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authorZeLibertineGamer <zlg@zlg.space>2016-05-23 03:32:58 -0700
committerZe Libertine Gamer <zlg@zlg.space>2016-05-23 03:32:58 -0700
commit81c68d80dc42ca1df18aea8106bbc00bb7d073ac (patch)
treecff6922df7ffa0a66bc3177f609991861b6d7d4d
parentCorrect uncaught BrokenPipeError (diff)
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Fix example command
Odd wordwrap diff too, but whatever
-rw-r--r--README.mdown13
1 files changed, 7 insertions, 6 deletions
diff --git a/README.mdown b/README.mdown
index 7d617c6..b733efc 100644
--- a/README.mdown
+++ b/README.mdown
@@ -88,7 +88,7 @@ more, see the Environment Variables section.
Next, add a game or two:
~~~
-vgstash add "Super Mario Bros" NES yes i
+vgstash add "Super Mario Bros" NES y i
~~~
In the above example, we're adding *Super Mario Bros* for the NES system. We own
@@ -100,11 +100,12 @@ Let's add another:
vgstash add "Borderlands 2" PC
~~~
-This command has just the basics: game name, and game platform. For the sake of
-simplicity, the ownership and progress flags have default values: ownership
-defaults to "yes" and progress defaults to "in progress". In both cases, they
-are the most typical state for a video game to be added to ones collection. This
-can be influenced; see the Environment Variables section for more info.
+This command has just the basics: game name, and game platform. For the sake
+of simplicity, the ownership and progress flags have default values: ownership
+defaults to "y" for "yes" and progress defaults to "i" for "in-progress". In
+both cases, they are the most typical state for a video game to be added to ones
+collection. This can be influenced; see the Environment Variables section for
+more info.
## Listing