diff options
Diffstat (limited to '')
-rwxr-xr-x | src/vgstash/__init__.py | 25 | ||||
-rw-r--r-- | src/vgstash/test_vgstash_cli.py | 58 | ||||
-rw-r--r-- | src/vgstash_cli.py | 29 |
3 files changed, 92 insertions, 20 deletions
diff --git a/src/vgstash/__init__.py b/src/vgstash/__init__.py index 71b5981..ee07c78 100755 --- a/src/vgstash/__init__.py +++ b/src/vgstash/__init__.py @@ -79,6 +79,22 @@ def kvmatch(arg, dict_map, fallback): return ret +def vtok(arg, dict_map): + """ + Match an integer value to a key name in the mapping dictionary. Returns a + string (the key name) if found, False if not found. + """ + if isinstance(arg, int): + for k, v in dict_map.items(): + if arg == v: + return k + elif isinstance(arg, str): + for k, v in dict_map.items(): + if k.startswith(arg): + return k + return False + + class DB(object): """ The central class of vgstash. It handles everything relating to storing the @@ -208,6 +224,15 @@ class DB(object): else: return False + def get_game(self, title, system): + """ + Fetches a game's information from the database. Returns a Game object. + """ + stmt = "SELECT * FROM games WHERE title=? AND system=?" + res = self.conn.execute(stmt, (title, system)).fetchone() + if bool(res): + return Game(res['title'], res['system'], res['ownership'], res['progress'], res['notes']) + def has_game(self, game, fuzzy=False): """ Returns whether or not the game is in the database. diff --git a/src/vgstash/test_vgstash_cli.py b/src/vgstash/test_vgstash_cli.py index cbbd151..5ba7d30 100644 --- a/src/vgstash/test_vgstash_cli.py +++ b/src/vgstash/test_vgstash_cli.py @@ -98,13 +98,13 @@ def test_list_pretty(): print(result.output) assert result.exit_code == 0 assert result.output == '\n'.join(( - 'Title | System | Own | Progress ', + 'Title | System | Own | Progress', '--------------------------------------------------------------------------------', - 'Sonic the Hedgehog 2 | Genesis | | B', - 'Vectorman | Genesis | | B', - 'Vectorman 2 | Genesis | P | P ', - 'Super Mario Bros. | NES | P | P ', - 'The Legend of Zelda | NES | D | P \n', + 'Sonic the Hedgehog 2 | Genesis | | B', + 'Vectorman | Genesis | | B', + 'Vectorman 2 | Genesis | P | P', + 'Super Mario Bros. | NES | P | P', + 'The Legend of Zelda | NES | D | P\n', )) @@ -116,13 +116,13 @@ def test_list_pretty_smaller(): print(result.output) assert result.exit_code == 0 assert result.output == '\n'.join(( - 'Title | System | Own | Progress ', + 'Title | System | Own | Progress', '------------------------------------------------------------', - 'Sonic the Hedgehog 2 | Genesis | | B', - 'Vectorman | Genesis | | B', - 'Vectorman 2 | Genesis | P | P ', - 'Super Mario Bros. | NES | P | P ', - 'The Legend of Zelda | NES | D | P \n' + 'Sonic the Hedgehog 2 | Genesis | | B', + 'Vectorman | Genesis | | B', + 'Vectorman 2 | Genesis | P | P', + 'Super Mario Bros. | NES | P | P', + 'The Legend of Zelda | NES | D | P\n' )) @@ -134,13 +134,13 @@ def test_list_pretty_tiny(): print(result.output) assert result.exit_code == 0 assert result.output == '\n'.join(( - 'Title | System | Own | Progress ', + 'Title | System | Own | Progress', '--------------------------------------------------', - 'Sonic the Hedgehog 2 | Genesis | | B', - 'Vectorman | Genesis | | B', - 'Vectorman 2 | Genesis | P | P ', - 'Super Mario Bros. | NES | P | P ', - 'The Legend of Zelda | NES | D | P \n' + 'Sonic the Hedgehog 2 | Genesis | | B', + 'Vectorman | Genesis | | B', + 'Vectorman 2 | Genesis | P | P', + 'Super Mario Bros. | NES | P | P', + 'The Legend of Zelda | NES | D | P\n' )) @@ -151,3 +151,25 @@ def test_delete(): print(result.output) assert result.exit_code == 0 assert result.output == "Removed Vectorman 2 for Genesis from your collection.\n" + + +def test_update(): + runner = CliRunner() + result = runner.invoke(vgstash_cli.cli, ['update', 'Super Mario Bros.', 'NES', 'progress', 'c']) + if verbose: + print(result.output) + assert result.exit_code == 0 + assert result.output == 'Updated Super Mario Bros. for NES. Its progress is now complete.\n' + + list_result = runner.invoke(vgstash_cli.cli, ['list', '-w', '40']) + if verbose: + print(list_result.output) + assert list_result.exit_code == 0 + assert list_result.output == "\n".join(( + 'Title | System | Own | Progress', + '----------------------------------------', + 'Sonic the H | Genesis | | B', + 'Vectorman | Genesis | | B', + 'Super Mario | NES | P | C', + 'The Legend | NES | D | P\n' + )) diff --git a/src/vgstash_cli.py b/src/vgstash_cli.py index f88187c..29c1de8 100644 --- a/src/vgstash_cli.py +++ b/src/vgstash_cli.py @@ -40,7 +40,7 @@ def row_format(row, width, header): # progress (9) twidth = int(width) - 29 if header == True: - click.echo("{:<{w}s} | {:<8s} | {:^3s} | {:<9s}".format( + click.echo("{:<{w}s} | {:<8s} | {:^3s} | {}".format( "Title", "System", "Own", @@ -61,7 +61,7 @@ def row_format(row, width, header): 3: 'B', 4: 'C' } - progstr = "{: <7s}".format((" " * row['progress'] * 2) + progltr[row['progress']]) + progstr = "{}".format((" " * (row['progress'] - 1) * 2) + progltr[row['progress']]) print(" | ".join((titlestr, systemstr, ownstr, progstr))) @@ -139,3 +139,28 @@ def delete_game(title, system): target_game = vgstash.Game(title, system) if db.delete_game(target_game): click.echo("Removed {} for {} from your collection.".format(title, system)) + + +@cli.command('update') +@click.argument('title', required=True) +@click.argument('system', required=True) +@click.argument('attr', type=click.Choice(['title', 'system', 'ownership', 'progress']), required=True) +@click.argument('val', required=True) +def update_game(title, system, attr, val): + # TODO: Consider namedtuple as a solution + db = get_db() + target_game = db.get_game(title, system) + if attr == 'ownership': + val = vgstash.vtok(val, vgstash.OWNERSHIP) + if attr == 'progress': + val = vgstash.vtok(val, vgstash.PROGRESS) + updated_game = vgstash.Game( + val if attr == 'title' else target_game.title, + val if attr == 'system' else target_game.system, + val if attr == 'ownership' else target_game.ownership, + val if attr == 'progress' else target_game.progress, + target_game.notes + ) + if db.update_game(target_game, updated_game): + click.echo("Updated {} for {}. Its {} is now {}.".format(title, system, attr, val)) + pass |