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-rw-r--r--.gitignore14
-rw-r--r--AUTHORS2
-rw-r--r--LICENSE (renamed from COPYING)0
-rw-r--r--MANIFEST.in3
-rw-r--r--README.md115
-rw-r--r--README.mdown279
-rw-r--r--TODO.txt7
-rw-r--r--requirements.txt2
-rwxr-xr-xscripts/dupe-finder.sh15
-rwxr-xr-xsetup.py46
-rwxr-xr-xsrc/vgstash/__init__.py297
-rw-r--r--src/vgstash/test_vgstash.py145
-rw-r--r--src/vgstash/test_vgstash_cli.py73
-rw-r--r--src/vgstash_cli.py64
-rw-r--r--tox.ini13
-rwxr-xr-xvgstash482
16 files changed, 779 insertions, 778 deletions
diff --git a/.gitignore b/.gitignore
index 0fd1bcf..4775e15 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1 +1,13 @@
-/*.sw?
+*.sw?
+
+# pytest and friends
+*.dist-info/
+*.egg-info/
+__pycache__/
+.pytest_cache/
+.ropeproject/
+.tox/
+/build/
+/dist/
+
+.vgstash.db
diff --git a/AUTHORS b/AUTHORS
index 16f9dc6..bc63e0e 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -1,2 +1,2 @@
-zlg, gopher://zelibertinegamer.me
+zlg, gopher://zlg.space <zlg@zlg.space>
Original author, maintainer
diff --git a/COPYING b/LICENSE
index 94a9ed0..94a9ed0 100644
--- a/COPYING
+++ b/LICENSE
diff --git a/MANIFEST.in b/MANIFEST.in
new file mode 100644
index 0000000..b44eea6
--- /dev/null
+++ b/MANIFEST.in
@@ -0,0 +1,3 @@
+include AUTHORS
+include LICENSE
+include README.md
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..5d42320
--- /dev/null
+++ b/README.md
@@ -0,0 +1,115 @@
+# vgstash - a place to stash your game collection
+
+If you love video games, you've probably amassed a collection of them, across
+many different systems; physical, digital, and everything in-between. At some
+point, a player may want to know a few key pieces of information that may steer
+their gaming. These questions are great for quelling boredom and keeping a
+gaming backlog manageable:
+
+* Which games do I own?
+* Which games have I beaten or completed?
+* Which games do I need to beat?
+* What was the note I left for X game?
+
+vgstash seeks to answer these type of questions in a simple and extensible way.
+
+# Installation
+
+vgstash is available via `pip`:
+
+~~~
+pip install [--user] vgstash
+~~~
+
+Packages for vgstash on Gentoo Linux and Adélie Linux are on the TODO list.
+
+Please note that vgstash is under heavy development at present. Do not install
+unless you are interested in helping its development.
+
+# Concept
+
+The core concept of vgstash is the game itself. Every game in a player's
+collection has a few important attributes, all of which are obvious to the
+player:
+
+* Title
+* System
+* Ownership
+ * unowned
+ * physical
+ * digital
+ * both
+* Progress
+ * new
+ * playing
+ * beaten
+ * complete
+* Notes
+
+Think of any game that you have a history with. Let's say it was a game you
+bought as part of a Humble Bundle, but haven't started playing yet. Internally,
+vgstash tracks it somewhat like this:
+
+```
+.--------------------------------------------------------.
+| Title | System | Ownership | Progress |
+|------------------------+--------+-----------+----------|
+| FTL: Faster Than Light | Steam | digital | new |
+'--------------------------------------------------------'
+```
+
+This is the bare minimum information you need to meaningfully track a video
+game in your collection.
+
+vgstash comes with a command line client of the same name, which gives you
+high level commands to manipulate the database with. It's the reference
+implementation for a vgstash client.
+
+If you wanted to add the above game to your collection, you'd do it like this:
+
+```bash
+$ vgstash add 'FTL: Faster Than Light' Steam d n
+Added FTL: Faster Than Light for Steam. You digitally own it and you have not started it.
+```
+
+Pretty easy, huh? Each game and system added to vgstash is free-form and can
+be tuned to match the user's preferences. vgstash has a fairly small set of
+commands:
+
+* add
+* delete
+* update
+* list
+
+The power is in the `list` command. vgstash comes with a set of default filters
+that allow you to reason about your game collection. For example, this command
+will show you every game marked "playing" that you also own in some way:
+
+```bash
+$ vgstash list playlog
+# listed output here
+```
+
+Consult `vgstash -h` for further usage information.
+
+# Roadmap
+
+These are planned for the full 0.3 release:
+
+* command line interface finished
+* Match feature-set with `master`
+
+Goals planned for the 0.4 release:
+
+* import and export with JSON
+
+Goals planned for the 0.5 release:
+
+* some sort of GUI (Tk and Qt are current candidates)
+
+Goals planned for the 1.0 release:
+
+* Kivy-based interface (to release on Android via F-Droid)
+
+If this interests you, please [e-mail me](mailto:zlg+vgstash@zlg.space) or find
+me on the Fediverse: [@zlg@social.zlg.space](https://social.zlg.space/users/zlg)
diff --git a/README.mdown b/README.mdown
deleted file mode 100644
index ace50e6..0000000
--- a/README.mdown
+++ /dev/null
@@ -1,279 +0,0 @@
-vgstash is a tool used to keep track of a video game collection. In addition to
-basic inventory maintenance, vgstash supports the ability to clarify whether or
-not the user owns a game, and their progress through said game. This makes it
-easy to manage a backlog and serve as a "memory" for which games someone has
-finished.
-
-# Concept
-
-Essentially, vgstash just gets out of your way and lets you manage things.
-Nothing fancy like box art or finding games in a massive dropdown box. There are
-easy flags to track common searches, like "All games that are owned and haven't
-been beaten", making vgstash convenient.
-
-Since vgstash itself is just a front-end to an SQLite database, other interfaces
-to this database format can be built to extend the basic concept. SQLite is
-supported across tons of languages and platforms, so it's rather trivial to
-build another frontend to it. If that's not enough, vgstash also supports
-exporting collections as YAML or pipe-delimited lines, and importing from YAML.
-This makes batch-editing by a human easy with YAML, and the raw format is great
-for pushing vgstash's output through pipes, as any good
-\*nix tool should.
-
-## Data Format
-
-The key to managing things is keeping it simple, but flexible enough to give you
-meaningful insight to the data itself. vgstash gets straight to business
-with its data format:
-
-* Name (string)
-* System (string)
-* Ownership (boolean)
-* Completion Level (integer)
- * 0 (Fresh)
- * 1 (In Progress)
- * 2 (Beaten)
- * 3 (Completed)
-
-There isn't a hard limit on the length of the Name or System strings. SQLite
-itself, however, has internal limits. Those limits may differ between platforms,
-so there's no guarantee that vgstash databases will work across them. The
-`import` and `export` functions should be used to transport vgstash databases
-from one platform to another, as YAML is better-standardized and easily
-modifiable.
-
-# Usage
-
-Using vgstash is fairly easy, for a command-line program. It accepts
-a handful of commands, which will be explained below:
-
-* init
-* add
-* update
-* delete
-* list
-* import
-* export
-
-## Tips
-
-For the sake of accessibility and ease of use, there are some synonyms:
-
-When specifying ownership, `0` (zero) and `n` mean the same thing. The same is
-true of `1` (one) and `y`.
-
-When specifying progress, the numbers and letters can both be used:
-
-`0` is also `f` or "fresh".
-`1` is also `i` (lowercase I) or "in-progress".
-`2` is also `b` (lowercase B) or "beaten".
-`3` is also `c` (lowercase C) or "completed".
-
-Since vgstash relies on the shell and SQLite to function, unquoted strings
-are likely to not be handled well. If your data ever looks funky, try correcting
-it with a quoted string. Bugs or issues that are reported without quoted strings
-will be discarded as WONTFIX, as that's basic, sane practice in every shell
-under the sun.
-
-## Getting Started
-
-Initialize the database, where your information will be stored:
-
-~~~
-vgstash init
-~~~
-
-The location of the database may be set using an environment variable. To learn
-more, see the Environment Variables section.
-
-## Adding
-
-Next, add a game or two:
-
-~~~
-vgstash add "Super Mario Bros" NES y i
-~~~
-
-In the above example, we're adding *Super Mario Bros* for the NES system. We own
-it, and haven't beaten it yet.
-
-Let's add another:
-
-~~~
-vgstash add "Borderlands 2" PC
-~~~
-
-This command has just the basics: game name, and game platform. For the sake
-of simplicity, the ownership and progress flags have default values: ownership
-defaults to "y" for "yes" and progress defaults to "i" for "in-progress". In
-both cases, they are the most typical state for a video game to be added to ones
-collection. This can be influenced; see the Environment Variables section for
-more info.
-
-## Listing
-
-vgstash has plenty of methods to interface with your game collection. The
-simplest listing would be "list every game in the database":
-
-~~~
-# The 'all' is optional
-vgstash list all
-~~~
-
-This will output a human-readable list of games you have in the database, with
-proper flags and unique IDs, which will come in handy later. For ease of use,
-`list all` will sort by system, then by title. Here's an example:
-
-~~~
-ID | Title | System | Own | Progress
----+---------------------+--------+-----+----------
-3 | Metroid | NES | * | I
-1 | Super Mario Bros | NES | | C
-2 | The Legend of Zelda | NES | * | B
-4 | Borderlands | PC | * | F
-~~~
-
-From the above output, we can gather that we don't own *Super Mario Bros*
-anymore. It's been completed, however, so that's good news. We own *Zelda*, and
-it's been beaten, but not completed. We also own *Metroid*, but it's still
-in-progress. Lastly, we own Borderlands for the PC, but haven't started playing
-it yet.
-
-The output format is designed to be easy to read, and omits information to serve
-as a visual guide whenever possible. From a single glance, you should be able to
-spot which games you own and which haven't been started yet.
-
-### List Filtering
-
-Seeing all of your games is great when you're just getting started, but what
-about after you've added your massive 500 game collection? Nobody wants to sort
-through screenfulls of text. That's where filtering comes in. The `list` command
-accepts the following filters:
-
-* **arcade**
- Games you own that cannot be beaten.
-
-* **backlog**
- Games you own that have not been beaten or completed.
-
-* **borrowing**
- Games you don't own and are playing.
-
-* **complete**
- Games that have been completed.
-
-* **digital**
- Games you own digitally.
-
-* **done**
- Games that have been beaten *or* completed.
-
-* **incomplete**
- Games you own that have been beaten, but not completed.
-
-* **new**
- Games you own and haven't played yet.
-
-* **owned**
- Games you own.
-
-* **physical**
- Games you own physically.
-
-* **playlog**
- Games you own that are marked 'playing'.
-
-* **unowned**
- Games you don't own.
-
-* **wishlist**
- Games you don't own *and* haven't played yet.
-
-## Update
-
-The `update` command requires the game's ID, the field you're changing, and the
-value you're changing it to.
-
-The fields you can change are
-
-* title
-* system
-* ownership
-* progress
-
-As explained in **Data Format**, ownership and progress can use single letters
-to substitute for the internal numeric representations.
-
-To get a game's ID, try using something like `vgstash list | grep "foo"` to find
-what you're looking for.
-
-## Deleting
-
-For one reason or another, you may need to remove items from your game database.
-The `delete` command, coupled with the game's ID, will take care of that
-for you. If you want to remove *every* game from your collection, delete
-`$HOME/.vgstash.db` (or wherever `VGSTASH_DB_LOCATION` is set to) and start over
-with `vgstash init`.
-
-# Environment Variables
-
-Customization is pretty important if you're going to manage hundreds of games.
-There are only a few, but they may come in handy for you!
-
-* `VGSTASH_DB_LOCATION`
- Defaults to `$HOME/.vgstash.db`.
-
-* `VGSTASH_DEFAULT_OWNERSHIP`
- Can be 0 or 1. Default is 1 (yes).
-
-* `VGSTASH_DEFAULT_PROGRESS`
- Can be 0 through 3. Default is 1 (in-progress).
-
-* `VGSTASH_TABLE_WIDTH`
- The width of the table output by the `list` command. For readability
-reasons, vgstash will only allow values that are 50 or above. If this variable
-is set to zero (0) however, it will expand to fit the entire width of your
-terminal/tty. It defaults to 80 characters.
-
-# Contributing
-
-vgstash was first written in Python 3.4. There are no plans to produce a Python
-2.x version. Patches and pull requests are welcome! However, please do not
-contribute to this project unless you are fine with your contributions also
-being licensed under the GPL 3.0. This is to simplify licensing issues and keep
-things neat.
-
-Before submitting a Pull Request, please ensure that your commit(s) contain an
-addition of your name to the `AUTHORS` file. Others might not be using git to
-get or use vgstash, and every contributor deserves recognition. An example of
-what one would add to the `AUTHORS` file is:
-
-~~~
-John Q. Public, GitHub: @hellomynameisjohn <jqp@genericville.com>
- Corrected typos in manpage
-~~~
-
-Note that the indent is four spaces.
-
-# Roadmap
-
-vgstash is considered beta-quality at this time. Please report any issues, bugs,
-or even suggestions on how to improve vgstash.
-
-One feature that will not be built (at least by zlg) is search functionality.
-Since vgstash cooperates with piping, it's trivial to pass its output through
-other programs and get the fine-grained information a more advanced user may
-need.
-
-Here are the current goals:
-
-* manpage
-* bash-completion file
-* refined argument handling for shorthand commands
-
-# Copyright
-
-vgstash is Copyright © 2016-2018 zlg. It is licensed under the GNU General
-Public License, version 3.0. A copy of this license may be found in the
-`COPYING` file within this project. It may also be found on the World Wide Web
-at http://gnu.org/licenses/gpl-3.0.html.
diff --git a/TODO.txt b/TODO.txt
new file mode 100644
index 0000000..9e851ef
--- /dev/null
+++ b/TODO.txt
@@ -0,0 +1,7 @@
+* Get tests running in their own directory
+* Write CLI
+ * in progress, using click - https://click.pocoo.org/
+* Write GUI
+* Write docs
+ * How? Sphinx? Needs research
+* Package for Gentoo and Adélie
diff --git a/requirements.txt b/requirements.txt
new file mode 100644
index 0000000..7df6387
--- /dev/null
+++ b/requirements.txt
@@ -0,0 +1,2 @@
+Click
+pytest
diff --git a/scripts/dupe-finder.sh b/scripts/dupe-finder.sh
deleted file mode 100755
index 93d84c9..0000000
--- a/scripts/dupe-finder.sh
+++ /dev/null
@@ -1,15 +0,0 @@
-#!/usr/bin/env bash
-
-# dupe-finder.sh: Output duplicate games in your database
-
-# Set options for improved robustness
-set -o errexit
-set -o pipefail
-set -o nounset
-
-# We're setting the envvar here to enforce the -w argument to uniq
-result=$(VGSTASH_TABLE_WIDTH=80 vgstash list | uniq -D -f 2 -w 58)
-if [[ -n $result ]]; then
- VGSTASH_TABLE_WIDTH=80 vgstash list | head -n 2
- echo "$result"
-fi
diff --git a/setup.py b/setup.py
new file mode 100755
index 0000000..82fd062
--- /dev/null
+++ b/setup.py
@@ -0,0 +1,46 @@
+# -*- coding: utf-8 -*-
+
+# Learn more: https://github.com/kennethreitz/setup.py
+
+from setuptools import setup, find_packages
+
+
+with open('README.md') as f:
+ readme = f.read()
+
+setup(
+ name='vgstash',
+ version='0.3-alpha3',
+ description='a video game collection management module, backed by SQLite',
+ long_description=readme,
+ long_description_content_type="text/markdown; variant=CommonMark",
+ author='zlg',
+ author_email='zlg+vgstash@zlg.space',
+ url='https://git.zlg.space/vgstash',
+ packages=find_packages(where='src'),
+ package_dir={'': 'src'},
+ py_modules=['vgstash_cli'],
+ entry_points={
+ 'console_scripts': [
+ 'vgstash=vgstash_cli:cli',
+ 'vgstash_tk=vgstash_tk:main'
+ ],
+ },
+ install_requires=[
+ 'Click>=6.0', # for better Windows console support
+ ],
+ #py_modules=["vgstash"],
+ classifiers=(
+ "Development Status :: 2 - Pre-Alpha",
+ "License :: OSI Approved :: GNU Affero General Public License v3",
+ "Operating System :: POSIX :: Linux",
+ "Programming Language :: Python :: 3 :: Only",
+ "Topic :: Games/Entertainment",
+ "Topic :: Utilities",
+ ),
+ project_urls={
+ 'Bug Reports via Web': 'https://code.foxkit.us/zlg/vgstash/issues',
+ 'Source': 'https://git.zlg.space/vgstash',
+ }
+)
+
diff --git a/src/vgstash/__init__.py b/src/vgstash/__init__.py
new file mode 100755
index 0000000..61ae9e6
--- /dev/null
+++ b/src/vgstash/__init__.py
@@ -0,0 +1,297 @@
+import os
+import sys
+import sqlite3
+
+# Remixed vgstash. This time I chose an individual file on purpose:
+#
+# * Only need a single module to interface with a game DB. That's awesome.
+# * Keeps the backend separate from the UI, as intended.
+# * SQLA and pandas are both too large and unwieldy for my intent, and deps
+# will need to be kept low if I want to be cross-platform. sqlite3's part of
+# the standard library, can't beat that.
+# * GUI will be implemented in tkinter, Qt, and/or Kivy.
+
+PROGRESS = {
+ 'unbeatable': 0,
+ 'new': 1,
+ 'playing': 2,
+ 'beaten': 3,
+ 'complete': 4,
+}
+
+OWNERSHIP = {
+ 'unowned': 0,
+ 'physical': 1,
+ 'digital': 2,
+ 'both': 3
+}
+
+DEFAULT_CONFIG = {
+ 'db_location': os.getenv('VGSTASH_DB_LOCATION', os.path.join(os.getenv('HOME', os.curdir), '.vgstash.db')),
+ 'progress': os.getenv('VGSTASH_DEFAULT_PROGRESS', PROGRESS['playing']),
+ 'ownership': os.getenv('VGSTASH_DEFAULT_OWNERSHIP', OWNERSHIP['physical'])
+}
+
+FILTERS = {
+ 'allgames': "SELECT * FROM games ORDER BY system, title",
+ 'backlog': "SELECT * FROM games WHERE ownership > 0 AND progress = 0 OR progress = 1 ORDER BY system, title",
+ 'playlog': "SELECT * FROM games WHERE ownership > 0 AND progress = 2 ORDER BY system, title"
+}
+
+def kvmatch(arg, dict_map, fallback):
+ """
+ Match arg against keys or values in dict_map, returning fallback if no match.
+
+ This function performs a prefix-match against the keys in dict_map. Doing
+ such iteration partially defeats the purpose of using a dictionary, but
+ it offers considerable ease-of-use for the CLI and acts as a validation
+ function that will always return a valid value ready for committing to the
+ database.
+
+ It is generalized to support any value that needs to be mapped to an
+ integer, via the dict_map.
+ """
+ try:
+ ret = int(arg)
+ except TypeError:
+ ret = fallback
+ except ValueError:
+ found = False
+ for k in dict_map.keys():
+ if k.startswith(arg):
+ ret = dict_map[k]
+ found = True
+ break
+ if not found:
+ ret = fallback
+ finally:
+ if ret not in dict_map.values():
+ ret = fallback
+ return ret
+
+
+class DB(object):
+ """
+ The central class of vgstash. It handles everything relating to storing the
+ game collection.
+ """
+ def __init__(self, path=DEFAULT_CONFIG['db_location']):
+ """
+ Initiates the DB object with a 'conn' attribute, which holds the SQLite
+ connection. Additionally, the connection's 'row_factory' attribute is
+ set to sqlite3.Row to allow for string *and* integer indexes. This value
+ may be changed by the caller after the object is returned.
+ """
+ try:
+ self.conn = sqlite3.connect(path)
+ self.conn.row_factory = sqlite3.Row
+ except sqlite3.OperationalError as e:
+ print("%s: %s".format(e, path))
+ exit()
+
+ def add_filter(self, filter_name, stmt):
+ """
+ Adds a new filter keyword to the database. Note that values are passed
+ directly in, with no escaping. Use with caution.
+
+ 'filter_name' is the name of your filter, and will be the 'name' key
+ when viewed with list_filters(). usable via `vgscli list [filter name]`.
+ 'stmt' is a plain SELECT statement representing the SQLite VIEW.
+ """
+ if filter_name.startswith("sqlite_"):
+ raise ValueError("Cannot create a filter with the 'sqlite_' prefix.")
+
+ # The call to format() is needed because sqlite doesn't allow
+ # parameterized view or table names. This may affect database
+ # integrity, and may disappear in a later release.
+ res = self.conn.execute("CREATE VIEW\
+ IF NOT EXISTS \
+ '{}'\
+ AS\
+ {}".format(filter_name, stmt))
+ FILTERS[str(filter_name)] = str(stmt)
+ return self.has_filter(filter_name)
+
+ def add_game(self, game, update=True):
+ """
+ Adds a Game to the database. Returns True on success and False on
+ failure.
+ """
+ if self.has_game(game) and update:
+ return self.update_game(game, game)
+ else:
+ c = self.conn.execute("INSERT INTO games\
+ (title, system, ownership, progress, notes)\
+ VALUES\
+ (?, ?, ?, ?, ?)",
+ (game.title, game.system, game.ownership, game.progress, game.notes))
+ self.conn.commit()
+ return (c.rowcount > 0)
+
+ def create_schema(self):
+ """
+ Initializes the database with this basic schema:
+
+ games:
+ title (TEXT)
+ system (TEXT)
+ ownership (INTEGER)
+ progress (INTEGER)
+ notes (TEXT)
+
+ The schema is configured to use the 'title' and 'system' columns as
+ primary keys, meaning it is impossible for two games with the same name
+ and system to be present in the database.
+
+ Additionally, create_schema will add the default set of filters, which
+ are considered important for an ordinary vgstash DB.
+ """
+ # The UNIQUE clause ensures that no two games with the same title and
+ # system are added to the database. An sqlite3.IntegrityError will be
+ # raised when a match occurs; clients can decide how to handle it.
+ #
+ # The 'rowid' field is automatically generated by sqlite, and is thus
+ # omitted. External modifications to the database should be done
+ # through additional tables, and should reference the 'rowid' field to
+ # get more exact data manipulation. Alternatively, use the *_filter
+ # methods of this class to create custom reporting filters.
+ try:
+ self.conn.execute("CREATE TABLE\
+ IF NOT EXISTS\
+ games (\
+ title TEXT NOT NULL,\
+ system TEXT NOT NULL,\
+ ownership INTEGER NOT NULL DEFAULT 1,\
+ progress INTEGER NOT NULL DEFAULT 1,\
+ notes TEXT DEFAULT '',\
+ UNIQUE (title, system) ON CONFLICT ROLLBACK\
+ )")
+ # setup default filters while we're here
+ for name, sql in sorted(FILTERS.items()):
+ self.add_filter(name, sql)
+ return True
+ except sqlite3.OperationalError:
+ print("Table already exists, skipping.")
+ return False
+
+ def delete_filter(self, filter_name):
+ with self.conn:
+ # try:
+ self.conn.execute("DROP VIEW IF EXISTS '{}'".format(filter_name))
+ return True
+ # except:
+ # sys.exc_info()
+ # print("Could not remove filter '{}'.".format((filter_name))
+ return False
+
+ def delete_game(self, game):
+ """
+ Deletes a game from the database. Returns True on success and False
+ on failure.
+ """
+ if self.has_game(game):
+ c = self.conn.cursor()
+ c.execute("DELETE FROM games\
+ WHERE title=? AND system=?",
+ (game.title, game.system))
+ self.conn.commit()
+ return True
+ else:
+ return False
+
+ def has_game(self, game, fuzzy=False):
+ """
+ Returns whether or not the game is in the database.
+
+ game - The Game object to search for.
+ fuzzy - Fuzzy search, using internal 'LIKE' and replacing the game
+ title's spaces with '%' characters. Defaults to False.
+ """
+ if fuzzy:
+ game.title = "%".join(['', game.title.replace(" ", "%"), ''])
+ stmt = "SELECT * FROM games WHERE title LIKE ? AND system=?"
+ else:
+ stmt = "SELECT * FROM games WHERE title=? AND system=?"
+
+ res = self.conn.execute(stmt, (game.title, game.system)).fetchone()
+ # res is None if there isn't a match, which evaluates to False
+ return bool(res)
+
+ def has_filter(self, filter_name):
+ return filter_name in self.list_filters().keys() \
+ and filter_name in FILTERS
+
+ def list_filters(self):
+ """
+ Provides an iterable of filter names and their associated SELECT
+ statements.
+ """
+ # The 'sqlite_master' table is a built-in.
+ # This returns an iterable of sqlite3.Row, which can be accessed
+ # similarly to a dictionary.
+ res = self.conn.execute(\
+ "SELECT name,sql\
+ FROM sqlite_master\
+ WHERE\
+ type='view'\
+ ORDER BY name ASC").fetchall()
+ ret = {}
+ for row in res:
+ ret[row['name']] = row['sql']
+ # Be sure to sync with internal representation
+ FILTERS = ret
+ return ret
+
+ def list_games(self, filter='allgames'):
+ if filter not in FILTERS.keys():
+ filter = 'allgames'
+ return self.conn.execute(FILTERS[filter]).fetchall()
+
+ def update_filter(self, filter_name, stmt):
+ """
+ Updates a filter's definition within the database.
+
+ SQLite does not have a way to update VIEWs directly, so this is a
+ convenience function to make updating possible.
+ """
+ try:
+ self.delete_filter(filter_name)
+ self.add_filter(filter_name, stmt)
+ return True
+ except:
+ return False
+
+ def update_game(self, target, source):
+ """
+ Look for target in the database and (if found) update it with source's
+ information. Returns True on success and False on failure.
+
+ The same Game object may be passed as both target and source to update
+ a given game's values within the database.
+ """
+ # don't update unless it exists
+ if self.has_game(target):
+ c = self.conn.cursor()
+ # TODO: do this better
+ c.execute("UPDATE games\
+ SET title=?, system=?, ownership=?, progress=?\
+ WHERE title=? AND system=?",
+ (source.title, source.system, source.ownership, source.progress, target.title, target.system))
+ self.conn.commit()
+ return (c.rowcount > 0)
+ else:
+ return False
+
+
+class Game(object):
+ """The core data structure of vgstash."""
+ def __init__(self, title, system,
+ ownership=DEFAULT_CONFIG['ownership'],
+ progress=DEFAULT_CONFIG['progress'],
+ notes=""):
+
+ self.title = title
+ self.system = system
+ self.ownership = kvmatch(ownership, OWNERSHIP, DEFAULT_CONFIG['ownership'])
+ self.progress = kvmatch(progress, PROGRESS, DEFAULT_CONFIG['progress'])
+ self.notes = notes
diff --git a/src/vgstash/test_vgstash.py b/src/vgstash/test_vgstash.py
new file mode 100644
index 0000000..74f3c43
--- /dev/null
+++ b/src/vgstash/test_vgstash.py
@@ -0,0 +1,145 @@
+import os
+import pytest
+import vgstash
+import sqlite3
+
+def test_config():
+ assert vgstash.DEFAULT_CONFIG['db_location']
+ assert vgstash.DEFAULT_CONFIG['progress'] in vgstash.PROGRESS.values()
+ assert vgstash.DEFAULT_CONFIG['ownership'] in vgstash.OWNERSHIP.values()
+
+@pytest.fixture(scope="module")
+def vgstash_db():
+ vgstash.DEFAULT_CONFIG['db_location'] = '.vgstash.db'
+ yield vgstash.DB(vgstash.DEFAULT_CONFIG['db_location'])
+ os.remove(vgstash.DEFAULT_CONFIG['db_location'])
+
+def test_game_min():
+ game = vgstash.Game("test_game1", "system3")
+ assert isinstance(game, vgstash.Game)
+ assert isinstance(game.title, str)
+ assert isinstance(game.system, str)
+ assert isinstance(game.ownership, int)
+ assert isinstance(game.progress, int)
+ assert isinstance(game.notes, str)
+ assert game.ownership in vgstash.OWNERSHIP.values()
+ assert game.progress in vgstash.PROGRESS.values()
+
+def test_game_ownership():
+ game = vgstash.Game("test_game2", "system3", 1)
+ assert isinstance(game, vgstash.Game)
+ assert isinstance(game.title, str)
+ assert isinstance(game.system, str)
+ assert isinstance(game.ownership, int)
+ assert isinstance(game.progress, int)
+ assert isinstance(game.notes, str)
+ assert game.ownership in vgstash.OWNERSHIP.values()
+ assert game.progress in vgstash.PROGRESS.values()
+
+def test_game_ownership_str():
+ game = vgstash.Game("test_game2", "system3", 'd')
+ assert isinstance(game, vgstash.Game)
+ assert isinstance(game.title, str)
+ assert isinstance(game.system, str)
+ assert isinstance(game.ownership, int)
+ assert isinstance(game.progress, int)
+ assert isinstance(game.notes, str)
+ assert game.ownership in vgstash.OWNERSHIP.values()
+ assert game.progress in vgstash.PROGRESS.values()
+
+def test_game_progress():
+ game = vgstash.Game("test_game3", "system3", progress=1)
+ assert isinstance(game, vgstash.Game)
+ assert isinstance(game.title, str)
+ assert isinstance(game.system, str)
+ assert isinstance(game.ownership, int)
+ assert isinstance(game.progress, int)
+ assert isinstance(game.notes, str)
+ assert game.ownership in vgstash.OWNERSHIP.values()
+ assert game.progress in vgstash.PROGRESS.values()
+
+def test_game_progress_str():
+ game = vgstash.Game("test_game3", "system3", progress='c')
+ assert isinstance(game, vgstash.Game)
+ assert isinstance(game.title, str)
+ assert isinstance(game.system, str)
+ assert isinstance(game.ownership, int)
+ assert isinstance(game.progress, int)
+ assert isinstance(game.notes, str)
+ assert game.ownership in vgstash.OWNERSHIP.values()
+ assert game.progress in vgstash.PROGRESS.values()
+
+def test_game_notes_no_own_or_progress():
+ game = vgstash.Game("test_game4", "system3", notes="Hello world")
+ assert isinstance(game, vgstash.Game)
+ assert isinstance(game.title, str)
+ assert isinstance(game.system, str)
+ assert isinstance(game.ownership, int)
+ assert isinstance(game.progress, int)
+ assert isinstance(game.notes, str)
+ assert game.ownership in vgstash.OWNERSHIP.values()
+ assert game.progress in vgstash.PROGRESS.values()
+
+def test_game_full():
+ game = vgstash.Game("test_game5", "system3", 'b', 2, "Blah")
+ assert isinstance(game, vgstash.Game)
+ assert isinstance(game.title, str)
+ assert isinstance(game.system, str)
+ assert isinstance(game.ownership, int)
+ assert isinstance(game.progress, int)
+ assert isinstance(game.notes, str)
+ assert game.ownership in vgstash.OWNERSHIP.values()
+ assert game.progress in vgstash.PROGRESS.values()
+
+def test_db(vgstash_db):
+ assert isinstance(vgstash_db.conn, sqlite3.Connection)
+
+def test_db_create_schema(vgstash_db):
+ assert vgstash_db.create_schema()
+
+def test_db_add_game(vgstash_db):
+ game = vgstash.Game("db_add_game", "system")
+ assert vgstash_db.add_game(game)
+ assert vgstash_db.has_game(game)
+
+def test_db_add_game_ownership(vgstash_db):
+ game = vgstash.Game("db_add_game_ownership", "system2", 'p')
+ assert vgstash_db.add_game(game)
+ assert vgstash_db.has_game(game)
+
+def test_db_add_game_notes(vgstash_db):
+ game = vgstash.Game("db_add_game_notes", "system2", '-', '-', 'my notes')
+ assert vgstash_db.add_game(game)
+ assert vgstash_db.has_game(game)
+
+def test_db_update_game(vgstash_db):
+ oldgame = vgstash.Game("db_add_game", "system")
+ newgame = vgstash.Game("db_update_game", "system")
+ if vgstash_db.has_game(oldgame):
+ assert vgstash_db.update_game(oldgame, newgame)
+ assert vgstash_db.has_game(newgame)
+
+def test_db_delete_game(vgstash_db):
+ game = vgstash.Game("db_delete_game", "system2")
+ vgstash_db.add_game(game)
+ assert vgstash_db.delete_game(game)
+
+def test_db_list_games(vgstash_db):
+ res = vgstash_db.list_games()
+ assert isinstance(res, list)
+ assert isinstance(res[0], sqlite3.Row)
+
+def test_db_add_filter(vgstash_db):
+ assert vgstash_db.add_filter("db_add_filter", "SELECT * FROM games WHERE system = 'system2'")
+ assert vgstash_db.has_filter("db_add_filter")
+
+def test_db_update_filter(vgstash_db):
+ assert vgstash_db.update_filter("db_add_filter", "SELECT * FROM games WHERE system='system'")
+ assert vgstash_db.has_filter("db_add_filter")
+ assert "'system'" in vgstash.FILTERS["db_add_filter"]
+
+def test_db_delete_filter(vgstash_db):
+ assert vgstash_db.delete_filter("db_add_filter")
+
+def test_db_list_filters(vgstash_db):
+ assert len(vgstash_db.list_filters()) > 0
diff --git a/src/vgstash/test_vgstash_cli.py b/src/vgstash/test_vgstash_cli.py
new file mode 100644
index 0000000..ac123ef
--- /dev/null
+++ b/src/vgstash/test_vgstash_cli.py
@@ -0,0 +1,73 @@
+import click
+import os
+import pytest
+import vgstash
+import vgstash_cli
+
+from click.testing import CliRunner
+
+verbose = False
+
+def test_init():
+ runner = CliRunner()
+ result = runner.invoke(vgstash_cli.cli, ['init'])
+ if verbose:
+ print(result.output)
+ assert result.exit_code == 0
+ assert result.output == "Initializing the database...\nSchema created.\n"
+
+def test_add_minimum():
+ runner = CliRunner()
+ result = runner.invoke(vgstash_cli.cli, ['add', 'Super Mario Bros.', 'NES'])
+ if verbose:
+ print(result.output)
+ assert result.exit_code == 0
+ assert result.output == "Added Super Mario Bros. for NES. You physically own it and are playing it.\n"
+
+def test_add_ownership():
+ runner = CliRunner()
+ result = runner.invoke(vgstash_cli.cli, ['add', 'The Legend of Zelda', 'NES', 'd'])
+ if verbose:
+ print(result.output)
+ assert result.exit_code == 0
+ assert result.output == "Added The Legend of Zelda for NES. You digitally own it and are playing it.\n"
+
+def test_add_typical():
+ runner = CliRunner()
+ result = runner.invoke(vgstash_cli.cli, ['add', 'Sonic the Hedgehog 2', 'Genesis', '0', '3'])
+ if verbose:
+ print(result.output)
+ assert result.exit_code == 0
+ assert result.output == "Added Sonic the Hedgehog 2 for Genesis. You do not own it and have beaten it.\n"
+
+def test_add_full():
+ runner = CliRunner()
+ result = runner.invoke(vgstash_cli.cli, ['add', 'Vectorman', 'Genesis', 'u', 'b', 'beep'])
+ if verbose:
+ print(result.output)
+ assert result.exit_code == 0
+ assert result.output == "Added Vectorman for Genesis. You do not own it and have beaten it. It also has notes.\n"
+
+def test_list():
+ runner = CliRunner()
+ result = runner.invoke(vgstash_cli.list_games)
+ if verbose:
+ print(result.output)
+ assert result.exit_code == 0
+ assert result.output == '\n'.join((
+ 'Sonic the Hedgehog 2|Genesis|0|3|',
+ 'Vectorman|Genesis|0|3|beep',
+ 'Super Mario Bros.|NES|1|2|',
+ 'The Legend of Zelda|NES|2|2|\n',
+ ))
+
+def test_list_filter():
+ runner = CliRunner()
+ result = runner.invoke(vgstash_cli.cli, ['list', 'playlog'])
+ if verbose:
+ print(result.output)
+ assert result.exit_code == 0
+ assert result.output == '\n'.join((
+ 'Super Mario Bros.|NES|1|2|',
+ 'The Legend of Zelda|NES|2|2|\n',
+ ))
diff --git a/src/vgstash_cli.py b/src/vgstash_cli.py
new file mode 100644
index 0000000..9f5eef4
--- /dev/null
+++ b/src/vgstash_cli.py
@@ -0,0 +1,64 @@
+import vgstash
+import sqlite3
+import click
+import sys
+
+def get_db():
+ """
+ Convenience function to fetch a vgstash DB object from the default location.
+ """
+ return vgstash.DB(vgstash.DEFAULT_CONFIG['db_location'])
+
+
+@click.group('vgstash')
+def cli():
+ pass
+
+
+@cli.command()
+def init():
+ db = get_db()
+ click.echo("Initializing the database...")
+ if db.create_schema():
+ click.echo("Schema created.")
+ else:
+ raise sqlite3.OperationalError("Cannot create schema.")
+
+@cli.command('add')
+@click.argument('title', type=str)
+@click.argument('system', type=str)
+@click.argument('ownership', type=str, required=False, default=vgstash.DEFAULT_CONFIG['ownership'])
+@click.argument('progress', type=str, required=False, default=vgstash.DEFAULT_CONFIG['progress'])
+@click.argument('notes', type=str, required=False, default="")
+def add(title, system, ownership, progress, notes):
+ db = get_db()
+ game = vgstash.Game(title, system, ownership, progress, notes)
+ try:
+ db.add_game(game, update=False)
+ own_clause = (
+ "do not own",
+ "physically own",
+ "digitally own",
+ "digitally and physically own",
+ )
+ progress_clause = (
+ "cannot beat",
+ "haven't started",
+ "are playing",
+ "have beaten",
+ "have completed",
+ )
+ note_clause = "" if len(game.notes) == 0 else " It also has notes."
+ click.echo("Added {} for {}. You {} it and {} it.{}".format(game.title, game.system, own_clause[game.ownership], progress_clause[game.progress], note_clause))
+ except sqlite3.IntegrityError as e:
+ print(e)
+ click.echo("Couldn't add game.")
+
+
+@cli.command('list')
+@click.argument('filter', required=False)
+def list_games(filter="allgames"):
+ db = get_db()
+ res = db.list_games(filter)
+ for r in res:
+ click.echo("{}|{}|{}|{}|{}".format(r['title'], r['system'], r['ownership'], r['progress'], r['notes']))
diff --git a/tox.ini b/tox.ini
new file mode 100644
index 0000000..9b397b2
--- /dev/null
+++ b/tox.ini
@@ -0,0 +1,13 @@
+# tox (https://tox.readthedocs.io/) is a tool for running tests
+# in multiple virtualenvs. This configuration file will run the
+# test suite on all supported python versions. To use it, "pip install tox"
+# and then run "tox" from this directory.
+
+[tox]
+envlist = py36
+
+[testenv]
+deps =
+ pytest
+commands =
+ pytest -svv
diff --git a/vgstash b/vgstash
deleted file mode 100755
index 365140f..0000000
--- a/vgstash
+++ /dev/null
@@ -1,482 +0,0 @@
-#!/usr/bin/env python3
-
-# TODO: Consider putting all help messages into a dict for easier management
-# TODO: Decide on docstring delimiter and stick to it
-# TODO: refactor
-
-import sys
-import os
-import sqlite3
-import argparse
-import yaml
-import subprocess # to handle the piping use case
-
-__version__ = '0.2'
-
-DB_LOCATION = ''
-OWNERSHIP = 1
-PROGRESS = 1
-TABLE_WIDTH = 80
-
-def safe_print(line):
- try:
- print(line, flush=True)
- # We're catching this in case the other end of a pipe exits early
- except BrokenPipeError:
- sys.stderr.close()
-
-def set_env():
- '''Ensures environment variables are respected. Sets defaults if
- they're not present. If the defaults are not usable, it throws an
- AssertionError and alerts the user.'''
- # This makes outside-scope referencing and assignment possible
- global DB_LOCATION, OWNERSHIP, PROGRESS, TABLE_WIDTH
-
- # Precedence = $VGSTASH_DB_LOCATION, $HOME/.vgstash.db, ./.vgstash.db
- DB_LOCATION = os.getenv('VGSTASH_DB_LOCATION', os.path.join(os.getenv('HOME', '.'), '.vgstash.db'))
-
- # Can't decide what to do with this yet; the first run of vgstash doesn't let you init the db if we uncomment this
- # try:
- # assert(os.path.isfile(DB_LOCATION) and os.path.exists(DB_LOCATION))
- # except AssertionError:
- # print("VGSTASH_DB_LOCATION is not a file. Unset it to fall back to $HOME/.vgstash.db, or correct the environment variable.")
- # sys.exit()
-
- OWNERSHIP = int(os.getenv('VGSTASH_DEFAULT_OWNERSHIP', OWNERSHIP))
- try:
- assert(OWNERSHIP == 0 or OWNERSHIP == 1)
- except AssertionError:
- print("VGSTASH_DEFAULT_OWNERSHIP is not zero or one. Ensure your variable is set correctly.")
- sys.exit()
-
- PROGRESS = int(os.getenv('VGSTASH_DEFAULT_PROGRESS', PROGRESS))
- try:
- assert(PROGRESS >= 0 and PROGRESS <= 3)
- except AssertionError:
- print("VGSTASH_DEFAULT_PROGRESS is not between zero and three. Ensure your variable is set correctly.")
- sys.exit()
-
- TABLE_WIDTH = int(os.getenv('VGSTASH_TABLE_WIDTH', TABLE_WIDTH))
- try:
- assert(TABLE_WIDTH >= 50 or TABLE_WIDTH == 0)
- except AssertionError:
- print("VGSTASH_TABLE_WIDTH must be a number that's zero, or a number that's 50 or greater, to facilitate readability. A value of zero will use your terminal's width.")
- sys.exit()
-
-def init_db(args):
- '''Creates the database schema and the relevant views, preparing it
- for use with vgstash. Will not overwrite an extant database.'''
-
- # Confirm we can create the file
- try:
- assert(os.path.isfile(DB_LOCATION) == False)
- conn = sqlite3.connect(DB_LOCATION)
- print("DB successfully connected!")
- except sqlite3.OperationalError:
- print("The database could not be created and/or connected to.")
- sys.exit()
- except AssertionError:
- print("The database already exists! Delete or move '%s' and init the database again." % DB_LOCATION)
- sys.exit()
-
- # Now let's run a bunch of queries! Fun...
- try:
- conn.execute("CREATE TABLE games (\
- title TEXT NOT NULL,\
- system TEXT NOT NULL,\
- ownership INTEGER NOT NULL DEFAULT 1,\
- progress INTEGER NOT NULL DEFAULT 1\
- );")
- print("Table created.")
- # TODO: Consider executescript()
- conn.execute("CREATE VIEW allgames AS SELECT rowid,* FROM games ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW arcade AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress = -1 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW backlog AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress < 2 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW borrowing AS SELECT rowid,* FROM games WHERE ownership = 0 AND progress = 1 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW complete AS SELECT rowid,* FROM games WHERE progress = 3 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW digital AS SELECT rowid,* FROM games WHERE ownership >= 2 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW done AS SELECT rowid,* FROM games WHERE progress >= 2 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW incomplete AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress = 2 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW new AS SELECT rowid,* FROM games WHERE progress = 0 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW owned AS SELECT rowid,* FROM games WHERE ownership >= 1 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW physical AS SELECT rowid,* FROM games WHERE ownership = 1 OR ownership = 3 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW playlog AS SELECT rowid,* FROM games WHERE ownership >= 1 AND progress = 1 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW unowned AS SELECT rowid,* FROM games WHERE ownership = 0 ORDER BY system,title ASC;")
- conn.execute("CREATE VIEW wishlist AS SELECT rowid,* FROM games WHERE ownership = 0 AND progress = 0 ORDER BY system,title ASC;")
- print("Views created.")
- conn.commit()
- except sqlite3.OperationalError as e:
- print("Query error:", e)
- finally:
- conn.close()
-
-def export_db(args):
- '''Exports a YAML representation of the database to a given file.'''
- try:
- if args.path == None:
- fp = sys.stdout
- else:
- fp = open(args.path, 'w')
- except PermissionError:
- print("The path is not writable by the current user. Please double-check permissions.")
- sys.exit()
- else:
- conn = sqlite3.connect(DB_LOCATION)
- conn.row_factory = sqlite3.Row
- c = conn.cursor()
- fp.write("# vgstash DB file version 0.2\n")
- db_tree = []
- # The .format() call supports the optional -i flag
- for row in c.execute("SELECT {}title,system,ownership,progress FROM games".format("rowid," if args.ids else '')):
- game = {}
- for field in row.keys():
- game.update({field: row[field]})
- db_tree.append(game)
- yaml.dump(db_tree, fp, default_flow_style=False, indent=4, allow_unicode=True)
- fp.close()
- if fp is not sys.stdout:
- print("Database exported to {}.".format(args.path))
-
-def import_db(args):
- '''Read yaml lines from a file (or stdin) to add to the database.'''
- try:
- if args.path == None:
- fp = sys.stdin
- else:
- fp = open(args.path, 'r')
- except PermissionError:
- print("The path is not readable by the current user. Please check permissions.")
- sys.exit()
- # Time for business! :D
- records = 0
- data = yaml.safe_load(fp)
- conn = sqlite3.connect(DB_LOCATION)
- conn.row_factory = sqlite3.Row
- c = conn.cursor()
- # List comprehensions are why I like Python.
- # inline conditionals are badass, too
- c.executemany("INSERT {}INTO games ({}title,system,ownership,progress) VALUES ({}:title, :system, :ownership, :progress)".format("OR REPLACE " if args.ids else "", "rowid," if args.ids else "", ":rowid," if args.ids else ""), (game for game in data))
- conn.commit()
- conn.close()
- print("Imported {} games.".format(c.rowcount))
-
-def add_game(args):
- '''Adds a game to the database. Requires at least a title and
- system.
-
- Ownership can be 0 to 3:(not owned) or 1 (owned). The default is 1.
-
- Completion can be -1 to 3:
- -1 (unbeatable)
- 0 (fresh, never played)
- 1 (in-progress) (default)
- 2 (beaten)
- 3 (completed 100%)
- '''
- if args.ownership == '-':
- args.ownership = OWNERSHIP
- if args.progress == '-':
- args.progress = PROGRESS
- # Translate our args so they can be added and reflected correctly
- args.ownership = translate_ownership(args.ownership)
- args.progress = translate_progress(args.progress)
-
- conn = sqlite3.connect(DB_LOCATION)
- game = (args.title, args.system, args.ownership, args.progress)
- conn.execute("INSERT INTO games VALUES(:title, :system, :ownership, :progress)", game)
- conn.commit()
- conn.close()
- qual = (
- "don't own it",
- "own it physically",
- "own it digitally",
- "own it physically and digitally"
- )
- comp = {
- -1: "it's unbeatable",
- 0: "it's new",
- 1: "you're playing it",
- 2: "it's been beaten",
- 3: "it's been completed"
- }
- print("Added {0} for {1}. You {2} and {3}.".format(args.title, args.system, qual[int(args.ownership)], comp[int(args.progress)]))
-
-def delete_game(args):
- '''Removes a game from the database.'''
- target = game_found(args.id)
- if target != None:
- try:
- conn = sqlite3.connect(DB_LOCATION)
- c = conn.cursor()
- conn.execute("DELETE FROM games WHERE rowid = :id", {'id': args.id})
- conn.commit()
- print("Removed {0} for {1} from your database.".format(target[0], target[1]))
- except sqlite3.OperationalError:
- print("Could not remove game from the database. Check the file and ensure you have write access.")
- finally:
- conn.close()
- else:
- print("That game ID does not exist in the database.")
-
-def translate_progress(arg):
- '''Translate a letter progress value into a numeric value for the database.'''
- try:
- if len(arg) != 1:
- print("Argument must be a single character.")
- sys.exit()
- if not arg.isnumeric():
- vals = {
- 'u': -1,
- 'n': 0,
- 'p': 1,
- 'b': 2,
- 'c': 3,
- }
- try:
- return vals[arg]
- except KeyError:
- # Note to self, doubling a brace escapes it. This was tucked away in the Python docs...
- print("Value '{}' not valid. Try one of {{{}}}.".format(arg, ', '.join(vals)))
- sys.exit()
- else:
- return arg
- except TypeError:
- return arg
-
-def translate_ownership(arg):
- '''Translate a letter ownership value into a numeric value for the database.'''
- try:
- if len(arg) != 1:
- print("Argument must be a single character.")
- sys.exit()
- if not arg.isnumeric():
- vals = {
- 'n': 0,
- 'p': 1,
- 'd': 2,
- 'b': 3
- }
- try:
- return vals[arg]
- except KeyError:
- print("Value '{}' not valid. Try one of {{{}}}.".format(arg, ', '.join(vals)))
- sys.exit()
- else:
- return arg
- except TypeError:
- return arg
-
-def update_game(args):
- '''Changes a specific field for a game. Mostly used for correcting
- mistakes and updating game status as it changes.'''
- target = game_found(args.gid)
- # Let's accept anything remotely matching the field names
- opts = ['system', 'title', 'ownership', 'progress']
- for i in opts:
- if i.startswith(args.field):
- args.field = i
- if not (args.field in opts):
- print("Invalid field name indicated! Please choose from {}".format(', '.join(opts)))
- sys.exit()
- # Translate y, n, f, i, b, and c
- if args.field == 'ownership':
- args.value = translate_ownership(args.value)
- if args.field == 'progress':
- args.value = translate_progress(args.value)
- # We need this workaround because execute() doesn't like variable column names
- update_stmt = "UPDATE games SET {} = :val WHERE rowid = :id".format(args.field)
- conn = sqlite3.connect(DB_LOCATION)
- c = conn.cursor()
- c.execute(update_stmt, {'id': args.gid, 'val': args.value})
- conn.commit()
- if c.rowcount == 1:
- own_msg = ('not owned', 'physically owned', 'digitally owned', 'physically and digitally owned')
- prog_msg = {
- -1: 'unbeatable',
- 0: 'new',
- 1: 'playing',
- 2: 'beaten',
- 3: 'complete'
- }
- update_msg = {
- 'title': "{ot} on {os} is now named {val}.",
- 'system': "{ot} on {os} is now on {val}.",
- 'ownership': "{ot} on {os} is now marked {val}.",
- 'progress': "{ot} on {os} is now marked {val}."
- }
- print(update_msg[args.field].format(ot = target['title'], os = target['system'], val = args.value if args.field == 'title' or args.field == 'system' else own_msg[int(args.value)] if args.field == 'ownership' else prog_msg[int(args.value)]))
- else:
- print("Could not update game information. Check the DB's permissions.")
- conn.close()
-
-def list_games(args):
- '''Filters games according to preset queries. Internally,
- they are SQLite VIEWs
-
- Each filter targets different games:
-
- all: everything, sorted by system then title
- backlog: * have not been beaten or completed
- complete: have been completed
- done: are beaten or complete
- fresh: haven't been started yet
- incomplete: * beaten, but not completed
- owned: are marked as 'owned'
- unowned: are marked as 'unowned'
- wishlist: are both 'unowned' and 'fresh' or 'in-progress'
-
- * Will only target games that are owned.
- '''
- if args.filter == 'all':
- args.filter = 'allgames'
- # DBs don't allow table names to be parameterized. This little hack
- # works around that limitation.
- conn = sqlite3.connect(DB_LOCATION)
- conn.row_factory = sqlite3.Row
- select_stmts = {
- 'allgames': "SELECT * FROM allgames",
- 'arcade': "SELECT * FROM arcade",
- 'backlog': "SELECT * FROM backlog",
- 'borrowing': "SELECT * FROM borrowing",
- 'complete': "SELECT * FROM complete",
- 'digital': "SELECT * FROM digital",
- 'done': "SELECT * FROM done",
- 'incomplete': "SELECT * FROM incomplete",
- 'new': "SELECT * FROM new",
- 'owned': "SELECT * FROM owned",
- 'physical': "SELECT * FROM physical",
- 'playlog': "SELECT * FROM playlog",
- 'unowned': "SELECT * FROM unowned",
- 'wishlist': "SELECT * FROM wishlist",
- }
- # We're emulating a do-while loop
- first_pass = True
- for row in conn.execute(select_stmts[args.filter]):
- if args.raw:
- # Use this for raw output, for use with other tools
- print('|'.join(map(str,row)))
- continue
- else:
- row_format(row, header=first_pass)
- first_pass = False
-
-
-def game_found(gid):
- '''Confirms the given ID is in the database and, if found, returns it.
- Used in conjunction with delete_game() and update_game().'''
- conn = sqlite3.connect(DB_LOCATION)
- # Give us access to .keys()
- conn.row_factory = sqlite3.Row
- c = conn.cursor()
- c.execute("SELECT title,system,ownership,progress FROM games WHERE rowid = :id", {'id': gid})
- row = c.fetchone()
- conn.close()
- return row
-
-def row_format(args, header):
- # There's another way to do this, involving gathering the entire results and *then* formatting them
- # That is incredibly wasteful of resources imo, so it may need some testing to see if it's better.
- # Ideally, we'd only make the table as wide as needed; that can't happen unless we know the longest
- # title's length...
- # Get our maximum width so we can toy around with things.
- if TABLE_WIDTH >= 50:
- maxwidth = TABLE_WIDTH
- else:
- try:
- maxwidth = os.get_terminal_size().columns
- except OSError:
- with open('/dev/tty') as tty:
- curwidth = int(subprocess.check_output(['stty', 'size']).split()[1])
- maxwidth = curwidth
- twidth = maxwidth - 37
- if header == True:
- print("{:^4s} | {:<{w}s} | {:<8s} | {:^3s} | {:<7s}".format("ID", "Title", "System", "Own", "Status", w=twidth))
- print("-" * maxwidth)
-
- gidstr = "{: >4d}".format(args['rowid'])
- titlestr = "{: <{w}s}".format(args['title'][:twidth], w=twidth)
- systemstr = "{: ^8s}".format(args['system'][:8])
- ownltr = [' ', 'P', ' D', 'P D']
- ownstr = "{: <3s}".format(ownltr[args['ownership']])
- statltr = {
- -1: 'U',
- 0: 'N',
- 1: 'P',
- 2: 'B',
- 3: 'C'
- }
- statstr = "{: <7s}".format((" " * args['progress'] * 2) + statltr[args['progress']])
- """
- ID | Title | System | Own | Status
- ---------------------------------------------------
- 1234 | This is a title | Wii U VC | * | U N P B C
- """
- safe_print(" | ".join((gidstr, titlestr, systemstr, ownstr, statstr)))
-
-
-def main():
- # Establish our important variables
- set_env()
-
- # Set up the command parsers
- parser = argparse.ArgumentParser()
- subparsers = parser.add_subparsers()
-
- # 'add' command
- parser_add = subparsers.add_parser('add', help="Add a game to your database")
- parser_add.add_argument('title', type=str, help="The title of the game you're adding")
- parser_add.add_argument('system', type=str, help="The system your game is for")
- parser_add.add_argument('ownership', type=str, nargs='?', default='-', help="0 or 'n' for no, 1 or 'y' for yes. Defaults to {0}. Accepts '-' for default, in case you want to set progress but not ownership".format(OWNERSHIP))
- parser_add.add_argument('progress', type=str, nargs='?', default='-', help="Indicates completion level. 0 = [f]resh, never played; 1 = [i]n progress; 2 = [b]eaten; 3 = [c]ompleted. Defaults to {0}".format(PROGRESS))
- parser_add.set_defaults(func=add_game)
-
- # 'init' command
- parser_init = subparsers.add_parser('init', help="Initialize the database so it can be used")
- parser_init.set_defaults(func=init_db)
-
- # 'delete' command
- parser_del = subparsers.add_parser('delete', help="Remove a game from your database")
- parser_del.add_argument('id', type=int, help="The ID of the game to be deleted")
- parser_del.set_defaults(func=delete_game)
-
- # 'list' command
- parser_list = subparsers.add_parser('list', help="List your games with preset views")
- list_filters = ['all', 'arcade', 'backlog', 'borrowing', 'complete', 'digital', 'done', 'incomplete', 'new', 'owned', 'physical', 'unowned', 'wishlist', 'playlog']
- parser_list.add_argument('filter', nargs='?', choices=list_filters, default='all', help='Filter games accerding to preset queries. Valid filters: {}'.format(', '.join(list_filters)))
- parser_list.add_argument('-r', '--raw', action="store_true", help="Output the list in a machine-readable format, separated by pipe characters.")
- parser_list.set_defaults(func=list_games)
-
- # 'update' command
- parser_up = subparsers.add_parser('update', help="Update a specific game")
- parser_up.add_argument('gid', type=int, help="The game's ID (found in 'vgstash list' output)")
- parser_up.add_argument('field', help="The field you wish to update")
- parser_up.add_argument('value', type=str, help="The new value for the field")
- parser_up.set_defaults(func=update_game)
-
- # 'export' command
- parser_ex = subparsers.add_parser('export', help="Export the database's information to a YAML file.")
- parser_ex.add_argument('path', nargs='?', default=None, help="The full path of the file you want to write to. Defaults to stdout")
- parser_ex.add_argument('-i', '--ids', action="store_true", help="Export game IDs along with game information. Useful if preparing a batch update.")
- parser_ex.set_defaults(func=export_db)
-
- # 'import' command
- parser_im = subparsers.add_parser('import', help="Import a YAML file's content into the database.")
- parser_im.add_argument('path', nargs='?', default=None, help="The full path of the file you want to read from. Defaults to stdin")
- parser_im.add_argument('-i', '--ids', action="store_true", help="Update via game IDs in the database instead of appending")
- parser_im.set_defaults(func=import_db)
-
- # Let'er rip!
- args = parser.parse_args()
- try:
- args.func(args)
- except AttributeError:
- # Handle "no arguments" case
- args = ['-h']
- parser.parse_args(args)
- args.func(args)
- # Oddity in Python needed if you're going to play nice with piping
- sys.stderr.close()
-
-# Our usual incantation
-if __name__ == "__main__":
- main()