aboutsummaryrefslogtreecommitdiff
path: root/palettes/Animal-Crossing-03.gpl
diff options
context:
space:
mode:
authorzlg <zlg@zlg.space>2012-11-02 23:47:14 -0500
committerzlg <zlg@zlg.space>2012-11-02 23:47:14 -0500
commit906a987f3fdd440c6b0b745e806f0f36504a1d6f (patch)
tree5a1aeeb402c98477d46791b5da950aff59c66cf6 /palettes/Animal-Crossing-03.gpl
parentAdd Animal Crossing palettes (diff)
downloadgimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.gz
gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.bz2
gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.xz
gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.zip
Add brushes for 16x16 mapping
I recently began mapping Metroid Zero Mission. It has a tileset of 81 tiles for its mapping, which I think will make life easier for anyone else looking to make maps for other games that use grids in their map system.
Diffstat (limited to 'palettes/Animal-Crossing-03.gpl')
0 files changed, 0 insertions, 0 deletions