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ofshex dumpascii
0000 00 00 00 31 00 00 00 02 00 00 00 10 00 00 00 10 00 00 00 01 47 49 4d 50 00 00 00 01 4d 61 70 3a ...1................GIMP....Map:
0020 20 75 70 2d 72 69 67 68 74 20 32 20 64 6f 6f 72 00 ff ff ff ff ff 00 00 00 00 00 00 ff ff ff ff .up-right.2.door................
0040 ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
0060 ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
0080 ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
00a0 00 ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
00c0 00 ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
00e0 00 ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
0100 ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
0120 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff .................
ss='deletions'>-2/+4 My initial solution tried to simplify the conditions for outputting a space. You really do need two 'if's in there. 2013-02-08Fix Exercise 1-12's solutionzlg1-2/+4 Printing a newline for each whitespace character was the wrong behavior. 2013-02-07Solve Exercises 1-1 to 1-12zlg12-0/+307 It was bugging me and the exercises are simple, so I pumped'em out. 2013-02-06Fix style issue and correct 1-24zlg1-4/+4 Escape sequences were being compared with the 'or' operator instead of the 'and' operator. If I had left it alone, every escape sequence would've borked it. 2013-02-06Solve Exercise 1-24: C syntax checkerzlg1-110/+122 I'm glad to be done with chapter 1. It feels like I'm starting to gain momentum. I'm certainly looking forward to using higher level constructs like switch(), which I think is available in Chapter 2. So far so good!