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author | zlg <zlg@zlg.space> | 2012-11-02 23:47:14 -0500 |
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committer | zlg <zlg@zlg.space> | 2012-11-02 23:47:14 -0500 |
commit | 906a987f3fdd440c6b0b745e806f0f36504a1d6f (patch) | |
tree | 5a1aeeb402c98477d46791b5da950aff59c66cf6 /brushes/map_1d-d-o.gbr | |
parent | Add Animal Crossing palettes (diff) | |
download | gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.gz gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.bz2 gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.tar.xz gimpixel-906a987f3fdd440c6b0b745e806f0f36504a1d6f.zip |
Add brushes for 16x16 mapping
I recently began mapping Metroid Zero Mission. It has a tileset of
81 tiles for its mapping, which I think will make life easier for
anyone else looking to make maps for other games that use grids in
their map system.
Diffstat (limited to 'brushes/map_1d-d-o.gbr')
-rw-r--r-- | brushes/map_1d-d-o.gbr | bin | 0 -> 307 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/brushes/map_1d-d-o.gbr b/brushes/map_1d-d-o.gbr Binary files differnew file mode 100644 index 0000000..c9f7428 --- /dev/null +++ b/brushes/map_1d-d-o.gbr |