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-rw-r--r--README.mdown28
-rwxr-xr-xvgstash13
2 files changed, 20 insertions, 21 deletions
diff --git a/README.mdown b/README.mdown
index f054ac3..d78c9ac 100644
--- a/README.mdown
+++ b/README.mdown
@@ -11,13 +11,13 @@ Nothing fancy like box art or finding games in a massive dropdown box. There are
easy flags to track common searches, like "All games that are owned and haven't
been beaten", making vgstash convenient.
-Since vgstash itself is just a front-end to an SQLite database, other
-interfaces to this basic database format can be built to extend the basic
-concept. SQLite is supported across tons of languages and platforms, so it's
-rather trivial to build another frontend to it. If that's not enough, vgstash
-also supports exporting collections as YAML or pipe-delimited lines, and
-importing from YAML. This makes batch-editing by a human easy with YAML, and the
-raw format is great for pushing vgstash's output through pipes, as any good
+Since vgstash itself is just a front-end to an SQLite database, other interfaces
+to this database format can be built to extend the basic concept. SQLite is
+supported across tons of languages and platforms, so it's rather trivial to
+build another frontend to it. If that's not enough, vgstash also supports
+exporting collections as YAML or pipe-delimited lines, and importing from YAML.
+This makes batch-editing by a human easy with YAML, and the raw format is great
+for pushing vgstash's output through pipes, as any good
\*nix tool should.
## Data Format
@@ -192,10 +192,10 @@ what you're looking for.
## Deleting
For one reason or another, you may need to remove items from your game database.
-The `delete` command, coupled with the game's ID, will take care of that for
-you. If you want to remove *every* game from your collection, delete the
-`.vgstash.db` file from your $HOME directory (or whatever `VGSTASH_DB_LOCATION`
-is set to) and start over with `vgstash init`.
+The `delete` command, coupled with the game's ID, will take care of that
+for you. If you want to remove *every* game from your collection, delete
+`$HOME/.vgstash.db` (or wherever `VGSTASH_DB_LOCATION` is set to) and start over
+with `vgstash init`.
# Environment Variables
@@ -203,7 +203,7 @@ Customization is pretty important if you're going to manage hundreds of games.
There are only a few, but they may come in handy for you!
* `VGSTASH_DB_LOCATION`
- Defaults to `$HOME`. A file named `.vgstash.db` will be found there.
+ Defaults to `$HOME/.vgstash.db`.
* `VGSTASH_DEFAULT_OWNERSHIP`
Can be 0 or 1. Default is 1 (yes).
@@ -255,7 +255,7 @@ Here are the current goals:
# Copyright
-vgstash is Copyright © 2016 Ze Libertine Gamer. It is licensed under the GNU
-General Public License, version 3.0. A copy of this license may be found in the
+vgstash is Copyright © 2016-2018 zlg. It is licensed under the GNU General
+Public License, version 3.0. A copy of this license may be found in the
`COPYING` file within this project. It may also be found on the World Wide Web
at http://gnu.org/licenses/gpl-3.0.html.
diff --git a/vgstash b/vgstash
index 3ddd7ae..253c77c 100755
--- a/vgstash
+++ b/vgstash
@@ -29,17 +29,16 @@ def set_env():
# This makes outside-scope referencing and assignment possible
global DB_LOCATION, OWNERSHIP, PROGRESS, TABLE_WIDTH
- # Precedence = $VGSTASH_DB_LOCATION, $HOME, or current directory
- DB_LOCATION = os.getenv('VGSTASH_DB_LOCATION', os.getenv('HOME', os.getcwd()))
+ # Precedence = $VGSTASH_DB_LOCATION, $HOME/.vgstash.db
+ DB_LOCATION = os.getenv('VGSTASH_DB_LOCATION', os.path.join(os.getenv('HOME'), '.vgstash.db'))
+ print(DB_LOCATION)
try:
- assert(os.path.isdir(DB_LOCATION))
+ assert(os.path.isfile(DB_LOCATION) and os.path.exists(DB_LOCATION))
except AssertionError:
- print("VGSTASH_DB_LOCATION is not a valid directory. Unset it to fall back to $HOME, or correct the environment variable.")
+ print("VGSTASH_DB_LOCATION is not a file. Unset it to fall back to $HOME/.vgstash.db, or correct the environment variable.")
sys.exit()
- DB_LOCATION = os.path.join(DB_LOCATION, ".vgstash.db")
-
OWNERSHIP = int(os.getenv('VGSTASH_DEFAULT_OWNERSHIP', OWNERSHIP))
try:
assert(OWNERSHIP == 0 or OWNERSHIP == 1)
@@ -74,7 +73,7 @@ def init_db(args):
print("The database could not be created and/or connected to.")
sys.exit()
except AssertionError:
- print("The database already exists! Delete '%s' and init the database again." % loc)
+ print("The database already exists! Delete '%s' and init the database again." % DB_LOCATION)
sys.exit()
# Now let's run a bunch of queries! Fun...