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authorZeLibertineGamer <zlg@zlg.space>2016-05-20 09:01:53 -0700
committerZeLibertineGamer <zlg@zlg.space>2016-05-20 09:01:53 -0700
commite95e341c45e26fe6606e5b586dda71c2dc721e09 (patch)
tree15ffb32f5bcf4a8de1e0821f05ed8e5542ac19be
downloadvgstash-e95e341c45e26fe6606e5b586dda71c2dc721e09.tar.gz
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Initial commit
I was dumb and didn't start committing as soon as I started. vgstash is considered ready for 0.1 and beta usage. There's a somewhat long road ahead, but I look forward to making this tool finally come to fruition.
-rw-r--r--.gitignore1
-rw-r--r--AUTHORS2
-rw-r--r--COPYING674
-rw-r--r--README.mdown257
-rwxr-xr-xscripts/system-search.sh37
-rwxr-xr-xvgstash405
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diff --git a/.gitignore b/.gitignore
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+/*.sw?
diff --git a/AUTHORS b/AUTHORS
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--- /dev/null
+++ b/AUTHORS
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+zlg, gopher://zelibertinegamer.me
+ Original author, maintainer
diff --git a/COPYING b/COPYING
new file mode 100644
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--- /dev/null
+++ b/COPYING
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
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+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/README.mdown b/README.mdown
new file mode 100644
index 0000000..7d617c6
--- /dev/null
+++ b/README.mdown
@@ -0,0 +1,257 @@
+vgstash is a tool used to keep track of a video game collection. In addition to
+basic inventory maintenance, vgstash supports the ability to clarify whether or
+not the user owns a game, and their progress through said game. This makes it
+easy to manage a backlog and serve as a "memory" for which games someone has
+finished.
+
+# Concept
+
+Essentially, vgstash just gets out of your way and lets you manage things.
+Nothing fancy like box art or finding games in a massive dropdown box. There are
+easy flags to track common searches, like "All games that are owned and haven't
+been beaten", making vgstash convenient.
+
+Since vgstash itself is just a front-end to an SQLite dataabase, other
+interfaces to this basic database format can be built to extend the basic
+concept. SQLite is supported across tons of languages and platforms, so it's
+rather trivial to build another frontend to it. If that's not enough, vgstash
+also supports exporting collections as YAML or pipe-delimited lines, and
+importing from YAML. This makes batch-editing by a human easy with YAML, and the
+raw format is great for pushing vgstash's output through pipes, as any good
+\*nix tool should.
+
+## Data Format
+
+The key to managing things is keeping it simple, but flexible enough to give you
+meaningful insight to the data itself. vgstash gets straight to business
+with its data format:
+
+* Name (string)
+* System (string)
+* Ownership (boolean)
+* Completion Level (integer)
+ * 0 (Fresh)
+ * 1 (In Progress)
+ * 2 (Beaten)
+ * 3 (Completed)
+
+There isn't a hard limit on the length of the Name or System strings. SQLite
+itself, however, has internal limits. Those limits may differ between platforms,
+so there's no guarantee that vgstash databases will work across them.
+
+# Usage
+
+Using vgstash is fairly easy, for a command-line program. It accepts
+a handful of commands, which will be explained below:
+
+* init
+* add
+* update
+* delete
+* list
+* import
+* export
+
+## Tips
+
+For the sake of accessibility and ease of use, there are some synonyms:
+
+When specifying ownership, `0` (zero) and `n` mean the same thing. The same is
+true of `1` (one) and `y`.
+
+When specifying progress, the numbers and letters can both be used:
+
+`0` is also `f` or "fresh".
+`1` is also `i` (lowercase I) or "in-progress".
+`2` is also `b` (lowercase B) or "beaten".
+`3` is also `c` (lowercase C) or "completed".
+
+Since vgstash relies on the shell and SQLite to function, unquoted strings
+are likely to not be handled well. If your data ever looks funky, try correcting
+it with a quoted string. Bugs or issues that are reported without quoted strings
+will be discarded as WONTFIX, as that's basic, sane practice in every shell
+under the sun.
+
+## Getting Started
+
+Initialize the database, where your information will be stored:
+
+~~~
+vgstash init
+~~~
+
+The location of the database may be set using an environment variable. To learn
+more, see the Environment Variables section.
+
+## Adding
+
+Next, add a game or two:
+
+~~~
+vgstash add "Super Mario Bros" NES yes i
+~~~
+
+In the above example, we're adding *Super Mario Bros* for the NES system. We own
+it, and haven't beaten it yet.
+
+Let's add another:
+
+~~~
+vgstash add "Borderlands 2" PC
+~~~
+
+This command has just the basics: game name, and game platform. For the sake of
+simplicity, the ownership and progress flags have default values: ownership
+defaults to "yes" and progress defaults to "in progress". In both cases, they
+are the most typical state for a video game to be added to ones collection. This
+can be influenced; see the Environment Variables section for more info.
+
+## Listing
+
+vgstash has plenty of methods to interface with your game collection. The
+simplest listing would be "list every game in the database":
+
+~~~
+# The 'all' is optional
+vgstash list all
+~~~
+
+This will output a human-readable list of games you have in the database, with
+proper flags and unique IDs, which will come in handy later. For ease of use,
+`list all` will sort by system, then by title. Here's an example:
+
+~~~
+ID | Title | System | Own | Progress
+---+---------------------+--------+-----+----------
+3 | Metroid | NES | * | I
+1 | Super Mario Bros | NES | | C
+2 | The Legend of Zelda | NES | * | B
+4 | Borderlands | PC | * | F
+~~~
+
+From the above output, we can gather that we don't own *Super Mario Bros*
+anymore. It's been completed, however, so that's good news. We own *Zelda*, and
+it's been beaten, but not completed. We also own *Metroid*, but it's still
+in-progress. Lastly, we own Borderlands for the PC, but haven't started playing
+it yet.
+
+The output format is designed to be easy to read, and omits information to serve
+as a visual guide whenever possible. From a single glance, you should be able to
+spot which games you own and which haven't been started yet.
+
+### List Filtering
+
+Seeing all of your games is great when you're just getting started, but what
+about after you've added your massive 500 game collection? Nobody wants to sort
+through screenfulls of text. That's where filtering comes in. The `list` command
+accepts the following filters:
+
+* **completed**
+ List games that have been completed.
+
+* **done**
+List games that have been beaten *or* completed.
+
+* **owned**
+List games that you own.
+
+* **unowned**
+List games that you don't own.
+
+* **wishlist**
+List games that you don't own AND are fresh.
+
+* **incomplete**
+List games that have been beaten, but not completed, that you also own.
+
+* **backlog**
+List games that have not been beaten or completed, that you also own.
+
+## Update
+
+The `update` command requires the game's ID, the field you're changing, and the
+value you're changing it to.
+
+The fields you can change are
+
+* title
+* system
+* ownership
+* progress
+
+As explained in **Data Format**, ownership and progress can use single letters
+to substitute for the internal numeric representations.
+
+To get a game's ID, try using something like `vgstash list | grep "foo"` to find
+what you're looking for.
+
+## Deleting
+
+For one reason or another, you may need to remove items from your game database.
+The `delete` command, coupled with the game's ID, will take care of that for
+you. If you want to remove *every* game from your collection, delete the
+`.vgstash.db` file from your $HOME directory (or whatever `VGSTASH_DB_LOCATION`
+is set to) and start over with `vgstash init`.
+
+# Environment Variables
+
+Customization is pretty important if you're going to manage hundreds of games.
+There are only a few, but they may come in handy for you!
+
+* `VGSTASH_DB_LOCATION`
+ Defaults to `$HOME`. A file named `.vgstash.db` will be found there.
+
+* `VGSTASH_DEFAULT_OWNERSHIP`
+ Can be 0 or 1. Default is 1 (yes).
+
+* `VGSTASH_DEFAULT_PROGRESS`
+ Can be 0 through 3. Default is 1 (in-progress).
+
+* `VGSTASH_TABLE_WIDTH`
+ The width of the table output by the `list` command. For readability
+reasons, vgstash will only allow values that are 50 or above. If this variable
+is set to zero (0) however, it will expand to fit the entire width of your
+terminal/tty. It defaults to 80 characters.
+
+# Contributing
+
+vgstash was first written in Python 3.4. There are no plans to produce a Python
+2.x version. Patches and pull requests are welcome! However, please do not
+contribute to this project unless you are fine with your contributions also
+being licensed under the GPL 3.0. This is to simplify licensing issues and keep
+things neat.
+
+Before submitting a Pull Request, please ensure that your commit(s) contain
+an addition of your name to the `AUTHORS` file. Others may not use GitHub (or
+even git) to get or use vgstash, and every contributor deserves recognition. An
+example of what one would add to the `AUTHORS` file is:
+
+~~~
+John Q. Public, GitHub: @hellomynameisjohn <jqp@genericville.com>
+ Corrected typos in manpage
+~~~
+
+Note that the indent is four spaces.
+
+# Roadmap
+
+vgstash is considered beta-quality at this time. Please report any issues, bugs,
+or even suggestions on how to improve vgstash.
+
+One feature that will not be built (at least by zlg) is search functionality.
+Since vgstash cooperates with piping, it's trivial to pass its output through
+other programs and get the fine-grained information a more advanced user may
+need.
+
+Here are the current goals:
+
+* manpage
+* bash-completion file
+* refined argument handling for shorthand commands
+
+# Copyright
+
+vgstash is Copyright © 2016 Ze Libertine Gamer. It is licensed under the GNU
+General Public License, version 3.0. A copy of this license may be found in the
+`COPYING` file within this project. It may also be found on the World Wide Web
+at http://gnu.org/licenses/gpl-3.0.html.
diff --git a/scripts/system-search.sh b/scripts/system-search.sh
new file mode 100755
index 0000000..329ead9
--- /dev/null
+++ b/scripts/system-search.sh
@@ -0,0 +1,37 @@
+#!/bin/bash
+
+# system-search.sh: List all games from a specific system
+
+# Accepts either one argument (the system name), or the filter to send
+# to vgstash and then the system name.
+
+show_help() {
+ cat <<-FOOBAR
+ system-search.sh [filter] SYSTEM
+
+ filter: The filter to pass to vgstash. "all" by default
+ SYSTEM: The value in the System column to search for. Accepts
+ awk-style regex.
+
+ For example, to check which games for the NES that are in progress,
+ you would do:
+
+ system-search.sh incomplete NES
+FOOBAR
+}
+
+case $# in
+ 1)
+ filter="all"
+ system="$1"
+ ;;
+ 2)
+ filter="$1"
+ system="$2"
+ ;;
+ *)
+ show_help
+ ;;
+esac
+
+vgstash list "${filter}" | awk -F '|' "\$3 ~ \"${system}\""
diff --git a/vgstash b/vgstash
new file mode 100755
index 0000000..c1775d6
--- /dev/null
+++ b/vgstash
@@ -0,0 +1,405 @@
+#!/usr/bin/env python3
+
+# TODO: Consider putting all help messages into a dict for easier management
+# TODO: Decide on docstring delimiter and stick to it
+
+import sys
+import os
+import sqlite3
+import argparse
+import yaml
+import subprocess # to handle the piping use case
+
+DB_LOCATION = ''
+OWNERSHIP = 1
+PROGRESS = 1
+TABLE_WIDTH = 80
+
+def set_env():
+ '''Ensures environment variables are respected. Sets defaults if
+ they're not present. If the defaults are not usable, it throws an
+ AssertionError and alerts the user.'''
+ # This makes outside-scope referencing and assignment possible
+ global DB_LOCATION, OWNERSHIP, PROGRESS, TABLE_WIDTH
+
+ # Precedence = $VGSTASH_DB_LOCATION, $HOME, or current directory
+ DB_LOCATION = os.getenv('VGSTASH_DB_LOCATION', os.getenv('HOME', os.getcwd()))
+
+ try:
+ assert(os.path.isdir(DB_LOCATION))
+ except AssertionError:
+ print("VGSTASH_DB_LOCATION is not a valid directory. Unset it to fall back to $HOME, or correct the environment variable.")
+ sys.exit()
+
+ DB_LOCATION = os.path.join(DB_LOCATION, ".vgstash.db")
+
+ OWNERSHIP = int(os.getenv('VGSTASH_DEFAULT_OWNERSHIP', OWNERSHIP))
+ try:
+ assert(OWNERSHIP == 0 or OWNERSHIP == 1)
+ except AssertionError:
+ print("VGSTASH_DEFAULT_OWNERSHIP is not zero or one. Ensure your variable is set correctly.")
+ sys.exit()
+
+ PROGRESS = int(os.getenv('VGSTASH_DEFAULT_PROGRESS', PROGRESS))
+ try:
+ assert(PROGRESS >= 0 and PROGRESS <= 3)
+ except AssertionError:
+ print("VGSTASH_DEFAULT_PROGRESS is not between zero and three. Ensure your variable is set correctly.")
+ sys.exit()
+
+ TABLE_WIDTH = int(os.getenv('VGSTASH_TABLE_WIDTH', TABLE_WIDTH))
+ try:
+ assert(TABLE_WIDTH >= 50 or TABLE_WIDTH == 0)
+ except AssertionError:
+ print("VGSTASH_TABLE_WIDTH must be a number that's zero, or a number that's 50 or greater, to facilitate readability. A value of zero will use your terminal's width.")
+ sys.exit()
+
+def init_db(args):
+ '''Creates the database schema and the relevant views, preparing it
+ for use with vgstash. Will not overwrite an extant database.'''
+
+ # Confirm we can create the file
+ try:
+ assert(os.path.isfile(DB_LOCATION) == False)
+ conn = sqlite3.connect(DB_LOCATION)
+ print("DB successfully connected!")
+ except sqlite3.OperationalError:
+ print("The database could not be created and/or connected to.")
+ sys.exit()
+ except AssertionError:
+ print("The database already exists! Delete '%s' and init the database again." % loc)
+ sys.exit()
+
+ # Now let's run a bunch of queries! Fun...
+ try:
+ conn.execute("CREATE TABLE games (\
+ title TEXT NOT NULL,\
+ system TEXT NOT NULL,\
+ ownership INTEGER NOT NULL DEFAULT 1,\
+ progress INTEGER NOT NULL DEFAULT 1\
+ );")
+ print("Table created.")
+ # TODO: Consider executescript()
+ conn.execute("CREATE VIEW allgames AS SELECT rowid,* FROM games ORDER BY system,title ASC;")
+ conn.execute("CREATE VIEW complete AS SELECT rowid,* FROM games WHERE progress = 3 ORDER BY system,title ASC;")
+ conn.execute("CREATE VIEW backlog AS SELECT rowid,* FROM games WHERE ownership = 1 AND progress < 2 ORDER BY system,title ASC;")
+ conn.execute("CREATE VIEW done AS SELECT rowid,* FROM games WHERE progress >= 2 ORDER BY system,title ASC;")
+ conn.execute("CREATE VIEW fresh AS SELECT rowid,* FROM games WHERE progress = 0 ORDER BY system,title ASC;")
+ conn.execute("CREATE VIEW incomplete AS SELECT rowid,* FROM games WHERE ownership = 1 AND progress = 2 ORDER BY system,title ASC;")
+ conn.execute("CREATE VIEW owned AS SELECT rowid,* FROM games WHERE ownership = 1 ORDER BY system,title ASC;")
+ conn.execute("CREATE VIEW unowned AS SELECT rowid,* FROM games WHERE ownership = 0 ORDER BY system,title ASC;")
+ conn.execute("CREATE VIEW wishlist AS SELECT rowid,* FROM games WHERE ownership = 0 AND progress < 2 ORDER BY system,title ASC;")
+ print("Views created.")
+ conn.commit()
+ except sqlite3.OperationalError as e:
+ print("Query error:", e)
+ finally:
+ conn.close()
+
+def export_db(args):
+ '''Exports a YAML representation of the database to a given file.'''
+ try:
+ if args.path == None:
+ fp = sys.stdout
+ else:
+ fp = open(args.path, 'w')
+ except PermissionError:
+ print("The path is not writable by the current user. Please double-check permissions.")
+ sys.exit()
+ else:
+ conn = sqlite3.connect(DB_LOCATION)
+ conn.row_factory = sqlite3.Row
+ c = conn.cursor()
+ fp.write("# vgstash DB file version 0.1\n")
+ db_tree = []
+ # The .format() call supports the optional -i flag
+ for row in c.execute("SELECT {}title,system,ownership,progress FROM games".format("rowid," if args.ids else '')):
+ game = {}
+ for field in row.keys():
+ game.update({field: row[field]})
+ db_tree.append(game)
+ yaml.dump(db_tree, fp, default_flow_style=False, indent=4, allow_unicode=True)
+ fp.close()
+ if fp is not sys.stdout:
+ print("Database exported to {}.".format(args.path))
+
+def import_db(args):
+ '''Read yaml lines from a file (or stdin) to add to the database.'''
+ try:
+ if args.path == None:
+ fp = sys.stdin
+ else:
+ fp = open(args.path, 'r')
+ except PermissionError:
+ print("The path is not readable by the current user. Please check permissions.")
+ sys.exit()
+ # Time for business! :D
+ records = 0
+ data = yaml.safe_load(fp)
+ conn = sqlite3.connect(DB_LOCATION)
+ conn.row_factory = sqlite3.Row
+ c = conn.cursor()
+ # List comprehensions are why I like Python.
+ # inline conditionals are badass, too
+ c.executemany("INSERT {}INTO games ({}title,system,ownership,progress) VALUES ({}:title, :system, :ownership, :progress)".format("OR REPLACE " if args.ids else "", "rowid," if args.ids else "", ":rowid," if args.ids else ""), (game for game in data))
+ conn.commit()
+ conn.close()
+ print("Imported {} games.".format(c.rowcount))
+
+
+def add_game(args):
+ '''Adds a game to the database. Requires at least a title and
+ system.
+
+ Ownership can be 0 (not owned) or 1 (owned). The default is 1.
+
+ Completion can be 0 to 3:
+ 0 (fresh, never played)
+ 1 (in-progress) (default)
+ 2 (beaten)
+ 3 (completed 100%)
+ '''
+ if args.ownership == '-':
+ args.ownership = OWNERSHIP
+ if args.progress == '-':
+ args.progress = PROGRESS
+ # Translate our args so they can be added and reflected correctly
+ args.ownership = translate_arg(args.ownership)
+ args.progress = translate_arg(args.progress)
+
+ conn = sqlite3.connect(DB_LOCATION)
+ game = (args.title, args.system, args.ownership, args.progress)
+ conn.execute("INSERT INTO games VALUES(:title, :system, :ownership, :progress)", game)
+ conn.commit()
+ conn.close()
+ qual = "don't own" if args.ownership == 0 else 'own'
+ comp = ("fresh", "in-progress", "beaten", "completed")
+ # I shouldn't have to coerce that last argument but I don't know a better
+ # solution.
+ print("Added {0} for {1}. You {2} it and it's {3}.".format(args.title, args.system, qual, comp[int(args.progress)]))
+
+def delete_game(args):
+ '''Removes a game from the database.'''
+ target = game_found(args.id)
+ if target != None:
+ try:
+ conn = sqlite3.connect(DB_LOCATION)
+ c = conn.cursor()
+ conn.execute("DELETE FROM games WHERE rowid = :id", {'id': args.id})
+ conn.commit()
+ print("Removed {0} for {1} from your database.".format(target[0], target[1]))
+ except sqlite3.OperationalError:
+ print("Could not remove game from the database. Check the file and ensure you have write access.")
+ finally:
+ conn.close()
+ else:
+ print("That game ID does not exist in the database.")
+
+def translate_arg(arg):
+ '''Translate approximate argument names to their internal values for
+ inserting into the database.'''
+ # Verify we're working with a string.
+ try:
+ if len(arg) != 1:
+ print("Argument must be a single character.")
+ sys.exit()
+ if not arg.isnumeric():
+ # We know it can't be coerced to a number, so it must be a string
+ vals = {'f': 0, 'n': 0, 'i': 1, 'y': 1, 'b': 2, 'c': 3}
+ try:
+ return vals[arg]
+ except KeyError:
+ # Note to self, doubling a brace escapes it. This was tucked away in the Python docs...
+ print("Value '{}' not valid. Try one of {{y, n, f, i, b, c}}.".format(arg))
+ sys.exit()
+ else:
+ return arg
+ except TypeError:
+ # It's a number, go ahead and return it
+ return arg
+
+def update_game(args):
+ '''Changes a specific field for a game. Mostly used for correcting
+ mistakes and updating game status as it changes.'''
+ target = game_found(args.gid)
+ # Let's accept anything remotely matching the field names
+ opts = ['system', 'title', 'ownership', 'progress']
+ for i in opts:
+ if i.startswith(args.field):
+ args.field = i
+ if not (args.field in opts):
+ print("Invalid field name indicated! Please choose from {}".format(', '.join(opts)))
+ sys.exit()
+ # Translate y, n, f, i, b, and c
+ if args.field == 'ownership' or args.field == 'progress':
+ args.value = translate_arg(args.value)
+ # We need this workaround because execute() doesn't like variable column names
+ update_stmt = "UPDATE games SET {} = :val WHERE rowid = :id".format(args.field)
+ conn = sqlite3.connect(DB_LOCATION)
+ c = conn.cursor()
+ c.execute(update_stmt, {'id': args.gid, 'val': args.value})
+ conn.commit()
+ if c.rowcount == 1:
+ own_msg = ('not owned', 'owned')
+ prog_msg = ('fresh', 'in-progress', 'beaten', 'complete')
+ update_msg = {
+ 'title': "{ot} on {os} is now named {val}.",
+ 'system': "{ot} on {os} is now on {val}.",
+ 'ownership': "{ot} on {os} is now marked {val}.",
+ 'progress': "{ot} on {os} is now marked {val}."
+ }
+ print(update_msg[args.field].format(ot = target['title'], os = target['system'], val = args.value if args.field == 'title' or args.field == 'system' else own_msg[int(args.value)] if args.field == 'ownership' else prog_msg[int(args.value)]))
+ else:
+ print("Could not update game information. Check the DB's permissions.")
+ conn.close()
+
+def list_games(args):
+ '''Filters games according to preset queries. Internally,
+ they are SQLite VIEWs
+
+ Each filter targets different games:
+
+ all: everything, sorted by system then title
+ backlog: * have not been beaten or completed
+ complete: have been completed
+ done: are beaten or complete
+ fresh: haven't been started yet
+ incomplete: * beaten, but not completed
+ owned: are marked as 'owned'
+ unowned: are marked as 'unowned'
+ wishlist: are both 'unowned' and 'fresh' or 'in-progress'
+
+ * Will only target games that are owned.
+ '''
+ if args.filter == 'all':
+ args.filter = 'allgames'
+ # DBs don't allow table names to be parameterized. This little hack
+ # works around that limitation.
+ conn = sqlite3.connect(DB_LOCATION)
+ conn.row_factory = sqlite3.Row
+ select_stmts = {
+ 'allgames': "SELECT * FROM allgames",
+ 'backlog': "SELECT * FROM backlog",
+ 'complete': "SELECT * FROM complete",
+ 'done': "SELECT * FROM done",
+ 'fresh': "SELECT * FROM fresh",
+ 'incomplete': "SELECT * FROM incomplete",
+ 'owned': "SELECT * FROM owned",
+ 'unowned': "SELECT * FROM unowned",
+ 'wishlist': "SELECT * FROM wishlist"
+ }
+ # We're emulating a do-while loop
+ first_pass = True
+ for row in conn.execute(select_stmts[args.filter]):
+ if args.raw:
+ # Use this for raw output, for use with other tools
+ print('|'.join(map(str,row)))
+ continue
+ else:
+ row_format(row, header=first_pass)
+ first_pass = False
+
+
+def game_found(gid):
+ '''Confirms the given ID is in the database and, if found, returns it.
+ Used in conjunction with delete_game() and update_game().'''
+ conn = sqlite3.connect(DB_LOCATION)
+ # Give us access to .keys()
+ conn.row_factory = sqlite3.Row
+ c = conn.cursor()
+ c.execute("SELECT title,system,ownership,progress FROM games WHERE rowid = :id", {'id': gid})
+ row = c.fetchone()
+ conn.close()
+ return row
+
+def row_format(args, header):
+ # There's another way to do this, involving gathering the entire results and *then* formatting them
+ # That is incredibly wasteful of resources imo, so it may need some testing to see if it's better.
+ # Ideally, we'd only make the table as wide as needed; that can't happen unless we know the longest
+ # title's length...
+ # Get our maximum width so we can toy around with things.
+ if TABLE_WIDTH >= 50:
+ maxwidth = TABLE_WIDTH
+ else:
+ try:
+ maxwidth = os.get_terminal_size().columns
+ except OSError:
+ with open('/dev/tty') as tty:
+ curwidth = int(subprocess.check_output(['stty', 'size']).split()[1])
+ maxwidth = curwidth
+ twidth = maxwidth - 35
+ if header == True:
+ print("{:^4s} | {:<{w}s} | {:<8s} | {:^3s} | {:<7s}".format("ID", "Title", "System", "Own", "Status", w=twidth))
+ print("-" * maxwidth)
+
+ gidstr = "{: >4d}".format(args['rowid'])
+ titlestr = "{: <{w}s}".format(args['title'][:twidth], w=twidth)
+ systemstr = "{: ^8s}".format(args['system'][:8])
+ ownstr = "{: ^3s}".format("*" if args['ownership'] == 1 else " ")
+ statltr = ['F', 'I', 'B', 'C']
+ statstr = "{: <7s}".format((" " * args['progress'] * 2) + statltr[args['progress']])
+ """
+ ID | Title | System | Own | Status
+ -------------------------------------------------
+ 1234 | This is a title | Wii U VC | * | F I B C
+ """
+ print(" | ".join((gidstr, titlestr, systemstr, ownstr, statstr)))
+
+def main():
+ # Establish our important variables
+ set_env()
+
+ # Set up the command parsers
+ parser = argparse.ArgumentParser()
+ subparsers = parser.add_subparsers()
+
+ # 'add' command
+ parser_add = subparsers.add_parser('add', help="Add a game to your database")
+ parser_add.add_argument('title', type=str, help="The title of the game you're adding")
+ parser_add.add_argument('system', type=str, help="The system your game is for")
+ parser_add.add_argument('ownership', type=str, nargs='?', default='-', help="0 or 'n' for no, 1 or 'y' for yes. Defaults to {0}. Accepts '-' for default, in case you want to set progress but not ownership".format(OWNERSHIP))
+ parser_add.add_argument('progress', type=str, nargs='?', default='-', help="Indicates completion level. 0 = [f]resh, never played; 1 = [i]n progress; 2 = [b]eaten; 3 = [c]ompleted. Defaults to {0}".format(PROGRESS))
+ parser_add.set_defaults(func=add_game)
+
+ # 'init' command
+ parser_init = subparsers.add_parser('init', help="Initialize the database so it can be used")
+ parser_init.set_defaults(func=init_db)
+
+ # 'delete' command
+ parser_del = subparsers.add_parser('delete', help="Remove a game from your database")
+ parser_del.add_argument('id', type=int, help="The ID of the game to be deleted")
+ parser_del.set_defaults(func=delete_game)
+
+ # 'list' command
+ parser_list = subparsers.add_parser('list', help="List your games with preset views")
+ list_filters = ['all', 'backlog', 'complete', 'done', 'fresh', 'incomplete', 'owned', 'unowned', 'wishlist']
+ parser_list.add_argument('filter', nargs='?', choices=list_filters, default='all', help='Filter games accerding to preset queries. Valid filters: {}'.format(', '.join(list_filters)))
+ parser_list.add_argument('-r', '--raw', action="store_true", help="Output the list in a machine-readable format, separated by pipe characters.")
+ parser_list.set_defaults(func=list_games)
+
+ # 'update' command
+ parser_up = subparsers.add_parser('update', help="Update a specific game")
+ parser_up.add_argument('gid', type=int, help="The game's ID (found in 'vgstash list' output)")
+ parser_up.add_argument('field', help="The field you wish to update")
+ parser_up.add_argument('value', type=str, help="The new value for the field")
+ parser_up.set_defaults(func=update_game)
+
+ # 'export' command
+ parser_ex = subparsers.add_parser('export', help="Export the database's information to a YAML file.")
+ parser_ex.add_argument('path', nargs='?', default=None, help="The full path of the file you want to write to. Defaults to stdout")
+ parser_ex.add_argument('-i', '--ids', action="store_true", help="Export game IDs along with game information. Useful if preparing a batch update.")
+ parser_ex.set_defaults(func=export_db)
+
+ # 'import' command
+ parser_im = subparsers.add_parser('import', help="Import a YAML file's content into the database.")
+ parser_im.add_argument('path', nargs='?', default=None, help="The full path of the file you want to read from. Defaults to stdin")
+ parser_im.add_argument('-i', '--ids', action="store_true", help="Update via game IDs in the database instead of appending")
+ parser_im.set_defaults(func=import_db)
+
+ # Let'er rip!
+ args = parser.parse_args()
+ args.func(args)
+
+# Our usual incantation
+if __name__ == "__main__":
+ main()