aboutsummaryrefslogtreecommitdiff
path: root/brushes/map_1d-d-r.gbr
diff options
context:
space:
mode:
authorzlg <zlg@zlg.space>2012-11-02 23:47:14 -0500
committerzlg <zlg@zlg.space>2012-11-02 23:47:14 -0500
commit906a987f3fdd440c6b0b745e806f0f36504a1d6f (patch)
tree5a1aeeb402c98477d46791b5da950aff59c66cf6 /brushes/map_1d-d-r.gbr
parentAdd Animal Crossing palettes (diff)
downloadgimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.gz
gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.bz2
gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.xz
gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.zip
Add brushes for 16x16 mapping
I recently began mapping Metroid Zero Mission. It has a tileset of 81 tiles for its mapping, which I think will make life easier for anyone else looking to make maps for other games that use grids in their map system.
Diffstat (limited to 'brushes/map_1d-d-r.gbr')
-rw-r--r--brushes/map_1d-d-r.gbrbin0 -> 313 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/brushes/map_1d-d-r.gbr b/brushes/map_1d-d-r.gbr
new file mode 100644
index 0000000..2c6ce17
--- /dev/null
+++ b/brushes/map_1d-d-r.gbr
Binary files differ