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import vgstash
import sqlite3
import click
import os
import subprocess
import sys
import tempfile
import yaml
import json
# Click also has this, but it doesn't support a fallback value.
from shutil import get_terminal_size
def get_db():
"""Fetch a vgstash DB object from the default location.
Change DEFAULT_CONFIG['db_location'] before calling this function
to alter behavior."""
return vgstash.DB(vgstash.DEFAULT_CONFIG['db_location'])
@click.group('vgstash')
def cli():
pass
@cli.command()
def init():
db = get_db()
click.echo("Initializing the database...")
if db.create_schema():
click.echo("Schema created.")
else:
raise sqlite3.OperationalError("Cannot create schema.")
def row_format(row, width, header):
"""
Prints a row from the result set into a nice table.
"""
# The magic number comes from:
# 3 chars per separator (9 chars total)
# 8 chars for "System" (so there's an additional space on each side)
# 3 chars for "Own"
# 9 chars for "Progress" and an additional space
# Total is 29 characters
twidth = int(width) - 29
if header == True:
click.echo("{:<{w}s} | {:^8s} | {:^3s} | {}".format(
"Title",
"System",
"Own",
"Progress",
w=twidth)
)
click.echo("-" * int(width))
titlestr = "{: <{w}s}".format(row['title'][:twidth], w=twidth)
systemstr = "{: ^8s}".format(row['system'][:8])
# unowned, physical, digital, both
ownltr = [' ', 'P', ' D', 'P D']
ownstr = "{: <3s}".format(ownltr[row['ownership']])
progltr = {
0: '',
1: 'N',
2: 'P',
3: 'B',
4: 'C'
}
progstr = "{}".format((" " * (row['progress'] - 1) * 2) + progltr[row['progress']])
print(" | ".join((titlestr, systemstr, ownstr, progstr)))
@cli.command('add')
@click.argument('title', type=str)
@click.argument('system', type=str)
@click.argument('ownership', type=str, required=False, default=vgstash.DEFAULT_CONFIG['ownership'])
@click.argument('progress', type=str, required=False, default=vgstash.DEFAULT_CONFIG['progress'])
@click.argument('notes', type=str, required=False, default="")
def add(title, system, ownership, progress, notes):
db = get_db()
game = vgstash.Game(title, system, ownership, progress, notes)
try:
db.add_game(game, update=False)
own_clause = (
"do not own",
"physically own",
"digitally own",
"digitally and physically own",
)
progress_clause = (
"cannot beat",
"haven't started",
"are playing",
"have beaten",
"have completed",
)
note_clause = "" if len(game.notes) == 0 else " It also has notes."
click.echo("Added {} for {}. You {} it and {} it.{}".format(
game.title,
game.system,
own_clause[game.ownership],
progress_clause[game.progress],
note_clause,
))
except sqlite3.IntegrityError as e:
print(e)
click.echo("Couldn't add game.")
@cli.command('list')
@click.argument('filter', type=click.Choice(vgstash.FILTERS.keys()), required=False, default="allgames")
@click.option('--raw', '-r', is_flag=True, show_default=True, default=False, help="Output raw, pipe-delimited lines")
@click.option('--width', '-w', type=str, required=False, default=get_terminal_size(fallback=(80,24)).columns, help="The width of the table to output, in characters.")
def list_games(filter, raw, width):
db = get_db()
res = db.list_games(filter)
first_pass = True
# res can be False if the filter doesn't exist, but Click should catch it
# and spit out an error before this function even starts.
for r in res:
if 'notes' in r.keys() and len(r['notes']) > 0:
notes = r['notes'].replace('\n', '\\n')
notes = notes.replace('\r', '\\r')
else:
notes = ''
if raw:
click.echo("|".join((
r['title'],
r['system'],
str(r['ownership']),
str(r['progress']),
notes
))
)
else:
row_format(r, width, first_pass)
first_pass = False
@cli.command('delete')
@click.argument('title', required=True)
@click.argument('system', required=True)
def delete_game(title, system):
db = get_db()
target_game = vgstash.Game(title, system)
if db.delete_game(target_game):
click.echo("Removed {} for {} from your collection.".format(title, system))
else:
click.echo("That game does not exist in your collection. Please try again.")
@cli.command('update')
@click.argument('title', required=True)
@click.argument('system', required=True)
@click.argument('attr', type=click.Choice(['title', 'system', 'ownership', 'progress']), required=True)
@click.argument('val', required=True)
def update_game(title, system, attr, val):
# TODO: Consider namedtuple as a solution
db = get_db()
try:
target_game = db.get_game(title, system)
except:
click.echo("Game not found. Please try again.")
return
if attr == 'ownership':
val = vgstash.vtok(val, vgstash.OWNERSHIP)
if attr == 'progress':
val = vgstash.vtok(val, vgstash.PROGRESS)
updated_game = vgstash.Game(
val if attr == 'title' else target_game.title,
val if attr == 'system' else target_game.system,
val if attr == 'ownership' else target_game.ownership,
val if attr == 'progress' else target_game.progress,
target_game.notes
)
if db.update_game(target_game, updated_game):
click.echo("Updated {} for {}. Its {} is now {}.".format(title, system, attr, val))
@cli.command('notes')
@click.argument('title', required=True)
@click.argument('system', required=True)
@click.option('--edit', '-e', is_flag=True, default=False)
def notes(title, system, edit):
db = get_db()
try:
target_game = db.get_game(title, system)
except:
click.echo("Game not found. Please try again.")
return
if edit:
with tempfile.NamedTemporaryFile() as tmpfile:
tmpfile.write(target_game.notes.encode("UTF-8"))
tmpfile.flush()
pre_stat = os.stat(tmpfile.name)
o_mtime = pre_stat.st_mtime
o_size = pre_stat.st_size
try:
process = subprocess.run([os.getenv("EDITOR", "vim"), tmpfile.name])
except:
click.echo("Could not run editor. Is it set correctly?")
return
tmpfile.flush()
tmpfile.seek(0)
post_stat = os.stat(tmpfile.name)
n_mtime = post_stat.st_mtime
n_size = post_stat.st_size
note_arr = []
for line in tmpfile:
note_arr.append(line.decode("UTF-8").rstrip("\r\n"))
target_game.notes = "\n".join(note_arr)
db.update_game(target_game, target_game)
if process.returncode == 0:
# determine what actually happened
if o_mtime == n_mtime:
if o_size == n_size:
click.echo("Notes for {} on {} left unchanged.".format(target_game.title, target_game.system))
elif n_mtime > o_mtime and o_size != n_size:
click.echo("Notes for {} on {} have been updated!".format(target_game.title, target_game.system))
return
else:
click.echo("The editor crashed. Please try again.")
return
else:
if len(target_game.notes) > 0:
click.echo("Notes for {} on {}:".format(target_game.title, target_game.system))
click.echo()
click.echo(target_game.notes)
else:
click.echo("No notes for {} on {}.".format(target_game.title, target_game.system))
@cli.command("import")
@click.option("--format", "-f", type=click.Choice(["yaml", "json"]), required=False, default="yaml")
@click.option("--update", "-u", is_flag=True, default=False, help="Overwrite existing games with the file's data")
@click.argument("filepath",
type=click.Path(
readable=True,
resolve_path=True,
dir_okay=False,
file_okay=True),
default=sys.stdin,
required=False,
)
def import_file(format, filepath, update):
"""
Import game data from an external file matching the chosen format.
The default format is YAML.
Available formats:
* JSON
* YAML
"""
with open(filepath) as fp:
if format == "yaml":
data = yaml.safe_load(fp)
if format == "json":
data = json.load(fp)
db = get_db()
count = len(data)
for game in data:
try:
db.add_game(
vgstash.Game(
game["title"],
game["system"],
game["ownership"],
game["progress"],
game["notes"]
),
update=update
)
except sqlite3.IntegrityError as e:
# skip games that already exist
count -= 1
if count > 0:
click.echo("Successfully imported {} games from {}.".format(count, filepath))
else:
click.echo("Couldn't import any games. Is the file formatted correctly?")
@cli.command("export")
@click.option("--format", "-f", type=click.Choice(["yaml", "json"]), required=False, default="yaml")
@click.argument("filepath",
type=click.Path(
exists=False,
readable=True,
writable=True,
resolve_path=True,
dir_okay=False,
file_okay=True),
default=sys.stdout,
required=False,
)
def export_file(format, filepath):
"""
Export the game database to a file written in the chosen format.
The default format is YAML.
Available formats:
* JSON
* YAML
"""
db = get_db()
data = db.list_games()
game_set = []
# Time to re-read the master branch's code
for game in data:
g = {}
for field in game.keys():
g.update({field: game[field]})
game_set.append(g)
with open(filepath, "w") as fp:
if format == "yaml":
yaml.dump(game_set, fp, default_flow_style=False,
indent=4, allow_unicode=True)
if format == "json":
json.dump(game_set, fp, allow_nan=False, indent=1, skipkeys=True, sort_keys=True)
if len(game_set) > 0:
click.echo("Successfully exported {} games to {}.".format(len(game_set), filepath))
else:
click.echo("Could not export any games; have you made sure your collection has games in it?")
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