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2016-10-24Correct run_again, add recursionZe Libertine Gamer1-0/+4
Loops and functions -- oh my, what a useful combination. :)
2016-10-21Add quotes to correct behavior for arglistZe Libertine Gamer1-1/+1
2016-10-14updater.sh: add recursion, error handlingZe Libertine Gamer1-43/+101
2016-10-14Correct pipe-handling behaviorZe Libertine Gamer1-1/+9
2016-10-12Clarify a method to move between platformsZe Libertine Gamer1-2/+5
Also correct a typo.
2016-06-16Add bash helper functionsZe Libertine Gamer1-0/+31
The more I use vgstash, the more script ideas I come up with.
2016-05-23dupe-finder.sh: Invert if statementZeLibertineGamer1-3/+1
...Really?
2016-05-23Show help when invoked without argumentsZeLibertineGamer1-1/+7
2016-05-23Add interactive game updater scriptZeLibertineGamer1-0/+54
This is an interactive, but extremely dumb script that is not robust with error handling at all. However, it's a good start and a proof of concept. When/if this gets refactored, it'll be rather nice.
2016-05-23Add duplicate game reporting scriptZeLibertineGamer1-0/+12
It'll serve as an example of how vgstash can be extended with minimal effort.
2016-05-23Fix example commandZeLibertineGamer1-6/+7
Odd wordwrap diff too, but whatever
2016-05-23Correct uncaught BrokenPipeErrorZeLibertineGamer1-0/+2
Even if you catch that exception, Python complains. This happens when piping to head or any other program that may exit before vgstash is done. The solution is to simply close stderr when you're done.
2016-05-20Initial commitZeLibertineGamer6-0/+1376
I was dumb and didn't start committing as soon as I started. vgstash is considered ready for 0.1 and beta usage. There's a somewhat long road ahead, but I look forward to making this tool finally come to fruition.