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-rw-r--r--src/vgstash_cli.py21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/vgstash_cli.py b/src/vgstash_cli.py
index 17fd301..22cfc5a 100644
--- a/src/vgstash_cli.py
+++ b/src/vgstash_cli.py
@@ -38,13 +38,14 @@ def row_format(row, width, header):
Prints a row from the result set into a nice table.
"""
# The magic number comes from:
- # game ID (4)
- # system name (8)
- # ownership (3)
- # progress (9)
+ # 3 chars per separator (9 chars total)
+ # 8 chars for "System" (so there's an additional space on each side)
+ # 3 chars for "Own"
+ # 9 chars for "Progress" and an additional space
+ # Total is 29 characters
twidth = int(width) - 29
if header == True:
- click.echo("{:<{w}s} | {:<8s} | {:^3s} | {}".format(
+ click.echo("{:<{w}s} | {:^8s} | {:^3s} | {}".format(
"Title",
"System",
"Own",
@@ -235,7 +236,10 @@ def import_file(format, filepath, update):
)
except sqlite3.IntegrityError as e:
count -= 1
- click.echo("Successfully imported {} games from {}.".format(count, filepath))
+ if count > 0:
+ click.echo("Successfully imported {} games from {}.".format(count, filepath))
+ else:
+ click.echo("Couldn't import any games. Is the YAML file formatted correctly?")
@cli.command("export")
@@ -270,5 +274,8 @@ def export_file(format, filepath):
with open(filepath, "w") as fp:
yaml.dump(game_set, fp, default_flow_style=False,
indent=4, allow_unicode=True)
- click.echo("Successfully exported {} games to {}.".format(len(game_set), filepath))
+ if len(game_set) > 0:
+ click.echo("Successfully exported {} games to {}.".format(len(game_set), filepath))
+ else:
+ click.echo("Could not export any games; have you made sure your collection has games in it?")