diff options
Diffstat (limited to 'vgstash')
-rwxr-xr-x | vgstash | 482 |
1 files changed, 0 insertions, 482 deletions
diff --git a/vgstash b/vgstash deleted file mode 100755 index 365140f..0000000 --- a/vgstash +++ /dev/null @@ -1,482 +0,0 @@ -#!/usr/bin/env python3 - -# TODO: Consider putting all help messages into a dict for easier management -# TODO: Decide on docstring delimiter and stick to it -# TODO: refactor - -import sys -import os -import sqlite3 -import argparse -import yaml -import subprocess # to handle the piping use case - -__version__ = '0.2' - -DB_LOCATION = '' -OWNERSHIP = 1 -PROGRESS = 1 -TABLE_WIDTH = 80 - -def safe_print(line): - try: - print(line, flush=True) - # We're catching this in case the other end of a pipe exits early - except BrokenPipeError: - sys.stderr.close() - -def set_env(): - '''Ensures environment variables are respected. Sets defaults if - they're not present. If the defaults are not usable, it throws an - AssertionError and alerts the user.''' - # This makes outside-scope referencing and assignment possible - global DB_LOCATION, OWNERSHIP, PROGRESS, TABLE_WIDTH - - # Precedence = $VGSTASH_DB_LOCATION, $HOME/.vgstash.db, ./.vgstash.db - DB_LOCATION = os.getenv('VGSTASH_DB_LOCATION', os.path.join(os.getenv('HOME', '.'), '.vgstash.db')) - - # Can't decide what to do with this yet; the first run of vgstash doesn't let you init the db if we uncomment this - # try: - # assert(os.path.isfile(DB_LOCATION) and os.path.exists(DB_LOCATION)) - # except AssertionError: - # print("VGSTASH_DB_LOCATION is not a file. Unset it to fall back to $HOME/.vgstash.db, or correct the environment variable.") - # sys.exit() - - OWNERSHIP = int(os.getenv('VGSTASH_DEFAULT_OWNERSHIP', OWNERSHIP)) - try: - assert(OWNERSHIP == 0 or OWNERSHIP == 1) - except AssertionError: - print("VGSTASH_DEFAULT_OWNERSHIP is not zero or one. Ensure your variable is set correctly.") - sys.exit() - - PROGRESS = int(os.getenv('VGSTASH_DEFAULT_PROGRESS', PROGRESS)) - try: - assert(PROGRESS >= 0 and PROGRESS <= 3) - except AssertionError: - print("VGSTASH_DEFAULT_PROGRESS is not between zero and three. Ensure your variable is set correctly.") - sys.exit() - - TABLE_WIDTH = int(os.getenv('VGSTASH_TABLE_WIDTH', TABLE_WIDTH)) - try: - assert(TABLE_WIDTH >= 50 or TABLE_WIDTH == 0) - except AssertionError: - print("VGSTASH_TABLE_WIDTH must be a number that's zero, or a number that's 50 or greater, to facilitate readability. A value of zero will use your terminal's width.") - sys.exit() - -def init_db(args): - '''Creates the database schema and the relevant views, preparing it - for use with vgstash. Will not overwrite an extant database.''' - - # Confirm we can create the file - try: - assert(os.path.isfile(DB_LOCATION) == False) - conn = sqlite3.connect(DB_LOCATION) - print("DB successfully connected!") - except sqlite3.OperationalError: - print("The database could not be created and/or connected to.") - sys.exit() - except AssertionError: - print("The database already exists! Delete or move '%s' and init the database again." % DB_LOCATION) - sys.exit() - - # Now let's run a bunch of queries! Fun... - try: - conn.execute("CREATE TABLE games (\ - title TEXT NOT NULL,\ - system TEXT NOT NULL,\ - ownership INTEGER NOT NULL DEFAULT 1,\ - progress INTEGER NOT NULL DEFAULT 1\ - );") - print("Table created.") - # TODO: Consider executescript() - conn.execute("CREATE VIEW allgames AS SELECT rowid,* FROM games ORDER BY system,title ASC;") - conn.execute("CREATE VIEW arcade AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress = -1 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW backlog AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress < 2 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW borrowing AS SELECT rowid,* FROM games WHERE ownership = 0 AND progress = 1 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW complete AS SELECT rowid,* FROM games WHERE progress = 3 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW digital AS SELECT rowid,* FROM games WHERE ownership >= 2 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW done AS SELECT rowid,* FROM games WHERE progress >= 2 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW incomplete AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress = 2 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW new AS SELECT rowid,* FROM games WHERE progress = 0 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW owned AS SELECT rowid,* FROM games WHERE ownership >= 1 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW physical AS SELECT rowid,* FROM games WHERE ownership = 1 OR ownership = 3 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW playlog AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress = 1 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW unowned AS SELECT rowid,* FROM games WHERE ownership = 0 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW wishlist AS SELECT rowid,* FROM games WHERE ownership = 0 AND progress = 0 ORDER BY system,title ASC;") - print("Views created.") - conn.commit() - except sqlite3.OperationalError as e: - print("Query error:", e) - finally: - conn.close() - -def export_db(args): - '''Exports a YAML representation of the database to a given file.''' - try: - if args.path == None: - fp = sys.stdout - else: - fp = open(args.path, 'w') - except PermissionError: - print("The path is not writable by the current user. Please double-check permissions.") - sys.exit() - else: - conn = sqlite3.connect(DB_LOCATION) - conn.row_factory = sqlite3.Row - c = conn.cursor() - fp.write("# vgstash DB file version 0.2\n") - db_tree = [] - # The .format() call supports the optional -i flag - for row in c.execute("SELECT {}title,system,ownership,progress FROM games".format("rowid," if args.ids else '')): - game = {} - for field in row.keys(): - game.update({field: row[field]}) - db_tree.append(game) - yaml.dump(db_tree, fp, default_flow_style=False, indent=4, allow_unicode=True) - fp.close() - if fp is not sys.stdout: - print("Database exported to {}.".format(args.path)) - -def import_db(args): - '''Read yaml lines from a file (or stdin) to add to the database.''' - try: - if args.path == None: - fp = sys.stdin - else: - fp = open(args.path, 'r') - except PermissionError: - print("The path is not readable by the current user. Please check permissions.") - sys.exit() - # Time for business! :D - records = 0 - data = yaml.safe_load(fp) - conn = sqlite3.connect(DB_LOCATION) - conn.row_factory = sqlite3.Row - c = conn.cursor() - # List comprehensions are why I like Python. - # inline conditionals are badass, too - c.executemany("INSERT {}INTO games ({}title,system,ownership,progress) VALUES ({}:title, :system, :ownership, :progress)".format("OR REPLACE " if args.ids else "", "rowid," if args.ids else "", ":rowid," if args.ids else ""), (game for game in data)) - conn.commit() - conn.close() - print("Imported {} games.".format(c.rowcount)) - -def add_game(args): - '''Adds a game to the database. Requires at least a title and - system. - - Ownership can be 0 to 3:(not owned) or 1 (owned). The default is 1. - - Completion can be -1 to 3: - -1 (unbeatable) - 0 (fresh, never played) - 1 (in-progress) (default) - 2 (beaten) - 3 (completed 100%) - ''' - if args.ownership == '-': - args.ownership = OWNERSHIP - if args.progress == '-': - args.progress = PROGRESS - # Translate our args so they can be added and reflected correctly - args.ownership = translate_ownership(args.ownership) - args.progress = translate_progress(args.progress) - - conn = sqlite3.connect(DB_LOCATION) - game = (args.title, args.system, args.ownership, args.progress) - conn.execute("INSERT INTO games VALUES(:title, :system, :ownership, :progress)", game) - conn.commit() - conn.close() - qual = ( - "don't own it", - "own it physically", - "own it digitally", - "own it physically and digitally" - ) - comp = { - -1: "it's unbeatable", - 0: "it's new", - 1: "you're playing it", - 2: "it's been beaten", - 3: "it's been completed" - } - print("Added {0} for {1}. You {2} and {3}.".format(args.title, args.system, qual[int(args.ownership)], comp[int(args.progress)])) - -def delete_game(args): - '''Removes a game from the database.''' - target = game_found(args.id) - if target != None: - try: - conn = sqlite3.connect(DB_LOCATION) - c = conn.cursor() - conn.execute("DELETE FROM games WHERE rowid = :id", {'id': args.id}) - conn.commit() - print("Removed {0} for {1} from your database.".format(target[0], target[1])) - except sqlite3.OperationalError: - print("Could not remove game from the database. Check the file and ensure you have write access.") - finally: - conn.close() - else: - print("That game ID does not exist in the database.") - -def translate_progress(arg): - '''Translate a letter progress value into a numeric value for the database.''' - try: - if len(arg) != 1: - print("Argument must be a single character.") - sys.exit() - if not arg.isnumeric(): - vals = { - 'u': -1, - 'n': 0, - 'p': 1, - 'b': 2, - 'c': 3, - } - try: - return vals[arg] - except KeyError: - # Note to self, doubling a brace escapes it. This was tucked away in the Python docs... - print("Value '{}' not valid. Try one of {{{}}}.".format(arg, ', '.join(vals))) - sys.exit() - else: - return arg - except TypeError: - return arg - -def translate_ownership(arg): - '''Translate a letter ownership value into a numeric value for the database.''' - try: - if len(arg) != 1: - print("Argument must be a single character.") - sys.exit() - if not arg.isnumeric(): - vals = { - 'n': 0, - 'p': 1, - 'd': 2, - 'b': 3 - } - try: - return vals[arg] - except KeyError: - print("Value '{}' not valid. Try one of {{{}}}.".format(arg, ', '.join(vals))) - sys.exit() - else: - return arg - except TypeError: - return arg - -def update_game(args): - '''Changes a specific field for a game. Mostly used for correcting - mistakes and updating game status as it changes.''' - target = game_found(args.gid) - # Let's accept anything remotely matching the field names - opts = ['system', 'title', 'ownership', 'progress'] - for i in opts: - if i.startswith(args.field): - args.field = i - if not (args.field in opts): - print("Invalid field name indicated! Please choose from {}".format(', '.join(opts))) - sys.exit() - # Translate y, n, f, i, b, and c - if args.field == 'ownership': - args.value = translate_ownership(args.value) - if args.field == 'progress': - args.value = translate_progress(args.value) - # We need this workaround because execute() doesn't like variable column names - update_stmt = "UPDATE games SET {} = :val WHERE rowid = :id".format(args.field) - conn = sqlite3.connect(DB_LOCATION) - c = conn.cursor() - c.execute(update_stmt, {'id': args.gid, 'val': args.value}) - conn.commit() - if c.rowcount == 1: - own_msg = ('not owned', 'physically owned', 'digitally owned', 'physically and digitally owned') - prog_msg = { - -1: 'unbeatable', - 0: 'new', - 1: 'playing', - 2: 'beaten', - 3: 'complete' - } - update_msg = { - 'title': "{ot} on {os} is now named {val}.", - 'system': "{ot} on {os} is now on {val}.", - 'ownership': "{ot} on {os} is now marked {val}.", - 'progress': "{ot} on {os} is now marked {val}." - } - print(update_msg[args.field].format(ot = target['title'], os = target['system'], val = args.value if args.field == 'title' or args.field == 'system' else own_msg[int(args.value)] if args.field == 'ownership' else prog_msg[int(args.value)])) - else: - print("Could not update game information. Check the DB's permissions.") - conn.close() - -def list_games(args): - '''Filters games according to preset queries. Internally, - they are SQLite VIEWs - - Each filter targets different games: - - all: everything, sorted by system then title - backlog: * have not been beaten or completed - complete: have been completed - done: are beaten or complete - fresh: haven't been started yet - incomplete: * beaten, but not completed - owned: are marked as 'owned' - unowned: are marked as 'unowned' - wishlist: are both 'unowned' and 'fresh' or 'in-progress' - - * Will only target games that are owned. - ''' - if args.filter == 'all': - args.filter = 'allgames' - # DBs don't allow table names to be parameterized. This little hack - # works around that limitation. - conn = sqlite3.connect(DB_LOCATION) - conn.row_factory = sqlite3.Row - select_stmts = { - 'allgames': "SELECT * FROM allgames", - 'arcade': "SELECT * FROM arcade", - 'backlog': "SELECT * FROM backlog", - 'borrowing': "SELECT * FROM borrowing", - 'complete': "SELECT * FROM complete", - 'digital': "SELECT * FROM digital", - 'done': "SELECT * FROM done", - 'incomplete': "SELECT * FROM incomplete", - 'new': "SELECT * FROM new", - 'owned': "SELECT * FROM owned", - 'physical': "SELECT * FROM physical", - 'playlog': "SELECT * FROM playlog", - 'unowned': "SELECT * FROM unowned", - 'wishlist': "SELECT * FROM wishlist", - } - # We're emulating a do-while loop - first_pass = True - for row in conn.execute(select_stmts[args.filter]): - if args.raw: - # Use this for raw output, for use with other tools - print('|'.join(map(str,row))) - continue - else: - row_format(row, header=first_pass) - first_pass = False - - -def game_found(gid): - '''Confirms the given ID is in the database and, if found, returns it. - Used in conjunction with delete_game() and update_game().''' - conn = sqlite3.connect(DB_LOCATION) - # Give us access to .keys() - conn.row_factory = sqlite3.Row - c = conn.cursor() - c.execute("SELECT title,system,ownership,progress FROM games WHERE rowid = :id", {'id': gid}) - row = c.fetchone() - conn.close() - return row - -def row_format(args, header): - # There's another way to do this, involving gathering the entire results and *then* formatting them - # That is incredibly wasteful of resources imo, so it may need some testing to see if it's better. - # Ideally, we'd only make the table as wide as needed; that can't happen unless we know the longest - # title's length... - # Get our maximum width so we can toy around with things. - if TABLE_WIDTH >= 50: - maxwidth = TABLE_WIDTH - else: - try: - maxwidth = os.get_terminal_size().columns - except OSError: - with open('/dev/tty') as tty: - curwidth = int(subprocess.check_output(['stty', 'size']).split()[1]) - maxwidth = curwidth - twidth = maxwidth - 37 - if header == True: - print("{:^4s} | {:<{w}s} | {:<8s} | {:^3s} | {:<7s}".format("ID", "Title", "System", "Own", "Status", w=twidth)) - print("-" * maxwidth) - - gidstr = "{: >4d}".format(args['rowid']) - titlestr = "{: <{w}s}".format(args['title'][:twidth], w=twidth) - systemstr = "{: ^8s}".format(args['system'][:8]) - ownltr = [' ', 'P', ' D', 'P D'] - ownstr = "{: <3s}".format(ownltr[args['ownership']]) - statltr = { - -1: 'U', - 0: 'N', - 1: 'P', - 2: 'B', - 3: 'C' - } - statstr = "{: <7s}".format((" " * args['progress'] * 2) + statltr[args['progress']]) - """ - ID | Title | System | Own | Status - --------------------------------------------------- - 1234 | This is a title | Wii U VC | * | U N P B C - """ - safe_print(" | ".join((gidstr, titlestr, systemstr, ownstr, statstr))) - - -def main(): - # Establish our important variables - set_env() - - # Set up the command parsers - parser = argparse.ArgumentParser() - subparsers = parser.add_subparsers() - - # 'add' command - parser_add = subparsers.add_parser('add', help="Add a game to your database") - parser_add.add_argument('title', type=str, help="The title of the game you're adding") - parser_add.add_argument('system', type=str, help="The system your game is for") - parser_add.add_argument('ownership', type=str, nargs='?', default='-', help="0 or 'n' for no, 1 or 'y' for yes. Defaults to {0}. Accepts '-' for default, in case you want to set progress but not ownership".format(OWNERSHIP)) - parser_add.add_argument('progress', type=str, nargs='?', default='-', help="Indicates completion level. 0 = [f]resh, never played; 1 = [i]n progress; 2 = [b]eaten; 3 = [c]ompleted. Defaults to {0}".format(PROGRESS)) - parser_add.set_defaults(func=add_game) - - # 'init' command - parser_init = subparsers.add_parser('init', help="Initialize the database so it can be used") - parser_init.set_defaults(func=init_db) - - # 'delete' command - parser_del = subparsers.add_parser('delete', help="Remove a game from your database") - parser_del.add_argument('id', type=int, help="The ID of the game to be deleted") - parser_del.set_defaults(func=delete_game) - - # 'list' command - parser_list = subparsers.add_parser('list', help="List your games with preset views") - list_filters = ['all', 'arcade', 'backlog', 'borrowing', 'complete', 'digital', 'done', 'incomplete', 'new', 'owned', 'physical', 'unowned', 'wishlist', 'playlog'] - parser_list.add_argument('filter', nargs='?', choices=list_filters, default='all', help='Filter games accerding to preset queries. Valid filters: {}'.format(', '.join(list_filters))) - parser_list.add_argument('-r', '--raw', action="store_true", help="Output the list in a machine-readable format, separated by pipe characters.") - parser_list.set_defaults(func=list_games) - - # 'update' command - parser_up = subparsers.add_parser('update', help="Update a specific game") - parser_up.add_argument('gid', type=int, help="The game's ID (found in 'vgstash list' output)") - parser_up.add_argument('field', help="The field you wish to update") - parser_up.add_argument('value', type=str, help="The new value for the field") - parser_up.set_defaults(func=update_game) - - # 'export' command - parser_ex = subparsers.add_parser('export', help="Export the database's information to a YAML file.") - parser_ex.add_argument('path', nargs='?', default=None, help="The full path of the file you want to write to. Defaults to stdout") - parser_ex.add_argument('-i', '--ids', action="store_true", help="Export game IDs along with game information. Useful if preparing a batch update.") - parser_ex.set_defaults(func=export_db) - - # 'import' command - parser_im = subparsers.add_parser('import', help="Import a YAML file's content into the database.") - parser_im.add_argument('path', nargs='?', default=None, help="The full path of the file you want to read from. Defaults to stdin") - parser_im.add_argument('-i', '--ids', action="store_true", help="Update via game IDs in the database instead of appending") - parser_im.set_defaults(func=import_db) - - # Let'er rip! - args = parser.parse_args() - try: - args.func(args) - except AttributeError: - # Handle "no arguments" case - args = ['-h'] - parser.parse_args(args) - args.func(args) - # Oddity in Python needed if you're going to play nice with piping - sys.stderr.close() - -# Our usual incantation -if __name__ == "__main__": - main() |