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authorzlg <zlg@zlg.space>2022-01-23 17:59:56 -0800
committerzlg <zlg@zlg.space>2022-01-23 17:59:56 -0800
commit2bbb384783f667226e117e62992779498bc7e5b8 (patch)
treed13a69cd36de9c22fd54435b4964002f6ba50f53 /ch4/4-12_recursive-itoa.c
parentSolve Exercise 8-05: fsize extended (diff)
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Solve Exercise 8-6: calloc()
I chose to implement calloc() by calling malloc. This exercise went well, but I found it difficult to verify the contents of the headers and buffers within memory. Valgrind showed the correct number of bytes allocated, and a memory dump pointed to a good result, but research was not conclusive.
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span>setup.py: Bump to alpha4 for PyPIzlg1-1/+1 2018-09-08cli: add '--raw' option to list commandzlg2-9/+45 2018-09-08Add remaining filters to vgstash packagezlg1-2/+11 2018-09-04Update LICENSE to match setup.pyzlg1-80/+67 2018-09-03Branch off from master with pytest, tox, clickzlg16-778/+779 2018-03-18Flesh out filter types and ownership statuszlg3-82/+144 2018-03-18README.mdown: break line correctlyzlg1-1/+1 2018-03-18add 'playlog' list filterzlg2-2/+9 2018-03-13Update helpers a bitzlg1-2/+9 2018-03-13Make VGSTASH_DB_LOCATION point to a filezlg2-21/+20 2016-11-18Remove settings from helpers.shZe Libertine Gamer1-5/+0 2016-11-15Correct phrasing in README.Ze Libertine Gamer1-4/+4 2016-11-13DerpZe Libertine Gamer1-0/+1 2016-11-03Improve error handling in shell scriptsZe Libertine Gamer4-3/+23 2016-10-24Correct run_again, add recursionZe Libertine Gamer1-0/+4 2016-10-21Add quotes to correct behavior for arglistZe Libertine Gamer1-1/+1 2016-10-14updater.sh: add recursion, error handlingZe Libertine Gamer1-43/+101 2016-10-14Correct pipe-handling behaviorZe Libertine Gamer1-1/+9 2016-10-12Clarify a method to move between platformsZe Libertine Gamer1-2/+5