diff options
author | zlg <zlg@zlg.space> | 2018-03-13 13:16:41 -0700 |
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committer | zlg <zlg@zlg.space> | 2018-03-13 13:16:41 -0700 |
commit | acd531782fc521c6af2c38154b05a36306b92093 (patch) | |
tree | 6709edc03f053e83faa81e8971027cafaad7199a /README.md | |
parent | Remove settings from helpers.sh (diff) | |
download | vgstash-acd531782fc521c6af2c38154b05a36306b92093.tar.gz vgstash-acd531782fc521c6af2c38154b05a36306b92093.tar.bz2 vgstash-acd531782fc521c6af2c38154b05a36306b92093.tar.xz vgstash-acd531782fc521c6af2c38154b05a36306b92093.zip |
Make VGSTASH_DB_LOCATION point to a file
It used to point to a directory, which would then look for .vgstash.db.
This behavior was kind of backwards and I don't remember why I did it
that way. This change gives users more control over where they put their
DB.
Be sure to update your environment variable if you have it set!
Diffstat (limited to '')
-rw-r--r-- | README.mdown | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/README.mdown b/README.mdown index f054ac3..d78c9ac 100644 --- a/README.mdown +++ b/README.mdown @@ -11,13 +11,13 @@ Nothing fancy like box art or finding games in a massive dropdown box. There are easy flags to track common searches, like "All games that are owned and haven't been beaten", making vgstash convenient. -Since vgstash itself is just a front-end to an SQLite database, other -interfaces to this basic database format can be built to extend the basic -concept. SQLite is supported across tons of languages and platforms, so it's -rather trivial to build another frontend to it. If that's not enough, vgstash -also supports exporting collections as YAML or pipe-delimited lines, and -importing from YAML. This makes batch-editing by a human easy with YAML, and the -raw format is great for pushing vgstash's output through pipes, as any good +Since vgstash itself is just a front-end to an SQLite database, other interfaces +to this database format can be built to extend the basic concept. SQLite is +supported across tons of languages and platforms, so it's rather trivial to +build another frontend to it. If that's not enough, vgstash also supports +exporting collections as YAML or pipe-delimited lines, and importing from YAML. +This makes batch-editing by a human easy with YAML, and the raw format is great +for pushing vgstash's output through pipes, as any good \*nix tool should. ## Data Format @@ -192,10 +192,10 @@ what you're looking for. ## Deleting For one reason or another, you may need to remove items from your game database. -The `delete` command, coupled with the game's ID, will take care of that for -you. If you want to remove *every* game from your collection, delete the -`.vgstash.db` file from your $HOME directory (or whatever `VGSTASH_DB_LOCATION` -is set to) and start over with `vgstash init`. +The `delete` command, coupled with the game's ID, will take care of that +for you. If you want to remove *every* game from your collection, delete +`$HOME/.vgstash.db` (or wherever `VGSTASH_DB_LOCATION` is set to) and start over +with `vgstash init`. # Environment Variables @@ -203,7 +203,7 @@ Customization is pretty important if you're going to manage hundreds of games. There are only a few, but they may come in handy for you! * `VGSTASH_DB_LOCATION` - Defaults to `$HOME`. A file named `.vgstash.db` will be found there. + Defaults to `$HOME/.vgstash.db`. * `VGSTASH_DEFAULT_OWNERSHIP` Can be 0 or 1. Default is 1 (yes). @@ -255,7 +255,7 @@ Here are the current goals: # Copyright -vgstash is Copyright © 2016 Ze Libertine Gamer. It is licensed under the GNU -General Public License, version 3.0. A copy of this license may be found in the +vgstash is Copyright © 2016-2018 zlg. It is licensed under the GNU General +Public License, version 3.0. A copy of this license may be found in the `COPYING` file within this project. It may also be found on the World Wide Web at http://gnu.org/licenses/gpl-3.0.html. |