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authorzlg <zlg@zlg.space>2021-10-24 19:16:32 -0700
committerzlg <zlg@zlg.space>2021-10-24 19:16:32 -0700
commite4fad5b38b3c520bcdb5bd21fcba7e3032d6d983 (patch)
treed17f492e8cdcaab7b2e13a575c0b34511b953ada
parentsetup.py: bump to 0.3beta7 for PyPI (diff)
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README.md: Flesh out and reorganize
-rw-r--r--README.md362
-rw-r--r--TODO.txt28
2 files changed, 315 insertions, 75 deletions
diff --git a/README.md b/README.md
index 7079ecc..1f192c2 100644
--- a/README.md
+++ b/README.md
@@ -1,54 +1,45 @@
-# vgstash - a place to stash your game collection
+# VGStash - meaningful game collection tracker
-If you love video games, you've probably amassed a collection of them, across
-many different systems and platforms, both physical and digital. At some point,
-a player may want to know a few key pieces of information that may steer their
-gaming. These questions are great for quelling boredom and keeping a gaming
-backlog manageable:
+VGStash is a video game collection tracker that gives the user a number of
+fields to track their games with, including ownership, progress, and notes. It
+also comes with a set of filters that give users the ability to make meaningful
+inquiries to their collection.
-* Which games do I own?
-* Which games have I beaten or completed?
-* Which games do I need to beat?
-* What was the note I left for X game?
-* Which games do I have more than one copy of?
-
-vgstash seeks to answer these type of questions in a simple and extensible way.
+For the nerds, VGStash is written in [Python 3](https://python.org) and is
+mostly powered by [SQLite](https://sqlite.org) via internal VIEWs. It's
+available under the [AGPL-3.0-only][spdx-agpl3] license.
# Installation
-vgstash is available via `pip`:
+There is a [VGStash PyPI page](https://pypi.org/project/vgstash), and it is
+available via `pip`:
~~~
pip install [--user] vgstash
~~~
-Once everything's installed, just run `vgstash init` from a shell to get
-started.
+If you are a developer, the source can be cloned via Git:
+
+~~~
+git clone https://git.zlg.space/vgstash
+# or, if the above isn't online...
+git clone https://notabug.org/zlg/vgstash
+~~~
# Concept
-The core concept of vgstash is the game itself. Every game in a player's
+The core data structure of VGStash is the Game. Every Game in a player's
collection has a few important attributes, all of which are obvious to the
player:
* Title
* System
-* Ownership
- * unowned
- * physical
- * digital
- * both
-* Progress
- * unbeatable
- * new
- * playing
- * beaten
- * complete
-* Notes
+* Ownership – in what form do you possess it?
+* Progress – how far are you in it?
Think of any game that you have a history with. Let's say it was a game you
bought as part of a Humble Bundle, but haven't started playing yet. Internally,
-vgstash tracks it somewhat like this:
+VGStash tracks it somewhat like this:
```
.--------------------------------------------------------.
@@ -58,26 +49,274 @@ vgstash tracks it somewhat like this:
'--------------------------------------------------------'
```
-This is the bare minimum information you need to meaningfully track a video
-game in your collection.
+This is the bare minimum information you need to meaningfully track a video game
+in your collection. With it, you can begin to ask and answer questions you may
+have about your collection.
+
+# Python Usage
+
+Importing the `vgstash` module is enough to get started!
+
+Here's a basic script that imports VGStash, initializes a database, records a
+single game, and lists its contents:
+
+```python
+#!/usr/bin/env python3
+# a minimalist vgstash client
+import vgstash
+
+# Create a DB in RAM, just for fun.
+mydb = vgstash.DB(path=":memory:")
+
+# Make sure our database schema is in place.
+mydb.create_schema()
+
+# Define and add our game. Note that you can reference the internal numbers via
+# pre-defined dictionaries. Use the integers directly at your own risk!
+mygame = vgstash.Game("Golden Sun", "GBA", vgstash.OWNERSHIP["physical"], vgstash.PROGRESS["beaten"])
+mydb.add_game(mygame)
+
+# list out the games we have! vgstash.list_games returns an iterable, so for
+# best results you'll want to output in a loop of some sort.
+for game in mydb.list_games():
+ print(game['title'], "for", game['system'])
+```
+
+If the output from the above is `Golden Sun for GBA`, everything works and
+you're ready to start hacking a game collection into your code!
# Command Line Usage
-vgstash comes with a command line client of the same name, which gives you
-high level commands to manipulate the database with. It's the reference
-implementation for a vgstash client.
+VGStash comes with a command line client of the same name, which gives you
+high level commands to manipulate the database with.
-If you wanted to add the above game to your collection, you'd do it like this:
+If you wanted to add the example game from earlier to your collection, you'd do
+it like this:
```bash
-$ vgstash add 'FTL: Faster Than Light' Steam d n
-Added FTL: Faster Than Light for Steam. You digitally own it and you have not started it.
+$ vgstash add 'FTL: Faster Than Light' Steam d n "Bought-From: Humble Bundle\n\nThis game is cool."
+Added FTL: Faster Than Light for Steam. You digitally own it and you have not
+started it. It also has notes.
+```
+
+Pretty easy, huh? Each title and system added to VGStash is free-form and can be
+tuned to match the user's preferences. This allows one to specify between
+different platforms within another platform, such as Steam or Origin instead of
+just PC. Some may want to differentiate Virtual Console games from regular games
+on those systems. In either case, both are text fields.
+
+In the above command, the `digital` ownership was abbreviated to just `d`, and
+the `new` progress was shortened to `n`. This is allowed when specifying values
+for these fields! It cuts down on typos and excessive repetition. Consideration
+is made for any new values in these fields, so each option should start with a
+different letter and abbreviations should be forward-compatible.
+
+It looks like we added notes to that game, too...?
+
+```
+$ vgstash notes 'FTL: Faster Than Light' Steam
+Notes for FTL: Faster Than Light on Steam:
+
+Bought-From: Humble Bundle
+
+This game is cool.
+```
+
+*Nice!*
+
+## Commands
+
+VGStash has a fairly small set of commands. For each command's description,
+arguments in brackets are optional
+
+### add
+
+```
+add TITLE SYSTEM [OWNERSHIP] [PROGRESS] [NOTES]
+```
+
+Adds a game to the database.
+
+`OWNERSHIP` may be one of: physical, digital, both, member
+
+`PROGRESS` may be one of: unbeatable, new, playing, beaten, complete
+
+`NOTES` should be a fully-quoted string, with newlines escaped
+
+---
+
+Adding a game is trickier than it seems; the OWNERSHIP and PROGRESS fields are
+important to get right if you want the game tracked correctly. Here are some
+game archetypes:
+
+* *Normal releases* can be physical, digital, or both, and any progress
+* *Collections* can be physical, digital, or both, but must be unbeatable
+* *Members of a collection* should be stored under the original release system,
+ with an ownership of 'member', and tracked progress where applicable
+
+In short, don't count a collection as part of your progress! Add the individual
+games in that collection, then mark the collection game as unbeatable.
+
+Internally, members do not get listed for ownership filters, because *the
+collection* is the item the user owns. Here's an example straight from ZLG's
+VGStash:
+
+```
+Title | System | Own | Progress
+-----------------------------------------------------------------
+Mega Man ZX | DS | M | C
+Mega Man ZX Advent | DS | M | C
+Mega Man Zero | GBA | M | C
+Mega Man Zero 2 | GBA | M | C
+Mega Man Zero 3 | GBA | M | C
+Mega Man Zero 4 | GBA | M | C
+Mega Man Zero/ZX Legacy Collection | Switch | P |
+```
+
+As seen above, the collection game is marked `physical`, but all of its members
+are marked `member`, *and* are listed under the release that's made available on
+the collection. This is the correct representation of a collection and its
+members.
+
+### delete
+
+```
+delete TITLE SYSTEM
+```
+
+Removes a game from the database.
+
+### export
+
+```
+export [-f FORMAT] [PATH]
```
-Pretty easy, huh? Each game and system added to vgstash is free-form and can be
-tuned to match the user's preferences.
+Exports the entire VGStash database to PATH in FORMAT format. FORMAT may be
+either YAML or JSON. If FORMAT is omitted, it defaults to YAML. If PATH is
+omitted, it will write to standard output (`stdout`).
-## Quoting Game Titles
+### import
+
+```
+import [-f FORMAT] [-u] [PATH]
+```
+
+Imports games from PATH in FORMAT format, optionally updating games that already
+exist in the database. If PATH is omitted, it will read from standard input
+(`stdin`).
+
+### list
+
+```
+list [FILTER] [-w WIDTH] [-r]
+```
+
+List games in the database, optionally using a FILTER or restricting the output
+to WIDTH characters. Optionally set raw mode, outputting each row as
+pipe-delimited lines instead of a table.
+
+---
+
+Most of VGStash's power is in the `list` command. It comes with a set of default
+filters that allow you to reason about your game collection. For example, this
+command will show you every game marked "playing" that you also own in some way:
+
+```bash
+$ vgstash list -w 40 playlog
+Title | System | Own | Progress
+----------------------------------------
+Crashmo | 3DS | D | P
+Ever Oasis | 3DS | P | P
+Fire Emblem | 3DS | P | P
+Monster Hun | 3DS | D | P
+Box Pusher | DSi | D | P
+Glow Artisa | DSi | D | P
+Dark Souls | PS3 | P | P
+```
+
+The `list` command is where you can best ask probing questions about your
+collection, which can help you manage inventory, track how long a game has been
+in your collection unbeaten, how many versions of a game you own, how many games
+you've beaten, and so on. Here's how!
+
+#### How many games have I beaten?
+
+This one's easy! First, ask yourself if you want to target *just* the beaten
+ones, or any that've been beaten *or* completed! Let's assume you want both
+beaten and completed:
+
+```
+$ vgstash list done
+```
+
+"Done" is a filter name that targets *all* games in your collection that are
+marked 'beaten' or 'completed'.
+
+Counting this list needs a little massaging. VGStash outputs a 2-line header for
+its tables, so we need the raw (`-r`) flag and pass it to a line counter:
+
+```
+$ vgstash list -r done | wc -l
+```
+
+Awesome! Mine says `378`. How many have you beaten?
+
+#### Which games do I own?
+
+VGStash has a few filters for this:
+
+* **`physical`** tracks games whose ownership is marked physical
+* **`digital`** tracks games whose ownership is marked digital
+* **`owned`** tracks games marked physical, digital, *or* both
+
+So, let's say you're adding your digital games to your collection and you want
+to double check everything's good. Easy!
+
+```
+$ vgstash list digital
+```
+
+There are also extra ownership filters:
+
+* **`members`** tracks games marked as being a member of a collection
+* **`unowned`** tracks games you've added that you don't own (usually because
+ you've beaten or completed them)
+
+#### Which games need to be beaten or completed?
+
+VGStash has filters for this, too:
+
+* **`playlog`** tracks games whose progress is marked playing, that you own
+* **`backlog`** tracks games whose progress is playing *or* new, that you own
+* **`incomplete`** tracks games whose progress is beaten, but *not* completed
+* **`complete`** tracks games whose progress is marked completed
+
+Check `vgstash list --help` for more.
+
+### notes
+
+```
+notes [-e] TITLE SYSTEM
+```
+
+Read (or edit, with the `-e` flag) notes for TITLE on SYSTEM.
+
+### update
+
+```
+update TITLE SYSTEM FIELD VALUE
+```
+
+Update the FIELD with VALUE for TITLE on SYSTEM.
+
+If you beat a game, for example:
+
+```
+$ vgstash update 'Super Mario Bros.' NES progress b
+```
+
+# Quoting Game Titles
A note on characters: some shells treat certain characters differently. The most
common ones you'll run into are punctuation, like single quotes ('), double
@@ -85,7 +324,7 @@ quotes (") and exclamation points (!). You'll need to search your shell's manual
for "character escaping" to get the details.
Let's take a few game titles that might be problematic for a shell, and add them
-to vgstash. These examples assume you're using bash (the Bourne Again SHell) or
+to VGStash. These examples assume you're using bash (the Bourne Again SHell) or
something comparable.
First: a title with single quotes and exclamation points:
@@ -138,7 +377,7 @@ you'll miss out on nice stuff like `sudo !!`. In bash, it's disabled with `set
done.
These tips may not work in all shells, so try using `echo` to print the title
-you want before trying to add it in vgstash! If you accidentally add a game this
+you want before trying to add it in VGStash! If you accidentally add a game this
way, copy the title that's output in the success message and paste it into your
delete command:
@@ -150,40 +389,9 @@ $ vgstash delete "my gamels" PC
Removed my gamels for PC from your collection.
```
-That's it! This is something that the shell does before vgstash begins
+That's it! This is something that the shell does before VGStash begins
processing its arguments, so please don't report any bugs dealing with quoting.
-# Commands
-
-vgstash has a fairly small set of commands:
-
-* add
-* delete
-* export
-* import
-* list
-* notes
-* update
-
-The power is in the `list` command. vgstash comes with a set of default filters
-that allow you to reason about your game collection. For example, this command
-will show you every game marked "playing" that you also own in some way:
-
-```bash
-$ vgstash list -w 40 playlog
-Title | System | Own | Progress
-----------------------------------------
-Crashmo | 3DS | D | P
-Ever Oasis | 3DS | P | P
-Fire Emblem | 3DS | P | P
-Monster Hun | 3DS | D | P
-Box Pusher | DSi | D | P
-Glow Artisa | DSi | D | P
-Dark Souls | PS3 | P | P
-```
-
-Consult `vgstash --help` for further usage information.
-
# Roadmap
These are planned for the full 0.3 release:
@@ -204,4 +412,8 @@ Goals planned for the 1.0 release:
* Kivy-based interface (to release on Android via F-Droid)
+# Contributing
+
If this interests you, please [e-mail me](mailto:zlg+vgstash@zlg.space).
+
+[spdx-agpl3]: https://spdx.org/licenses/AGPL-3.0-only.html
diff --git a/TODO.txt b/TODO.txt
index 185dd89..6f54d7f 100644
--- a/TODO.txt
+++ b/TODO.txt
@@ -4,3 +4,31 @@
* Write GUI
* Write docs
* How? Sphinx? Needs research
+
+---
+
+Consider adding a 'dates' table that matches games to dates for purchase,
+beating, and completing. Currently implemented via RFC2822-style headers within
+the 'notes' field. More research is needed to determine if the notes field or a
+table is a better way to achieve this. If an addition to the database format is
+deemed necessary, a restructuring may be in order.
+
+---
+
+One of the things curious about managing a game collection that doubles as a
+backlog is, you get games on systems that were originally on other systems. How
+do you classify those games? The original game is the actual content you're
+playing, but you bought it for the newer system! If you track ownership
+correctly, you'll put it under the new system. If you care about tracking the
+original release, you're a little stuck.
+
+A perfect example is Virtual Console games on the Wii, WiiU, and 3DS. These
+games should have their ownership tracked under Wii, WiiU, or 3DS, but the
+original releases are on NES, SNES, etc. Ideally, it should be tracked as a
+duplicate of the respective game on NES and SNES if you've owned or beaten them.
+That hints toward needing games to have pointers of some sort, to add some
+meaning to what's *truly* owned, and what's *been played through*.
+
+This points to the idea of release types. More experimentation is needed.
+
+---