aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--ch3/3-04_itoa2.c71
1 files changed, 71 insertions, 0 deletions
diff --git a/ch3/3-04_itoa2.c b/ch3/3-04_itoa2.c
new file mode 100644
index 0000000..6c2fa2f
--- /dev/null
+++ b/ch3/3-04_itoa2.c
@@ -0,0 +1,71 @@
+#include <stdio.h>
+#include <string.h>
+#include <limits.h>
+
+/* The C Programming Language: 2nd Edition
+ *
+ * Exercise 3-4: In a two's complement number representation, our version of
+ * itoa does not handle the largest negative number, that is, the value of n
+ * equal to -(2^wordsize-1). Explain why not. Modify it to print that value
+ * correctly, regardless of the machine on which it runs.
+ *
+ * Answer: The reason it doesn't work is because zero (0) takes up one of the
+ * possible numbers. When the number n is INT_MIN, the operation `n = -n` to
+ * make it positive doesn't work, which makes the math later on moot. I fixed
+ * this by detecting that it's the lowest possible number, then adding one.
+ * This makes the resulting positive number the largest possible positive
+ * number. In order to make the string appear right, I spend the first
+ * iteration of the do/while loop detecting INT_MIN and adding '1' to the
+ * character that results from the math. The string then outputs properly.
+ */
+
+void reverse(char s[]) {
+ int c, i, j;
+
+ for (i = 0, j = strlen(s)-1; i < j; i++, j--) {
+ c = s[i];
+ s[i] = s[j];
+ s[j] = c;
+ }
+}
+
+void itoa(int n, char s[]) {
+ int i, sign, min; // Add 'min' for later use
+
+ if ((sign = n) < 0) {
+ /* Detect this and add one so it can properly be made positive */
+ if (n == INT_MIN) {
+ n += 1;
+ min = 1;
+ }
+ n = -n;
+ }
+ i = 0;
+ do {
+ /* If it's the first iteration of the loop and we've established
+ * that n == INT_MIN, we need to add one to the resulting string for it
+ * to be displayed properly. */
+ if (i == 0 && min == 1) {
+ s[i++] = n % 10 + '1';
+ } else {
+ s[i++] = n % 10 + '0';
+ }
+ } while ((n /= 10) > 0);
+ if (sign < 0) {
+ s[i++] = '-';
+ }
+ s[i] = '\0';
+ reverse(s);
+}
+
+int main() {
+ int tests[5] = {INT_MIN, INT_MAX, -300, 172, 38478235};
+ char st[101] = "";
+ int i;
+
+ for (i = 0; i < 5; i++) {
+ itoa(tests[i], st);
+ printf("%12d in string form is %12s\n", tests[i], st);
+ }
+ return 0;
+}
>2018-09-03Branch off from master with pytest, tox, clickzlg16-778/+779 This commit is huge, but contains everything needed for a "proper" build system built on pytest + tox and a CLI built with click. For now, this branch will contain all new vgstash development activity until it reaches feature parity with master. The CLI is installed to pip's PATH. Only the 'init', 'add', and 'list' commands work, with only two filters. This is pre-alpha software, and is therefore not stable yet. 2018-03-18Flesh out filter types and ownership statuszlg3-82/+144 It's time for a refactor to a module; the functionality and interface are clashing. 2018-03-18README.mdown: break line correctlyzlg1-1/+1 2018-03-18add 'playlog' list filterzlg2-2/+9 This filter is used to get an idea of which games you're currently playing through, so you can prioritize games to play when you're bored and detect it when you've beaten a game but haven't marked it as such. 2018-03-13Update helpers a bitzlg1-2/+9 At present, user modification is needed to make these seamless. vgup() may need to be axed in favor of telling the user to make an alias. 2018-03-13Make VGSTASH_DB_LOCATION point to a filezlg2-21/+20 It used to point to a directory, which would then look for .vgstash.db. This behavior was kind of backwards and I don't remember why I did it that way. This change gives users more control over where they put their DB. Be sure to update your environment variable if you have it set! 2016-11-18Remove settings from helpers.shZe Libertine Gamer1-5/+0 Sourcing them in .bash_profile screws up login if they're set. 2016-11-15Correct phrasing in README.Ze Libertine Gamer1-4/+4 2016-11-13DerpZe Libertine Gamer1-0/+1 2016-11-03Improve error handling in shell scriptsZe Libertine Gamer4-3/+23 2016-10-24Correct run_again, add recursionZe Libertine Gamer1-0/+4 Loops and functions -- oh my, what a useful combination. :) 2016-10-21Add quotes to correct behavior for arglistZe Libertine Gamer1-1/+1 2016-10-14updater.sh: add recursion, error handlingZe Libertine Gamer1-43/+101 2016-10-14Correct pipe-handling behaviorZe Libertine Gamer1-1/+9 2016-10-12Clarify a method to move between platformsZe Libertine Gamer1-2/+5 Also correct a typo.