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-rw-r--r--ch2/2-03_hex-to-int.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/ch2/2-03_hex-to-int.c b/ch2/2-03_hex-to-int.c
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--- /dev/null
+++ b/ch2/2-03_hex-to-int.c
@@ -0,0 +1,48 @@
+#include <stdio.h>
+#include <ctype.h>
+
+/* The C Programming Language, 2nd Edition
+ *
+ * Exercise 2-3: Write the function htoi(s), which converts a string of
+ * hexadecimal digits (including an optional 0x or 0X) into its equivalent
+ * integer value. The allowable digits are 0 through 9, a through f, and A
+ * through F.
+ *
+ * Answer: ctype.h has some cool functions in it. Using just two functions from
+ * that header, my function's length is much shorter than it would be if I
+ * were to wing it alone with C primitives.
+ *
+ * Anyway, the idea is to make sure you're working with a hex digit,
+ * homogenize the case of the letters, and ignore x's. Since hex is base-16
+ * instead of base-10, plug a 16 in and perform some clever math based on
+ * ASCII knowledge.
+ *
+ * Since the function can be objectively proven correct, I included test cases
+ * to ensure that its output is correct.
+ *
+ * `man ascii` for more info, if you're using an OS that's actually useful.
+ */
+
+int htoi(char s[]) {
+ int i, val;
+
+ for (i = val = 0; isxdigit(s[i]) || toupper(s[i]) == 'X'; ++i) {
+ if (toupper(s[i]) == 'X') {
+ continue;
+ }
+ if (s[i] > '9') {
+ val = 16 * val + (toupper(s[i]) - '7');
+ // The 7 is because 'A' is 7 higher than '9' in ASCII and thus only needs
+ // to be knocked down by that much to fall in line with the normal integer
+ // conversion
+ } else {
+ val = 16 * val + (s[i] - '0');
+ }
+ }
+ return val;
+}
+
+int main() {
+ printf(" HEX | DECIMAL\n---------------\n 1 = %3d\n 0xf = %3d\n0X64 = %3d\n fF = %3d\n 093 = %3d\n", htoi("1"), htoi("0xf"), htoi("0X64"), htoi("fF"), htoi("093"));
+ return 0;
+}
ent activity until it reaches feature parity with master. The CLI is installed to pip's PATH. Only the 'init', 'add', and 'list' commands work, with only two filters. This is pre-alpha software, and is therefore not stable yet. 2018-03-18Flesh out filter types and ownership statuszlg3-82/+144 It's time for a refactor to a module; the functionality and interface are clashing. 2018-03-18README.mdown: break line correctlyzlg1-1/+1 2018-03-18add 'playlog' list filterzlg2-2/+9 This filter is used to get an idea of which games you're currently playing through, so you can prioritize games to play when you're bored and detect it when you've beaten a game but haven't marked it as such. 2018-03-13Update helpers a bitzlg1-2/+9 At present, user modification is needed to make these seamless. vgup() may need to be axed in favor of telling the user to make an alias. 2018-03-13Make VGSTASH_DB_LOCATION point to a filezlg2-21/+20 It used to point to a directory, which would then look for .vgstash.db. This behavior was kind of backwards and I don't remember why I did it that way. This change gives users more control over where they put their DB. Be sure to update your environment variable if you have it set! 2016-11-18Remove settings from helpers.shZe Libertine Gamer1-5/+0 Sourcing them in .bash_profile screws up login if they're set. 2016-11-15Correct phrasing in README.Ze Libertine Gamer1-4/+4 2016-11-13DerpZe Libertine Gamer1-0/+1 2016-11-03Improve error handling in shell scriptsZe Libertine Gamer4-3/+23 2016-10-24Correct run_again, add recursionZe Libertine Gamer1-0/+4 Loops and functions -- oh my, what a useful combination. :) 2016-10-21Add quotes to correct behavior for arglistZe Libertine Gamer1-1/+1 2016-10-14updater.sh: add recursion, error handlingZe Libertine Gamer1-43/+101 2016-10-14Correct pipe-handling behaviorZe Libertine Gamer1-1/+9 2016-10-12Clarify a method to move between platformsZe Libertine Gamer1-2/+5 Also correct a typo.