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author | zlg <zlg@zlg.space> | 2012-11-02 23:47:14 -0500 |
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committer | zlg <zlg@zlg.space> | 2012-11-02 23:47:14 -0500 |
commit | 906a987f3fdd440c6b0b745e806f0f36504a1d6f (patch) | |
tree | 5a1aeeb402c98477d46791b5da950aff59c66cf6 /toolrc | |
parent | Add Animal Crossing palettes (diff) | |
download | gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.gz gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.bz2 gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.xz gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.zip |
Add brushes for 16x16 mapping
I recently began mapping Metroid Zero Mission. It has a tileset of
81 tiles for its mapping, which I think will make life easier for
anyone else looking to make maps for other games that use grids in
their map system.
Diffstat (limited to '')
-rw-r--r-- | toolrc | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -44,7 +44,7 @@ (visible yes)) (GimpToolInfo "gimp-color-picker-tool" (stock-id "gimp-tool-color-picker") - (visible no)) + (visible yes)) (GimpToolInfo "gimp-iscissors-tool" (stock-id "gimp-tool-iscissors") (visible no)) @@ -56,13 +56,13 @@ (visible no)) (GimpToolInfo "gimp-zoom-tool" (stock-id "gimp-tool-zoom") - (visible no)) + (visible yes)) (GimpToolInfo "gimp-measure-tool" (stock-id "gimp-tool-measure") (visible no)) (GimpToolInfo "gimp-move-tool" (stock-id "gimp-tool-move") - (visible no)) + (visible yes)) (GimpToolInfo "gimp-shear-tool" (stock-id "gimp-tool-shear") (visible no)) |