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-rw-r--r--ch3/3-05_itob.c85
1 files changed, 85 insertions, 0 deletions
diff --git a/ch3/3-05_itob.c b/ch3/3-05_itob.c
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+++ b/ch3/3-05_itob.c
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+#include <stdio.h>
+#include <string.h>
+#include <limits.h>
+
+/* The C Programming Language: 2nd Edition
+ *
+ * Exercise 3-5: Write the function itob(n,s,b) that converts the integer n
+ * into a base b character representation in the string s. In particular,
+ * itob(n,s,16) formats n as a hexadecimal integer in s.
+ *
+ * Answer: Retool the itoa() function written for 3-4 to take an additional
+ * argument, then add a few more checks and account for ASCII's 7-character
+ * distance between '9' and 'A', which makes bases higher than 16 function
+ * without a large switch statement.
+ */
+
+void reverse(char s[]) {
+ int c, i, j;
+
+ for (i = 0, j = strlen(s)-1; i < j; i++, j--) {
+ c = s[i];
+ s[i] = s[j];
+ s[j] = c;
+ }
+}
+
+void itob(int n, char s[], unsigned b) {
+ int i, sign, min, rem; // Add 'min' for later use
+
+ if ((sign = n) < 0) {
+ /* Detect this and add one so it can properly be made positive */
+ if (n == INT_MIN) {
+ n += 1;
+ min = 1;
+ }
+ n = -n;
+ }
+ i = 0;
+ if (b > 1) {
+ do {
+ /* If it's the first iteration of the loop and we've established
+ * that n == INT_MIN, we need to add one to the resulting string for it
+ * to be displayed properly. */
+ rem = n % b;
+ if (rem > 9) {
+ rem += 7;
+ }
+ if (i == 0 && min == 1) {
+ s[i++] = rem + '1';
+ } else {
+ s[i++] = rem + '0';
+ }
+ } while ((n /= b) > 0);
+ /* This is annoying, but to make hex numbers right, you have to account
+ * for the +1 added to the final number causing bit flipping */
+ if (min == 1) {
+ for (i = 0; s[i] != '\0'; i++) {
+ if (s[i] == '-') {
+ continue;
+ }
+ if (i != 0 && s[i - 1] == '0' + (b + 7)) {
+ s[i] += 1;
+ s[i - 1] = '0';
+ }
+ }
+ }
+ }
+ if (sign < 0) {
+ s[i++] = '-';
+ }
+ s[i] = '\0';
+ reverse(s);
+}
+
+int main() {
+ int tests[5] = {INT_MIN, INT_MAX, -300, 172, 38478235};
+ char st[101] = "";
+ int i;
+
+ for (i = 0; i < 5; i++) {
+ itob(tests[i], st, 16);
+ printf("%12d in string form is %12s\n", tests[i], st);
+ }
+ return 0;
+}
/span>Move tests and data to dedicated directoryzlg7-10/+26 2018-10-10cli: Add "export" commandzlg2-5/+54 2018-10-10cli: Add "import" commandzlg5-1/+76 2018-10-09Bump to 0.3alpha6 for PyPIzlg1-1/+1 2018-10-09cli: Add "notes" commandzlg2-4/+74 2018-10-09update_game: ensure notes are also savedzlg1-2/+2 2018-10-09cli: add 'update' commandzlg3-20/+92 2018-10-06cli: Add "delete" commandzlg2-0/+19 2018-10-06Remove ID field from DBzlg3-38/+46 2018-10-06cli: change "Status" heading to "Progress"zlg2-36/+40 2018-09-29Bump to 0.3alpha5 for PyPIzlg1-1/+1 2018-09-29cli: Add pretty printing to 'list' commandzlg3-17/+107 2018-09-08setup.py: Bump to alpha4 for PyPIzlg1-1/+1 2018-09-08cli: add '--raw' option to list commandzlg2-9/+45 2018-09-08Add remaining filters to vgstash packagezlg1-2/+11 2018-09-04Update LICENSE to match setup.pyzlg1-80/+67 2018-09-03Branch off from master with pytest, tox, clickzlg16-778/+779 2018-03-18Flesh out filter types and ownership statuszlg3-82/+144 2018-03-18README.mdown: break line correctlyzlg1-1/+1 2018-03-18add 'playlog' list filterzlg2-2/+9 2018-03-13Update helpers a bitzlg1-2/+9 2018-03-13Make VGSTASH_DB_LOCATION point to a filezlg2-21/+20 2016-11-18Remove settings from helpers.shZe Libertine Gamer1-5/+0 2016-11-15Correct phrasing in README.Ze Libertine Gamer1-4/+4 2016-11-13DerpZe Libertine Gamer1-0/+1 2016-11-03Improve error handling in shell scriptsZe Libertine Gamer4-3/+23 2016-10-24Correct run_again, add recursionZe Libertine Gamer1-0/+4 2016-10-21Add quotes to correct behavior for arglistZe Libertine Gamer1-1/+1 2016-10-14updater.sh: add recursion, error handlingZe Libertine Gamer1-43/+101 2016-10-14Correct pipe-handling behaviorZe Libertine Gamer1-1/+9 2016-10-12Clarify a method to move between platformsZe Libertine Gamer1-2/+5