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-rw-r--r-- | .gitignore | 14 | ||||
-rw-r--r-- | AUTHORS | 2 | ||||
-rw-r--r-- | LICENSE (renamed from COPYING) | 0 | ||||
-rw-r--r-- | MANIFEST.in | 3 | ||||
-rw-r--r-- | README.md | 115 | ||||
-rw-r--r-- | README.mdown | 279 | ||||
-rw-r--r-- | TODO.txt | 7 | ||||
-rw-r--r-- | requirements.txt | 2 | ||||
-rwxr-xr-x | scripts/dupe-finder.sh | 15 | ||||
-rwxr-xr-x | setup.py | 46 | ||||
-rwxr-xr-x | src/vgstash/__init__.py | 297 | ||||
-rw-r--r-- | src/vgstash/test_vgstash.py | 145 | ||||
-rw-r--r-- | src/vgstash/test_vgstash_cli.py | 73 | ||||
-rw-r--r-- | src/vgstash_cli.py | 64 | ||||
-rw-r--r-- | tox.ini | 13 | ||||
-rwxr-xr-x | vgstash | 482 |
16 files changed, 779 insertions, 778 deletions
@@ -1 +1,13 @@ -/*.sw? +*.sw? + +# pytest and friends +*.dist-info/ +*.egg-info/ +__pycache__/ +.pytest_cache/ +.ropeproject/ +.tox/ +/build/ +/dist/ + +.vgstash.db @@ -1,2 +1,2 @@ -zlg, gopher://zelibertinegamer.me +zlg, gopher://zlg.space <zlg@zlg.space> Original author, maintainer diff --git a/MANIFEST.in b/MANIFEST.in new file mode 100644 index 0000000..b44eea6 --- /dev/null +++ b/MANIFEST.in @@ -0,0 +1,3 @@ +include AUTHORS +include LICENSE +include README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..5d42320 --- /dev/null +++ b/README.md @@ -0,0 +1,115 @@ +# vgstash - a place to stash your game collection + +If you love video games, you've probably amassed a collection of them, across +many different systems; physical, digital, and everything in-between. At some +point, a player may want to know a few key pieces of information that may steer +their gaming. These questions are great for quelling boredom and keeping a +gaming backlog manageable: + +* Which games do I own? +* Which games have I beaten or completed? +* Which games do I need to beat? +* What was the note I left for X game? + +vgstash seeks to answer these type of questions in a simple and extensible way. + +# Installation + +vgstash is available via `pip`: + +~~~ +pip install [--user] vgstash +~~~ + +Packages for vgstash on Gentoo Linux and Adélie Linux are on the TODO list. + +Please note that vgstash is under heavy development at present. Do not install +unless you are interested in helping its development. + +# Concept + +The core concept of vgstash is the game itself. Every game in a player's +collection has a few important attributes, all of which are obvious to the +player: + +* Title +* System +* Ownership + * unowned + * physical + * digital + * both +* Progress + * new + * playing + * beaten + * complete +* Notes + +Think of any game that you have a history with. Let's say it was a game you +bought as part of a Humble Bundle, but haven't started playing yet. Internally, +vgstash tracks it somewhat like this: + +``` +.--------------------------------------------------------. +| Title | System | Ownership | Progress | +|------------------------+--------+-----------+----------| +| FTL: Faster Than Light | Steam | digital | new | +'--------------------------------------------------------' +``` + +This is the bare minimum information you need to meaningfully track a video +game in your collection. + +vgstash comes with a command line client of the same name, which gives you +high level commands to manipulate the database with. It's the reference +implementation for a vgstash client. + +If you wanted to add the above game to your collection, you'd do it like this: + +```bash +$ vgstash add 'FTL: Faster Than Light' Steam d n +Added FTL: Faster Than Light for Steam. You digitally own it and you have not started it. +``` + +Pretty easy, huh? Each game and system added to vgstash is free-form and can +be tuned to match the user's preferences. vgstash has a fairly small set of +commands: + +* add +* delete +* update +* list + +The power is in the `list` command. vgstash comes with a set of default filters +that allow you to reason about your game collection. For example, this command +will show you every game marked "playing" that you also own in some way: + +```bash +$ vgstash list playlog +# listed output here +``` + +Consult `vgstash -h` for further usage information. + +# Roadmap + +These are planned for the full 0.3 release: + +* command line interface finished +* Match feature-set with `master` + +Goals planned for the 0.4 release: + +* import and export with JSON + +Goals planned for the 0.5 release: + +* some sort of GUI (Tk and Qt are current candidates) + +Goals planned for the 1.0 release: + +* Kivy-based interface (to release on Android via F-Droid) + +If this interests you, please [e-mail me](mailto:zlg+vgstash@zlg.space) or find +me on the Fediverse: [@zlg@social.zlg.space](https://social.zlg.space/users/zlg) diff --git a/README.mdown b/README.mdown deleted file mode 100644 index ace50e6..0000000 --- a/README.mdown +++ /dev/null @@ -1,279 +0,0 @@ -vgstash is a tool used to keep track of a video game collection. In addition to -basic inventory maintenance, vgstash supports the ability to clarify whether or -not the user owns a game, and their progress through said game. This makes it -easy to manage a backlog and serve as a "memory" for which games someone has -finished. - -# Concept - -Essentially, vgstash just gets out of your way and lets you manage things. -Nothing fancy like box art or finding games in a massive dropdown box. There are -easy flags to track common searches, like "All games that are owned and haven't -been beaten", making vgstash convenient. - -Since vgstash itself is just a front-end to an SQLite database, other interfaces -to this database format can be built to extend the basic concept. SQLite is -supported across tons of languages and platforms, so it's rather trivial to -build another frontend to it. If that's not enough, vgstash also supports -exporting collections as YAML or pipe-delimited lines, and importing from YAML. -This makes batch-editing by a human easy with YAML, and the raw format is great -for pushing vgstash's output through pipes, as any good -\*nix tool should. - -## Data Format - -The key to managing things is keeping it simple, but flexible enough to give you -meaningful insight to the data itself. vgstash gets straight to business -with its data format: - -* Name (string) -* System (string) -* Ownership (boolean) -* Completion Level (integer) - * 0 (Fresh) - * 1 (In Progress) - * 2 (Beaten) - * 3 (Completed) - -There isn't a hard limit on the length of the Name or System strings. SQLite -itself, however, has internal limits. Those limits may differ between platforms, -so there's no guarantee that vgstash databases will work across them. The -`import` and `export` functions should be used to transport vgstash databases -from one platform to another, as YAML is better-standardized and easily -modifiable. - -# Usage - -Using vgstash is fairly easy, for a command-line program. It accepts -a handful of commands, which will be explained below: - -* init -* add -* update -* delete -* list -* import -* export - -## Tips - -For the sake of accessibility and ease of use, there are some synonyms: - -When specifying ownership, `0` (zero) and `n` mean the same thing. The same is -true of `1` (one) and `y`. - -When specifying progress, the numbers and letters can both be used: - -`0` is also `f` or "fresh". -`1` is also `i` (lowercase I) or "in-progress". -`2` is also `b` (lowercase B) or "beaten". -`3` is also `c` (lowercase C) or "completed". - -Since vgstash relies on the shell and SQLite to function, unquoted strings -are likely to not be handled well. If your data ever looks funky, try correcting -it with a quoted string. Bugs or issues that are reported without quoted strings -will be discarded as WONTFIX, as that's basic, sane practice in every shell -under the sun. - -## Getting Started - -Initialize the database, where your information will be stored: - -~~~ -vgstash init -~~~ - -The location of the database may be set using an environment variable. To learn -more, see the Environment Variables section. - -## Adding - -Next, add a game or two: - -~~~ -vgstash add "Super Mario Bros" NES y i -~~~ - -In the above example, we're adding *Super Mario Bros* for the NES system. We own -it, and haven't beaten it yet. - -Let's add another: - -~~~ -vgstash add "Borderlands 2" PC -~~~ - -This command has just the basics: game name, and game platform. For the sake -of simplicity, the ownership and progress flags have default values: ownership -defaults to "y" for "yes" and progress defaults to "i" for "in-progress". In -both cases, they are the most typical state for a video game to be added to ones -collection. This can be influenced; see the Environment Variables section for -more info. - -## Listing - -vgstash has plenty of methods to interface with your game collection. The -simplest listing would be "list every game in the database": - -~~~ -# The 'all' is optional -vgstash list all -~~~ - -This will output a human-readable list of games you have in the database, with -proper flags and unique IDs, which will come in handy later. For ease of use, -`list all` will sort by system, then by title. Here's an example: - -~~~ -ID | Title | System | Own | Progress ----+---------------------+--------+-----+---------- -3 | Metroid | NES | * | I -1 | Super Mario Bros | NES | | C -2 | The Legend of Zelda | NES | * | B -4 | Borderlands | PC | * | F -~~~ - -From the above output, we can gather that we don't own *Super Mario Bros* -anymore. It's been completed, however, so that's good news. We own *Zelda*, and -it's been beaten, but not completed. We also own *Metroid*, but it's still -in-progress. Lastly, we own Borderlands for the PC, but haven't started playing -it yet. - -The output format is designed to be easy to read, and omits information to serve -as a visual guide whenever possible. From a single glance, you should be able to -spot which games you own and which haven't been started yet. - -### List Filtering - -Seeing all of your games is great when you're just getting started, but what -about after you've added your massive 500 game collection? Nobody wants to sort -through screenfulls of text. That's where filtering comes in. The `list` command -accepts the following filters: - -* **arcade** - Games you own that cannot be beaten. - -* **backlog** - Games you own that have not been beaten or completed. - -* **borrowing** - Games you don't own and are playing. - -* **complete** - Games that have been completed. - -* **digital** - Games you own digitally. - -* **done** - Games that have been beaten *or* completed. - -* **incomplete** - Games you own that have been beaten, but not completed. - -* **new** - Games you own and haven't played yet. - -* **owned** - Games you own. - -* **physical** - Games you own physically. - -* **playlog** - Games you own that are marked 'playing'. - -* **unowned** - Games you don't own. - -* **wishlist** - Games you don't own *and* haven't played yet. - -## Update - -The `update` command requires the game's ID, the field you're changing, and the -value you're changing it to. - -The fields you can change are - -* title -* system -* ownership -* progress - -As explained in **Data Format**, ownership and progress can use single letters -to substitute for the internal numeric representations. - -To get a game's ID, try using something like `vgstash list | grep "foo"` to find -what you're looking for. - -## Deleting - -For one reason or another, you may need to remove items from your game database. -The `delete` command, coupled with the game's ID, will take care of that -for you. If you want to remove *every* game from your collection, delete -`$HOME/.vgstash.db` (or wherever `VGSTASH_DB_LOCATION` is set to) and start over -with `vgstash init`. - -# Environment Variables - -Customization is pretty important if you're going to manage hundreds of games. -There are only a few, but they may come in handy for you! - -* `VGSTASH_DB_LOCATION` - Defaults to `$HOME/.vgstash.db`. - -* `VGSTASH_DEFAULT_OWNERSHIP` - Can be 0 or 1. Default is 1 (yes). - -* `VGSTASH_DEFAULT_PROGRESS` - Can be 0 through 3. Default is 1 (in-progress). - -* `VGSTASH_TABLE_WIDTH` - The width of the table output by the `list` command. For readability -reasons, vgstash will only allow values that are 50 or above. If this variable -is set to zero (0) however, it will expand to fit the entire width of your -terminal/tty. It defaults to 80 characters. - -# Contributing - -vgstash was first written in Python 3.4. There are no plans to produce a Python -2.x version. Patches and pull requests are welcome! However, please do not -contribute to this project unless you are fine with your contributions also -being licensed under the GPL 3.0. This is to simplify licensing issues and keep -things neat. - -Before submitting a Pull Request, please ensure that your commit(s) contain an -addition of your name to the `AUTHORS` file. Others might not be using git to -get or use vgstash, and every contributor deserves recognition. An example of -what one would add to the `AUTHORS` file is: - -~~~ -John Q. Public, GitHub: @hellomynameisjohn <jqp@genericville.com> - Corrected typos in manpage -~~~ - -Note that the indent is four spaces. - -# Roadmap - -vgstash is considered beta-quality at this time. Please report any issues, bugs, -or even suggestions on how to improve vgstash. - -One feature that will not be built (at least by zlg) is search functionality. -Since vgstash cooperates with piping, it's trivial to pass its output through -other programs and get the fine-grained information a more advanced user may -need. - -Here are the current goals: - -* manpage -* bash-completion file -* refined argument handling for shorthand commands - -# Copyright - -vgstash is Copyright © 2016-2018 zlg. It is licensed under the GNU General -Public License, version 3.0. A copy of this license may be found in the -`COPYING` file within this project. It may also be found on the World Wide Web -at http://gnu.org/licenses/gpl-3.0.html. diff --git a/TODO.txt b/TODO.txt new file mode 100644 index 0000000..9e851ef --- /dev/null +++ b/TODO.txt @@ -0,0 +1,7 @@ +* Get tests running in their own directory +* Write CLI + * in progress, using click - https://click.pocoo.org/ +* Write GUI +* Write docs + * How? Sphinx? Needs research +* Package for Gentoo and Adélie diff --git a/requirements.txt b/requirements.txt new file mode 100644 index 0000000..7df6387 --- /dev/null +++ b/requirements.txt @@ -0,0 +1,2 @@ +Click +pytest diff --git a/scripts/dupe-finder.sh b/scripts/dupe-finder.sh deleted file mode 100755 index 93d84c9..0000000 --- a/scripts/dupe-finder.sh +++ /dev/null @@ -1,15 +0,0 @@ -#!/usr/bin/env bash - -# dupe-finder.sh: Output duplicate games in your database - -# Set options for improved robustness -set -o errexit -set -o pipefail -set -o nounset - -# We're setting the envvar here to enforce the -w argument to uniq -result=$(VGSTASH_TABLE_WIDTH=80 vgstash list | uniq -D -f 2 -w 58) -if [[ -n $result ]]; then - VGSTASH_TABLE_WIDTH=80 vgstash list | head -n 2 - echo "$result" -fi diff --git a/setup.py b/setup.py new file mode 100755 index 0000000..82fd062 --- /dev/null +++ b/setup.py @@ -0,0 +1,46 @@ +# -*- coding: utf-8 -*- + +# Learn more: https://github.com/kennethreitz/setup.py + +from setuptools import setup, find_packages + + +with open('README.md') as f: + readme = f.read() + +setup( + name='vgstash', + version='0.3-alpha3', + description='a video game collection management module, backed by SQLite', + long_description=readme, + long_description_content_type="text/markdown; variant=CommonMark", + author='zlg', + author_email='zlg+vgstash@zlg.space', + url='https://git.zlg.space/vgstash', + packages=find_packages(where='src'), + package_dir={'': 'src'}, + py_modules=['vgstash_cli'], + entry_points={ + 'console_scripts': [ + 'vgstash=vgstash_cli:cli', + 'vgstash_tk=vgstash_tk:main' + ], + }, + install_requires=[ + 'Click>=6.0', # for better Windows console support + ], + #py_modules=["vgstash"], + classifiers=( + "Development Status :: 2 - Pre-Alpha", + "License :: OSI Approved :: GNU Affero General Public License v3", + "Operating System :: POSIX :: Linux", + "Programming Language :: Python :: 3 :: Only", + "Topic :: Games/Entertainment", + "Topic :: Utilities", + ), + project_urls={ + 'Bug Reports via Web': 'https://code.foxkit.us/zlg/vgstash/issues', + 'Source': 'https://git.zlg.space/vgstash', + } +) + diff --git a/src/vgstash/__init__.py b/src/vgstash/__init__.py new file mode 100755 index 0000000..61ae9e6 --- /dev/null +++ b/src/vgstash/__init__.py @@ -0,0 +1,297 @@ +import os +import sys +import sqlite3 + +# Remixed vgstash. This time I chose an individual file on purpose: +# +# * Only need a single module to interface with a game DB. That's awesome. +# * Keeps the backend separate from the UI, as intended. +# * SQLA and pandas are both too large and unwieldy for my intent, and deps +# will need to be kept low if I want to be cross-platform. sqlite3's part of +# the standard library, can't beat that. +# * GUI will be implemented in tkinter, Qt, and/or Kivy. + +PROGRESS = { + 'unbeatable': 0, + 'new': 1, + 'playing': 2, + 'beaten': 3, + 'complete': 4, +} + +OWNERSHIP = { + 'unowned': 0, + 'physical': 1, + 'digital': 2, + 'both': 3 +} + +DEFAULT_CONFIG = { + 'db_location': os.getenv('VGSTASH_DB_LOCATION', os.path.join(os.getenv('HOME', os.curdir), '.vgstash.db')), + 'progress': os.getenv('VGSTASH_DEFAULT_PROGRESS', PROGRESS['playing']), + 'ownership': os.getenv('VGSTASH_DEFAULT_OWNERSHIP', OWNERSHIP['physical']) +} + +FILTERS = { + 'allgames': "SELECT * FROM games ORDER BY system, title", + 'backlog': "SELECT * FROM games WHERE ownership > 0 AND progress = 0 OR progress = 1 ORDER BY system, title", + 'playlog': "SELECT * FROM games WHERE ownership > 0 AND progress = 2 ORDER BY system, title" +} + +def kvmatch(arg, dict_map, fallback): + """ + Match arg against keys or values in dict_map, returning fallback if no match. + + This function performs a prefix-match against the keys in dict_map. Doing + such iteration partially defeats the purpose of using a dictionary, but + it offers considerable ease-of-use for the CLI and acts as a validation + function that will always return a valid value ready for committing to the + database. + + It is generalized to support any value that needs to be mapped to an + integer, via the dict_map. + """ + try: + ret = int(arg) + except TypeError: + ret = fallback + except ValueError: + found = False + for k in dict_map.keys(): + if k.startswith(arg): + ret = dict_map[k] + found = True + break + if not found: + ret = fallback + finally: + if ret not in dict_map.values(): + ret = fallback + return ret + + +class DB(object): + """ + The central class of vgstash. It handles everything relating to storing the + game collection. + """ + def __init__(self, path=DEFAULT_CONFIG['db_location']): + """ + Initiates the DB object with a 'conn' attribute, which holds the SQLite + connection. Additionally, the connection's 'row_factory' attribute is + set to sqlite3.Row to allow for string *and* integer indexes. This value + may be changed by the caller after the object is returned. + """ + try: + self.conn = sqlite3.connect(path) + self.conn.row_factory = sqlite3.Row + except sqlite3.OperationalError as e: + print("%s: %s".format(e, path)) + exit() + + def add_filter(self, filter_name, stmt): + """ + Adds a new filter keyword to the database. Note that values are passed + directly in, with no escaping. Use with caution. + + 'filter_name' is the name of your filter, and will be the 'name' key + when viewed with list_filters(). usable via `vgscli list [filter name]`. + 'stmt' is a plain SELECT statement representing the SQLite VIEW. + """ + if filter_name.startswith("sqlite_"): + raise ValueError("Cannot create a filter with the 'sqlite_' prefix.") + + # The call to format() is needed because sqlite doesn't allow + # parameterized view or table names. This may affect database + # integrity, and may disappear in a later release. + res = self.conn.execute("CREATE VIEW\ + IF NOT EXISTS \ + '{}'\ + AS\ + {}".format(filter_name, stmt)) + FILTERS[str(filter_name)] = str(stmt) + return self.has_filter(filter_name) + + def add_game(self, game, update=True): + """ + Adds a Game to the database. Returns True on success and False on + failure. + """ + if self.has_game(game) and update: + return self.update_game(game, game) + else: + c = self.conn.execute("INSERT INTO games\ + (title, system, ownership, progress, notes)\ + VALUES\ + (?, ?, ?, ?, ?)", + (game.title, game.system, game.ownership, game.progress, game.notes)) + self.conn.commit() + return (c.rowcount > 0) + + def create_schema(self): + """ + Initializes the database with this basic schema: + + games: + title (TEXT) + system (TEXT) + ownership (INTEGER) + progress (INTEGER) + notes (TEXT) + + The schema is configured to use the 'title' and 'system' columns as + primary keys, meaning it is impossible for two games with the same name + and system to be present in the database. + + Additionally, create_schema will add the default set of filters, which + are considered important for an ordinary vgstash DB. + """ + # The UNIQUE clause ensures that no two games with the same title and + # system are added to the database. An sqlite3.IntegrityError will be + # raised when a match occurs; clients can decide how to handle it. + # + # The 'rowid' field is automatically generated by sqlite, and is thus + # omitted. External modifications to the database should be done + # through additional tables, and should reference the 'rowid' field to + # get more exact data manipulation. Alternatively, use the *_filter + # methods of this class to create custom reporting filters. + try: + self.conn.execute("CREATE TABLE\ + IF NOT EXISTS\ + games (\ + title TEXT NOT NULL,\ + system TEXT NOT NULL,\ + ownership INTEGER NOT NULL DEFAULT 1,\ + progress INTEGER NOT NULL DEFAULT 1,\ + notes TEXT DEFAULT '',\ + UNIQUE (title, system) ON CONFLICT ROLLBACK\ + )") + # setup default filters while we're here + for name, sql in sorted(FILTERS.items()): + self.add_filter(name, sql) + return True + except sqlite3.OperationalError: + print("Table already exists, skipping.") + return False + + def delete_filter(self, filter_name): + with self.conn: + # try: + self.conn.execute("DROP VIEW IF EXISTS '{}'".format(filter_name)) + return True + # except: + # sys.exc_info() + # print("Could not remove filter '{}'.".format((filter_name)) + return False + + def delete_game(self, game): + """ + Deletes a game from the database. Returns True on success and False + on failure. + """ + if self.has_game(game): + c = self.conn.cursor() + c.execute("DELETE FROM games\ + WHERE title=? AND system=?", + (game.title, game.system)) + self.conn.commit() + return True + else: + return False + + def has_game(self, game, fuzzy=False): + """ + Returns whether or not the game is in the database. + + game - The Game object to search for. + fuzzy - Fuzzy search, using internal 'LIKE' and replacing the game + title's spaces with '%' characters. Defaults to False. + """ + if fuzzy: + game.title = "%".join(['', game.title.replace(" ", "%"), '']) + stmt = "SELECT * FROM games WHERE title LIKE ? AND system=?" + else: + stmt = "SELECT * FROM games WHERE title=? AND system=?" + + res = self.conn.execute(stmt, (game.title, game.system)).fetchone() + # res is None if there isn't a match, which evaluates to False + return bool(res) + + def has_filter(self, filter_name): + return filter_name in self.list_filters().keys() \ + and filter_name in FILTERS + + def list_filters(self): + """ + Provides an iterable of filter names and their associated SELECT + statements. + """ + # The 'sqlite_master' table is a built-in. + # This returns an iterable of sqlite3.Row, which can be accessed + # similarly to a dictionary. + res = self.conn.execute(\ + "SELECT name,sql\ + FROM sqlite_master\ + WHERE\ + type='view'\ + ORDER BY name ASC").fetchall() + ret = {} + for row in res: + ret[row['name']] = row['sql'] + # Be sure to sync with internal representation + FILTERS = ret + return ret + + def list_games(self, filter='allgames'): + if filter not in FILTERS.keys(): + filter = 'allgames' + return self.conn.execute(FILTERS[filter]).fetchall() + + def update_filter(self, filter_name, stmt): + """ + Updates a filter's definition within the database. + + SQLite does not have a way to update VIEWs directly, so this is a + convenience function to make updating possible. + """ + try: + self.delete_filter(filter_name) + self.add_filter(filter_name, stmt) + return True + except: + return False + + def update_game(self, target, source): + """ + Look for target in the database and (if found) update it with source's + information. Returns True on success and False on failure. + + The same Game object may be passed as both target and source to update + a given game's values within the database. + """ + # don't update unless it exists + if self.has_game(target): + c = self.conn.cursor() + # TODO: do this better + c.execute("UPDATE games\ + SET title=?, system=?, ownership=?, progress=?\ + WHERE title=? AND system=?", + (source.title, source.system, source.ownership, source.progress, target.title, target.system)) + self.conn.commit() + return (c.rowcount > 0) + else: + return False + + +class Game(object): + """The core data structure of vgstash.""" + def __init__(self, title, system, + ownership=DEFAULT_CONFIG['ownership'], + progress=DEFAULT_CONFIG['progress'], + notes=""): + + self.title = title + self.system = system + self.ownership = kvmatch(ownership, OWNERSHIP, DEFAULT_CONFIG['ownership']) + self.progress = kvmatch(progress, PROGRESS, DEFAULT_CONFIG['progress']) + self.notes = notes diff --git a/src/vgstash/test_vgstash.py b/src/vgstash/test_vgstash.py new file mode 100644 index 0000000..74f3c43 --- /dev/null +++ b/src/vgstash/test_vgstash.py @@ -0,0 +1,145 @@ +import os +import pytest +import vgstash +import sqlite3 + +def test_config(): + assert vgstash.DEFAULT_CONFIG['db_location'] + assert vgstash.DEFAULT_CONFIG['progress'] in vgstash.PROGRESS.values() + assert vgstash.DEFAULT_CONFIG['ownership'] in vgstash.OWNERSHIP.values() + +@pytest.fixture(scope="module") +def vgstash_db(): + vgstash.DEFAULT_CONFIG['db_location'] = '.vgstash.db' + yield vgstash.DB(vgstash.DEFAULT_CONFIG['db_location']) + os.remove(vgstash.DEFAULT_CONFIG['db_location']) + +def test_game_min(): + game = vgstash.Game("test_game1", "system3") + assert isinstance(game, vgstash.Game) + assert isinstance(game.title, str) + assert isinstance(game.system, str) + assert isinstance(game.ownership, int) + assert isinstance(game.progress, int) + assert isinstance(game.notes, str) + assert game.ownership in vgstash.OWNERSHIP.values() + assert game.progress in vgstash.PROGRESS.values() + +def test_game_ownership(): + game = vgstash.Game("test_game2", "system3", 1) + assert isinstance(game, vgstash.Game) + assert isinstance(game.title, str) + assert isinstance(game.system, str) + assert isinstance(game.ownership, int) + assert isinstance(game.progress, int) + assert isinstance(game.notes, str) + assert game.ownership in vgstash.OWNERSHIP.values() + assert game.progress in vgstash.PROGRESS.values() + +def test_game_ownership_str(): + game = vgstash.Game("test_game2", "system3", 'd') + assert isinstance(game, vgstash.Game) + assert isinstance(game.title, str) + assert isinstance(game.system, str) + assert isinstance(game.ownership, int) + assert isinstance(game.progress, int) + assert isinstance(game.notes, str) + assert game.ownership in vgstash.OWNERSHIP.values() + assert game.progress in vgstash.PROGRESS.values() + +def test_game_progress(): + game = vgstash.Game("test_game3", "system3", progress=1) + assert isinstance(game, vgstash.Game) + assert isinstance(game.title, str) + assert isinstance(game.system, str) + assert isinstance(game.ownership, int) + assert isinstance(game.progress, int) + assert isinstance(game.notes, str) + assert game.ownership in vgstash.OWNERSHIP.values() + assert game.progress in vgstash.PROGRESS.values() + +def test_game_progress_str(): + game = vgstash.Game("test_game3", "system3", progress='c') + assert isinstance(game, vgstash.Game) + assert isinstance(game.title, str) + assert isinstance(game.system, str) + assert isinstance(game.ownership, int) + assert isinstance(game.progress, int) + assert isinstance(game.notes, str) + assert game.ownership in vgstash.OWNERSHIP.values() + assert game.progress in vgstash.PROGRESS.values() + +def test_game_notes_no_own_or_progress(): + game = vgstash.Game("test_game4", "system3", notes="Hello world") + assert isinstance(game, vgstash.Game) + assert isinstance(game.title, str) + assert isinstance(game.system, str) + assert isinstance(game.ownership, int) + assert isinstance(game.progress, int) + assert isinstance(game.notes, str) + assert game.ownership in vgstash.OWNERSHIP.values() + assert game.progress in vgstash.PROGRESS.values() + +def test_game_full(): + game = vgstash.Game("test_game5", "system3", 'b', 2, "Blah") + assert isinstance(game, vgstash.Game) + assert isinstance(game.title, str) + assert isinstance(game.system, str) + assert isinstance(game.ownership, int) + assert isinstance(game.progress, int) + assert isinstance(game.notes, str) + assert game.ownership in vgstash.OWNERSHIP.values() + assert game.progress in vgstash.PROGRESS.values() + +def test_db(vgstash_db): + assert isinstance(vgstash_db.conn, sqlite3.Connection) + +def test_db_create_schema(vgstash_db): + assert vgstash_db.create_schema() + +def test_db_add_game(vgstash_db): + game = vgstash.Game("db_add_game", "system") + assert vgstash_db.add_game(game) + assert vgstash_db.has_game(game) + +def test_db_add_game_ownership(vgstash_db): + game = vgstash.Game("db_add_game_ownership", "system2", 'p') + assert vgstash_db.add_game(game) + assert vgstash_db.has_game(game) + +def test_db_add_game_notes(vgstash_db): + game = vgstash.Game("db_add_game_notes", "system2", '-', '-', 'my notes') + assert vgstash_db.add_game(game) + assert vgstash_db.has_game(game) + +def test_db_update_game(vgstash_db): + oldgame = vgstash.Game("db_add_game", "system") + newgame = vgstash.Game("db_update_game", "system") + if vgstash_db.has_game(oldgame): + assert vgstash_db.update_game(oldgame, newgame) + assert vgstash_db.has_game(newgame) + +def test_db_delete_game(vgstash_db): + game = vgstash.Game("db_delete_game", "system2") + vgstash_db.add_game(game) + assert vgstash_db.delete_game(game) + +def test_db_list_games(vgstash_db): + res = vgstash_db.list_games() + assert isinstance(res, list) + assert isinstance(res[0], sqlite3.Row) + +def test_db_add_filter(vgstash_db): + assert vgstash_db.add_filter("db_add_filter", "SELECT * FROM games WHERE system = 'system2'") + assert vgstash_db.has_filter("db_add_filter") + +def test_db_update_filter(vgstash_db): + assert vgstash_db.update_filter("db_add_filter", "SELECT * FROM games WHERE system='system'") + assert vgstash_db.has_filter("db_add_filter") + assert "'system'" in vgstash.FILTERS["db_add_filter"] + +def test_db_delete_filter(vgstash_db): + assert vgstash_db.delete_filter("db_add_filter") + +def test_db_list_filters(vgstash_db): + assert len(vgstash_db.list_filters()) > 0 diff --git a/src/vgstash/test_vgstash_cli.py b/src/vgstash/test_vgstash_cli.py new file mode 100644 index 0000000..ac123ef --- /dev/null +++ b/src/vgstash/test_vgstash_cli.py @@ -0,0 +1,73 @@ +import click +import os +import pytest +import vgstash +import vgstash_cli + +from click.testing import CliRunner + +verbose = False + +def test_init(): + runner = CliRunner() + result = runner.invoke(vgstash_cli.cli, ['init']) + if verbose: + print(result.output) + assert result.exit_code == 0 + assert result.output == "Initializing the database...\nSchema created.\n" + +def test_add_minimum(): + runner = CliRunner() + result = runner.invoke(vgstash_cli.cli, ['add', 'Super Mario Bros.', 'NES']) + if verbose: + print(result.output) + assert result.exit_code == 0 + assert result.output == "Added Super Mario Bros. for NES. You physically own it and are playing it.\n" + +def test_add_ownership(): + runner = CliRunner() + result = runner.invoke(vgstash_cli.cli, ['add', 'The Legend of Zelda', 'NES', 'd']) + if verbose: + print(result.output) + assert result.exit_code == 0 + assert result.output == "Added The Legend of Zelda for NES. You digitally own it and are playing it.\n" + +def test_add_typical(): + runner = CliRunner() + result = runner.invoke(vgstash_cli.cli, ['add', 'Sonic the Hedgehog 2', 'Genesis', '0', '3']) + if verbose: + print(result.output) + assert result.exit_code == 0 + assert result.output == "Added Sonic the Hedgehog 2 for Genesis. You do not own it and have beaten it.\n" + +def test_add_full(): + runner = CliRunner() + result = runner.invoke(vgstash_cli.cli, ['add', 'Vectorman', 'Genesis', 'u', 'b', 'beep']) + if verbose: + print(result.output) + assert result.exit_code == 0 + assert result.output == "Added Vectorman for Genesis. You do not own it and have beaten it. It also has notes.\n" + +def test_list(): + runner = CliRunner() + result = runner.invoke(vgstash_cli.list_games) + if verbose: + print(result.output) + assert result.exit_code == 0 + assert result.output == '\n'.join(( + 'Sonic the Hedgehog 2|Genesis|0|3|', + 'Vectorman|Genesis|0|3|beep', + 'Super Mario Bros.|NES|1|2|', + 'The Legend of Zelda|NES|2|2|\n', + )) + +def test_list_filter(): + runner = CliRunner() + result = runner.invoke(vgstash_cli.cli, ['list', 'playlog']) + if verbose: + print(result.output) + assert result.exit_code == 0 + assert result.output == '\n'.join(( + 'Super Mario Bros.|NES|1|2|', + 'The Legend of Zelda|NES|2|2|\n', + )) diff --git a/src/vgstash_cli.py b/src/vgstash_cli.py new file mode 100644 index 0000000..9f5eef4 --- /dev/null +++ b/src/vgstash_cli.py @@ -0,0 +1,64 @@ +import vgstash +import sqlite3 +import click +import sys + +def get_db(): + """ + Convenience function to fetch a vgstash DB object from the default location. + """ + return vgstash.DB(vgstash.DEFAULT_CONFIG['db_location']) + + +@click.group('vgstash') +def cli(): + pass + + +@cli.command() +def init(): + db = get_db() + click.echo("Initializing the database...") + if db.create_schema(): + click.echo("Schema created.") + else: + raise sqlite3.OperationalError("Cannot create schema.") + +@cli.command('add') +@click.argument('title', type=str) +@click.argument('system', type=str) +@click.argument('ownership', type=str, required=False, default=vgstash.DEFAULT_CONFIG['ownership']) +@click.argument('progress', type=str, required=False, default=vgstash.DEFAULT_CONFIG['progress']) +@click.argument('notes', type=str, required=False, default="") +def add(title, system, ownership, progress, notes): + db = get_db() + game = vgstash.Game(title, system, ownership, progress, notes) + try: + db.add_game(game, update=False) + own_clause = ( + "do not own", + "physically own", + "digitally own", + "digitally and physically own", + ) + progress_clause = ( + "cannot beat", + "haven't started", + "are playing", + "have beaten", + "have completed", + ) + note_clause = "" if len(game.notes) == 0 else " It also has notes." + click.echo("Added {} for {}. You {} it and {} it.{}".format(game.title, game.system, own_clause[game.ownership], progress_clause[game.progress], note_clause)) + except sqlite3.IntegrityError as e: + print(e) + click.echo("Couldn't add game.") + + +@cli.command('list') +@click.argument('filter', required=False) +def list_games(filter="allgames"): + db = get_db() + res = db.list_games(filter) + for r in res: + click.echo("{}|{}|{}|{}|{}".format(r['title'], r['system'], r['ownership'], r['progress'], r['notes'])) @@ -0,0 +1,13 @@ +# tox (https://tox.readthedocs.io/) is a tool for running tests +# in multiple virtualenvs. This configuration file will run the +# test suite on all supported python versions. To use it, "pip install tox" +# and then run "tox" from this directory. + +[tox] +envlist = py36 + +[testenv] +deps = + pytest +commands = + pytest -svv diff --git a/vgstash b/vgstash deleted file mode 100755 index 365140f..0000000 --- a/vgstash +++ /dev/null @@ -1,482 +0,0 @@ -#!/usr/bin/env python3 - -# TODO: Consider putting all help messages into a dict for easier management -# TODO: Decide on docstring delimiter and stick to it -# TODO: refactor - -import sys -import os -import sqlite3 -import argparse -import yaml -import subprocess # to handle the piping use case - -__version__ = '0.2' - -DB_LOCATION = '' -OWNERSHIP = 1 -PROGRESS = 1 -TABLE_WIDTH = 80 - -def safe_print(line): - try: - print(line, flush=True) - # We're catching this in case the other end of a pipe exits early - except BrokenPipeError: - sys.stderr.close() - -def set_env(): - '''Ensures environment variables are respected. Sets defaults if - they're not present. If the defaults are not usable, it throws an - AssertionError and alerts the user.''' - # This makes outside-scope referencing and assignment possible - global DB_LOCATION, OWNERSHIP, PROGRESS, TABLE_WIDTH - - # Precedence = $VGSTASH_DB_LOCATION, $HOME/.vgstash.db, ./.vgstash.db - DB_LOCATION = os.getenv('VGSTASH_DB_LOCATION', os.path.join(os.getenv('HOME', '.'), '.vgstash.db')) - - # Can't decide what to do with this yet; the first run of vgstash doesn't let you init the db if we uncomment this - # try: - # assert(os.path.isfile(DB_LOCATION) and os.path.exists(DB_LOCATION)) - # except AssertionError: - # print("VGSTASH_DB_LOCATION is not a file. Unset it to fall back to $HOME/.vgstash.db, or correct the environment variable.") - # sys.exit() - - OWNERSHIP = int(os.getenv('VGSTASH_DEFAULT_OWNERSHIP', OWNERSHIP)) - try: - assert(OWNERSHIP == 0 or OWNERSHIP == 1) - except AssertionError: - print("VGSTASH_DEFAULT_OWNERSHIP is not zero or one. Ensure your variable is set correctly.") - sys.exit() - - PROGRESS = int(os.getenv('VGSTASH_DEFAULT_PROGRESS', PROGRESS)) - try: - assert(PROGRESS >= 0 and PROGRESS <= 3) - except AssertionError: - print("VGSTASH_DEFAULT_PROGRESS is not between zero and three. Ensure your variable is set correctly.") - sys.exit() - - TABLE_WIDTH = int(os.getenv('VGSTASH_TABLE_WIDTH', TABLE_WIDTH)) - try: - assert(TABLE_WIDTH >= 50 or TABLE_WIDTH == 0) - except AssertionError: - print("VGSTASH_TABLE_WIDTH must be a number that's zero, or a number that's 50 or greater, to facilitate readability. A value of zero will use your terminal's width.") - sys.exit() - -def init_db(args): - '''Creates the database schema and the relevant views, preparing it - for use with vgstash. Will not overwrite an extant database.''' - - # Confirm we can create the file - try: - assert(os.path.isfile(DB_LOCATION) == False) - conn = sqlite3.connect(DB_LOCATION) - print("DB successfully connected!") - except sqlite3.OperationalError: - print("The database could not be created and/or connected to.") - sys.exit() - except AssertionError: - print("The database already exists! Delete or move '%s' and init the database again." % DB_LOCATION) - sys.exit() - - # Now let's run a bunch of queries! Fun... - try: - conn.execute("CREATE TABLE games (\ - title TEXT NOT NULL,\ - system TEXT NOT NULL,\ - ownership INTEGER NOT NULL DEFAULT 1,\ - progress INTEGER NOT NULL DEFAULT 1\ - );") - print("Table created.") - # TODO: Consider executescript() - conn.execute("CREATE VIEW allgames AS SELECT rowid,* FROM games ORDER BY system,title ASC;") - conn.execute("CREATE VIEW arcade AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress = -1 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW backlog AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress < 2 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW borrowing AS SELECT rowid,* FROM games WHERE ownership = 0 AND progress = 1 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW complete AS SELECT rowid,* FROM games WHERE progress = 3 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW digital AS SELECT rowid,* FROM games WHERE ownership >= 2 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW done AS SELECT rowid,* FROM games WHERE progress >= 2 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW incomplete AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress = 2 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW new AS SELECT rowid,* FROM games WHERE progress = 0 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW owned AS SELECT rowid,* FROM games WHERE ownership >= 1 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW physical AS SELECT rowid,* FROM games WHERE ownership = 1 OR ownership = 3 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW playlog AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress = 1 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW unowned AS SELECT rowid,* FROM games WHERE ownership = 0 ORDER BY system,title ASC;") - conn.execute("CREATE VIEW wishlist AS SELECT rowid,* FROM games WHERE ownership = 0 AND progress = 0 ORDER BY system,title ASC;") - print("Views created.") - conn.commit() - except sqlite3.OperationalError as e: - print("Query error:", e) - finally: - conn.close() - -def export_db(args): - '''Exports a YAML representation of the database to a given file.''' - try: - if args.path == None: - fp = sys.stdout - else: - fp = open(args.path, 'w') - except PermissionError: - print("The path is not writable by the current user. Please double-check permissions.") - sys.exit() - else: - conn = sqlite3.connect(DB_LOCATION) - conn.row_factory = sqlite3.Row - c = conn.cursor() - fp.write("# vgstash DB file version 0.2\n") - db_tree = [] - # The .format() call supports the optional -i flag - for row in c.execute("SELECT {}title,system,ownership,progress FROM games".format("rowid," if args.ids else '')): - game = {} - for field in row.keys(): - game.update({field: row[field]}) - db_tree.append(game) - yaml.dump(db_tree, fp, default_flow_style=False, indent=4, allow_unicode=True) - fp.close() - if fp is not sys.stdout: - print("Database exported to {}.".format(args.path)) - -def import_db(args): - '''Read yaml lines from a file (or stdin) to add to the database.''' - try: - if args.path == None: - fp = sys.stdin - else: - fp = open(args.path, 'r') - except PermissionError: - print("The path is not readable by the current user. Please check permissions.") - sys.exit() - # Time for business! :D - records = 0 - data = yaml.safe_load(fp) - conn = sqlite3.connect(DB_LOCATION) - conn.row_factory = sqlite3.Row - c = conn.cursor() - # List comprehensions are why I like Python. - # inline conditionals are badass, too - c.executemany("INSERT {}INTO games ({}title,system,ownership,progress) VALUES ({}:title, :system, :ownership, :progress)".format("OR REPLACE " if args.ids else "", "rowid," if args.ids else "", ":rowid," if args.ids else ""), (game for game in data)) - conn.commit() - conn.close() - print("Imported {} games.".format(c.rowcount)) - -def add_game(args): - '''Adds a game to the database. Requires at least a title and - system. - - Ownership can be 0 to 3:(not owned) or 1 (owned). The default is 1. - - Completion can be -1 to 3: - -1 (unbeatable) - 0 (fresh, never played) - 1 (in-progress) (default) - 2 (beaten) - 3 (completed 100%) - ''' - if args.ownership == '-': - args.ownership = OWNERSHIP - if args.progress == '-': - args.progress = PROGRESS - # Translate our args so they can be added and reflected correctly - args.ownership = translate_ownership(args.ownership) - args.progress = translate_progress(args.progress) - - conn = sqlite3.connect(DB_LOCATION) - game = (args.title, args.system, args.ownership, args.progress) - conn.execute("INSERT INTO games VALUES(:title, :system, :ownership, :progress)", game) - conn.commit() - conn.close() - qual = ( - "don't own it", - "own it physically", - "own it digitally", - "own it physically and digitally" - ) - comp = { - -1: "it's unbeatable", - 0: "it's new", - 1: "you're playing it", - 2: "it's been beaten", - 3: "it's been completed" - } - print("Added {0} for {1}. You {2} and {3}.".format(args.title, args.system, qual[int(args.ownership)], comp[int(args.progress)])) - -def delete_game(args): - '''Removes a game from the database.''' - target = game_found(args.id) - if target != None: - try: - conn = sqlite3.connect(DB_LOCATION) - c = conn.cursor() - conn.execute("DELETE FROM games WHERE rowid = :id", {'id': args.id}) - conn.commit() - print("Removed {0} for {1} from your database.".format(target[0], target[1])) - except sqlite3.OperationalError: - print("Could not remove game from the database. Check the file and ensure you have write access.") - finally: - conn.close() - else: - print("That game ID does not exist in the database.") - -def translate_progress(arg): - '''Translate a letter progress value into a numeric value for the database.''' - try: - if len(arg) != 1: - print("Argument must be a single character.") - sys.exit() - if not arg.isnumeric(): - vals = { - 'u': -1, - 'n': 0, - 'p': 1, - 'b': 2, - 'c': 3, - } - try: - return vals[arg] - except KeyError: - # Note to self, doubling a brace escapes it. This was tucked away in the Python docs... - print("Value '{}' not valid. Try one of {{{}}}.".format(arg, ', '.join(vals))) - sys.exit() - else: - return arg - except TypeError: - return arg - -def translate_ownership(arg): - '''Translate a letter ownership value into a numeric value for the database.''' - try: - if len(arg) != 1: - print("Argument must be a single character.") - sys.exit() - if not arg.isnumeric(): - vals = { - 'n': 0, - 'p': 1, - 'd': 2, - 'b': 3 - } - try: - return vals[arg] - except KeyError: - print("Value '{}' not valid. Try one of {{{}}}.".format(arg, ', '.join(vals))) - sys.exit() - else: - return arg - except TypeError: - return arg - -def update_game(args): - '''Changes a specific field for a game. Mostly used for correcting - mistakes and updating game status as it changes.''' - target = game_found(args.gid) - # Let's accept anything remotely matching the field names - opts = ['system', 'title', 'ownership', 'progress'] - for i in opts: - if i.startswith(args.field): - args.field = i - if not (args.field in opts): - print("Invalid field name indicated! Please choose from {}".format(', '.join(opts))) - sys.exit() - # Translate y, n, f, i, b, and c - if args.field == 'ownership': - args.value = translate_ownership(args.value) - if args.field == 'progress': - args.value = translate_progress(args.value) - # We need this workaround because execute() doesn't like variable column names - update_stmt = "UPDATE games SET {} = :val WHERE rowid = :id".format(args.field) - conn = sqlite3.connect(DB_LOCATION) - c = conn.cursor() - c.execute(update_stmt, {'id': args.gid, 'val': args.value}) - conn.commit() - if c.rowcount == 1: - own_msg = ('not owned', 'physically owned', 'digitally owned', 'physically and digitally owned') - prog_msg = { - -1: 'unbeatable', - 0: 'new', - 1: 'playing', - 2: 'beaten', - 3: 'complete' - } - update_msg = { - 'title': "{ot} on {os} is now named {val}.", - 'system': "{ot} on {os} is now on {val}.", - 'ownership': "{ot} on {os} is now marked {val}.", - 'progress': "{ot} on {os} is now marked {val}." - } - print(update_msg[args.field].format(ot = target['title'], os = target['system'], val = args.value if args.field == 'title' or args.field == 'system' else own_msg[int(args.value)] if args.field == 'ownership' else prog_msg[int(args.value)])) - else: - print("Could not update game information. Check the DB's permissions.") - conn.close() - -def list_games(args): - '''Filters games according to preset queries. Internally, - they are SQLite VIEWs - - Each filter targets different games: - - all: everything, sorted by system then title - backlog: * have not been beaten or completed - complete: have been completed - done: are beaten or complete - fresh: haven't been started yet - incomplete: * beaten, but not completed - owned: are marked as 'owned' - unowned: are marked as 'unowned' - wishlist: are both 'unowned' and 'fresh' or 'in-progress' - - * Will only target games that are owned. - ''' - if args.filter == 'all': - args.filter = 'allgames' - # DBs don't allow table names to be parameterized. This little hack - # works around that limitation. - conn = sqlite3.connect(DB_LOCATION) - conn.row_factory = sqlite3.Row - select_stmts = { - 'allgames': "SELECT * FROM allgames", - 'arcade': "SELECT * FROM arcade", - 'backlog': "SELECT * FROM backlog", - 'borrowing': "SELECT * FROM borrowing", - 'complete': "SELECT * FROM complete", - 'digital': "SELECT * FROM digital", - 'done': "SELECT * FROM done", - 'incomplete': "SELECT * FROM incomplete", - 'new': "SELECT * FROM new", - 'owned': "SELECT * FROM owned", - 'physical': "SELECT * FROM physical", - 'playlog': "SELECT * FROM playlog", - 'unowned': "SELECT * FROM unowned", - 'wishlist': "SELECT * FROM wishlist", - } - # We're emulating a do-while loop - first_pass = True - for row in conn.execute(select_stmts[args.filter]): - if args.raw: - # Use this for raw output, for use with other tools - print('|'.join(map(str,row))) - continue - else: - row_format(row, header=first_pass) - first_pass = False - - -def game_found(gid): - '''Confirms the given ID is in the database and, if found, returns it. - Used in conjunction with delete_game() and update_game().''' - conn = sqlite3.connect(DB_LOCATION) - # Give us access to .keys() - conn.row_factory = sqlite3.Row - c = conn.cursor() - c.execute("SELECT title,system,ownership,progress FROM games WHERE rowid = :id", {'id': gid}) - row = c.fetchone() - conn.close() - return row - -def row_format(args, header): - # There's another way to do this, involving gathering the entire results and *then* formatting them - # That is incredibly wasteful of resources imo, so it may need some testing to see if it's better. - # Ideally, we'd only make the table as wide as needed; that can't happen unless we know the longest - # title's length... - # Get our maximum width so we can toy around with things. - if TABLE_WIDTH >= 50: - maxwidth = TABLE_WIDTH - else: - try: - maxwidth = os.get_terminal_size().columns - except OSError: - with open('/dev/tty') as tty: - curwidth = int(subprocess.check_output(['stty', 'size']).split()[1]) - maxwidth = curwidth - twidth = maxwidth - 37 - if header == True: - print("{:^4s} | {:<{w}s} | {:<8s} | {:^3s} | {:<7s}".format("ID", "Title", "System", "Own", "Status", w=twidth)) - print("-" * maxwidth) - - gidstr = "{: >4d}".format(args['rowid']) - titlestr = "{: <{w}s}".format(args['title'][:twidth], w=twidth) - systemstr = "{: ^8s}".format(args['system'][:8]) - ownltr = [' ', 'P', ' D', 'P D'] - ownstr = "{: <3s}".format(ownltr[args['ownership']]) - statltr = { - -1: 'U', - 0: 'N', - 1: 'P', - 2: 'B', - 3: 'C' - } - statstr = "{: <7s}".format((" " * args['progress'] * 2) + statltr[args['progress']]) - """ - ID | Title | System | Own | Status - --------------------------------------------------- - 1234 | This is a title | Wii U VC | * | U N P B C - """ - safe_print(" | ".join((gidstr, titlestr, systemstr, ownstr, statstr))) - - -def main(): - # Establish our important variables - set_env() - - # Set up the command parsers - parser = argparse.ArgumentParser() - subparsers = parser.add_subparsers() - - # 'add' command - parser_add = subparsers.add_parser('add', help="Add a game to your database") - parser_add.add_argument('title', type=str, help="The title of the game you're adding") - parser_add.add_argument('system', type=str, help="The system your game is for") - parser_add.add_argument('ownership', type=str, nargs='?', default='-', help="0 or 'n' for no, 1 or 'y' for yes. Defaults to {0}. Accepts '-' for default, in case you want to set progress but not ownership".format(OWNERSHIP)) - parser_add.add_argument('progress', type=str, nargs='?', default='-', help="Indicates completion level. 0 = [f]resh, never played; 1 = [i]n progress; 2 = [b]eaten; 3 = [c]ompleted. Defaults to {0}".format(PROGRESS)) - parser_add.set_defaults(func=add_game) - - # 'init' command - parser_init = subparsers.add_parser('init', help="Initialize the database so it can be used") - parser_init.set_defaults(func=init_db) - - # 'delete' command - parser_del = subparsers.add_parser('delete', help="Remove a game from your database") - parser_del.add_argument('id', type=int, help="The ID of the game to be deleted") - parser_del.set_defaults(func=delete_game) - - # 'list' command - parser_list = subparsers.add_parser('list', help="List your games with preset views") - list_filters = ['all', 'arcade', 'backlog', 'borrowing', 'complete', 'digital', 'done', 'incomplete', 'new', 'owned', 'physical', 'unowned', 'wishlist', 'playlog'] - parser_list.add_argument('filter', nargs='?', choices=list_filters, default='all', help='Filter games accerding to preset queries. Valid filters: {}'.format(', '.join(list_filters))) - parser_list.add_argument('-r', '--raw', action="store_true", help="Output the list in a machine-readable format, separated by pipe characters.") - parser_list.set_defaults(func=list_games) - - # 'update' command - parser_up = subparsers.add_parser('update', help="Update a specific game") - parser_up.add_argument('gid', type=int, help="The game's ID (found in 'vgstash list' output)") - parser_up.add_argument('field', help="The field you wish to update") - parser_up.add_argument('value', type=str, help="The new value for the field") - parser_up.set_defaults(func=update_game) - - # 'export' command - parser_ex = subparsers.add_parser('export', help="Export the database's information to a YAML file.") - parser_ex.add_argument('path', nargs='?', default=None, help="The full path of the file you want to write to. Defaults to stdout") - parser_ex.add_argument('-i', '--ids', action="store_true", help="Export game IDs along with game information. Useful if preparing a batch update.") - parser_ex.set_defaults(func=export_db) - - # 'import' command - parser_im = subparsers.add_parser('import', help="Import a YAML file's content into the database.") - parser_im.add_argument('path', nargs='?', default=None, help="The full path of the file you want to read from. Defaults to stdin") - parser_im.add_argument('-i', '--ids', action="store_true", help="Update via game IDs in the database instead of appending") - parser_im.set_defaults(func=import_db) - - # Let'er rip! - args = parser.parse_args() - try: - args.func(args) - except AttributeError: - # Handle "no arguments" case - args = ['-h'] - parser.parse_args(args) - args.func(args) - # Oddity in Python needed if you're going to play nice with piping - sys.stderr.close() - -# Our usual incantation -if __name__ == "__main__": - main() |