diff options
author | ZeLibertineGamer <zlg@zlg.space> | 2016-05-20 09:01:53 -0700 |
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committer | ZeLibertineGamer <zlg@zlg.space> | 2016-05-20 09:01:53 -0700 |
commit | e95e341c45e26fe6606e5b586dda71c2dc721e09 (patch) | |
tree | 15ffb32f5bcf4a8de1e0821f05ed8e5542ac19be | |
download | vgstash-e95e341c45e26fe6606e5b586dda71c2dc721e09.tar.gz vgstash-e95e341c45e26fe6606e5b586dda71c2dc721e09.tar.bz2 vgstash-e95e341c45e26fe6606e5b586dda71c2dc721e09.tar.xz vgstash-e95e341c45e26fe6606e5b586dda71c2dc721e09.zip |
Initial commit
I was dumb and didn't start committing as soon as I started. vgstash is
considered ready for 0.1 and beta usage. There's a somewhat long road
ahead, but I look forward to making this tool finally come to fruition.
Diffstat (limited to '')
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | AUTHORS | 2 | ||||
-rw-r--r-- | COPYING | 674 | ||||
-rw-r--r-- | README.mdown | 257 | ||||
-rwxr-xr-x | scripts/system-search.sh | 37 | ||||
-rwxr-xr-x | vgstash | 405 |
6 files changed, 1376 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0fd1bcf --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +/*.sw? @@ -0,0 +1,2 @@ +zlg, gopher://zelibertinegamer.me + Original author, maintainer @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. 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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + <one line to give the program's name and a brief idea of what it does.> + Copyright (C) <year> <name of author> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + <program> Copyright (C) <year> <name of author> + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +<http://www.gnu.org/licenses/>. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +<http://www.gnu.org/philosophy/why-not-lgpl.html>. diff --git a/README.mdown b/README.mdown new file mode 100644 index 0000000..7d617c6 --- /dev/null +++ b/README.mdown @@ -0,0 +1,257 @@ +vgstash is a tool used to keep track of a video game collection. In addition to +basic inventory maintenance, vgstash supports the ability to clarify whether or +not the user owns a game, and their progress through said game. This makes it +easy to manage a backlog and serve as a "memory" for which games someone has +finished. + +# Concept + +Essentially, vgstash just gets out of your way and lets you manage things. +Nothing fancy like box art or finding games in a massive dropdown box. There are +easy flags to track common searches, like "All games that are owned and haven't +been beaten", making vgstash convenient. + +Since vgstash itself is just a front-end to an SQLite dataabase, other +interfaces to this basic database format can be built to extend the basic +concept. SQLite is supported across tons of languages and platforms, so it's +rather trivial to build another frontend to it. If that's not enough, vgstash +also supports exporting collections as YAML or pipe-delimited lines, and +importing from YAML. This makes batch-editing by a human easy with YAML, and the +raw format is great for pushing vgstash's output through pipes, as any good +\*nix tool should. + +## Data Format + +The key to managing things is keeping it simple, but flexible enough to give you +meaningful insight to the data itself. vgstash gets straight to business +with its data format: + +* Name (string) +* System (string) +* Ownership (boolean) +* Completion Level (integer) + * 0 (Fresh) + * 1 (In Progress) + * 2 (Beaten) + * 3 (Completed) + +There isn't a hard limit on the length of the Name or System strings. SQLite +itself, however, has internal limits. Those limits may differ between platforms, +so there's no guarantee that vgstash databases will work across them. + +# Usage + +Using vgstash is fairly easy, for a command-line program. It accepts +a handful of commands, which will be explained below: + +* init +* add +* update +* delete +* list +* import +* export + +## Tips + +For the sake of accessibility and ease of use, there are some synonyms: + +When specifying ownership, `0` (zero) and `n` mean the same thing. The same is +true of `1` (one) and `y`. + +When specifying progress, the numbers and letters can both be used: + +`0` is also `f` or "fresh". +`1` is also `i` (lowercase I) or "in-progress". +`2` is also `b` (lowercase B) or "beaten". +`3` is also `c` (lowercase C) or "completed". + +Since vgstash relies on the shell and SQLite to function, unquoted strings +are likely to not be handled well. If your data ever looks funky, try correcting +it with a quoted string. Bugs or issues that are reported without quoted strings +will be discarded as WONTFIX, as that's basic, sane practice in every shell +under the sun. + +## Getting Started + +Initialize the database, where your information will be stored: + +~~~ +vgstash init +~~~ + +The location of the database may be set using an environment variable. To learn +more, see the Environment Variables section. + +## Adding + +Next, add a game or two: + +~~~ +vgstash add "Super Mario Bros" NES yes i +~~~ + +In the above example, we're adding *Super Mario Bros* for the NES system. We own +it, and haven't beaten it yet. + +Let's add another: + +~~~ +vgstash add "Borderlands 2" PC +~~~ + +This command has just the basics: game name, and game platform. For the sake of +simplicity, the ownership and progress flags have default values: ownership +defaults to "yes" and progress defaults to "in progress". In both cases, they +are the most typical state for a video game to be added to ones collection. This +can be influenced; see the Environment Variables section for more info. + +## Listing + +vgstash has plenty of methods to interface with your game collection. The +simplest listing would be "list every game in the database": + +~~~ +# The 'all' is optional +vgstash list all +~~~ + +This will output a human-readable list of games you have in the database, with +proper flags and unique IDs, which will come in handy later. For ease of use, +`list all` will sort by system, then by title. Here's an example: + +~~~ +ID | Title | System | Own | Progress +---+---------------------+--------+-----+---------- +3 | Metroid | NES | * | I +1 | Super Mario Bros | NES | | C +2 | The Legend of Zelda | NES | * | B +4 | Borderlands | PC | * | F +~~~ + +From the above output, we can gather that we don't own *Super Mario Bros* +anymore. It's been completed, however, so that's good news. We own *Zelda*, and +it's been beaten, but not completed. We also own *Metroid*, but it's still +in-progress. Lastly, we own Borderlands for the PC, but haven't started playing +it yet. + +The output format is designed to be easy to read, and omits information to serve +as a visual guide whenever possible. From a single glance, you should be able to +spot which games you own and which haven't been started yet. + +### List Filtering + +Seeing all of your games is great when you're just getting started, but what +about after you've added your massive 500 game collection? Nobody wants to sort +through screenfulls of text. That's where filtering comes in. The `list` command +accepts the following filters: + +* **completed** + List games that have been completed. + +* **done** +List games that have been beaten *or* completed. + +* **owned** +List games that you own. + +* **unowned** +List games that you don't own. + +* **wishlist** +List games that you don't own AND are fresh. + +* **incomplete** +List games that have been beaten, but not completed, that you also own. + +* **backlog** +List games that have not been beaten or completed, that you also own. + +## Update + +The `update` command requires the game's ID, the field you're changing, and the +value you're changing it to. + +The fields you can change are + +* title +* system +* ownership +* progress + +As explained in **Data Format**, ownership and progress can use single letters +to substitute for the internal numeric representations. + +To get a game's ID, try using something like `vgstash list | grep "foo"` to find +what you're looking for. + +## Deleting + +For one reason or another, you may need to remove items from your game database. +The `delete` command, coupled with the game's ID, will take care of that for +you. If you want to remove *every* game from your collection, delete the +`.vgstash.db` file from your $HOME directory (or whatever `VGSTASH_DB_LOCATION` +is set to) and start over with `vgstash init`. + +# Environment Variables + +Customization is pretty important if you're going to manage hundreds of games. +There are only a few, but they may come in handy for you! + +* `VGSTASH_DB_LOCATION` + Defaults to `$HOME`. A file named `.vgstash.db` will be found there. + +* `VGSTASH_DEFAULT_OWNERSHIP` + Can be 0 or 1. Default is 1 (yes). + +* `VGSTASH_DEFAULT_PROGRESS` + Can be 0 through 3. Default is 1 (in-progress). + +* `VGSTASH_TABLE_WIDTH` + The width of the table output by the `list` command. For readability +reasons, vgstash will only allow values that are 50 or above. If this variable +is set to zero (0) however, it will expand to fit the entire width of your +terminal/tty. It defaults to 80 characters. + +# Contributing + +vgstash was first written in Python 3.4. There are no plans to produce a Python +2.x version. Patches and pull requests are welcome! However, please do not +contribute to this project unless you are fine with your contributions also +being licensed under the GPL 3.0. This is to simplify licensing issues and keep +things neat. + +Before submitting a Pull Request, please ensure that your commit(s) contain +an addition of your name to the `AUTHORS` file. Others may not use GitHub (or +even git) to get or use vgstash, and every contributor deserves recognition. An +example of what one would add to the `AUTHORS` file is: + +~~~ +John Q. Public, GitHub: @hellomynameisjohn <jqp@genericville.com> + Corrected typos in manpage +~~~ + +Note that the indent is four spaces. + +# Roadmap + +vgstash is considered beta-quality at this time. Please report any issues, bugs, +or even suggestions on how to improve vgstash. + +One feature that will not be built (at least by zlg) is search functionality. +Since vgstash cooperates with piping, it's trivial to pass its output through +other programs and get the fine-grained information a more advanced user may +need. + +Here are the current goals: + +* manpage +* bash-completion file +* refined argument handling for shorthand commands + +# Copyright + +vgstash is Copyright © 2016 Ze Libertine Gamer. It is licensed under the GNU +General Public License, version 3.0. A copy of this license may be found in the +`COPYING` file within this project. It may also be found on the World Wide Web +at http://gnu.org/licenses/gpl-3.0.html. diff --git a/scripts/system-search.sh b/scripts/system-search.sh new file mode 100755 index 0000000..329ead9 --- /dev/null +++ b/scripts/system-search.sh @@ -0,0 +1,37 @@ +#!/bin/bash + +# system-search.sh: List all games from a specific system + +# Accepts either one argument (the system name), or the filter to send +# to vgstash and then the system name. + +show_help() { + cat <<-FOOBAR + system-search.sh [filter] SYSTEM + + filter: The filter to pass to vgstash. "all" by default + SYSTEM: The value in the System column to search for. Accepts + awk-style regex. + + For example, to check which games for the NES that are in progress, + you would do: + + system-search.sh incomplete NES +FOOBAR +} + +case $# in + 1) + filter="all" + system="$1" + ;; + 2) + filter="$1" + system="$2" + ;; + *) + show_help + ;; +esac + +vgstash list "${filter}" | awk -F '|' "\$3 ~ \"${system}\"" @@ -0,0 +1,405 @@ +#!/usr/bin/env python3 + +# TODO: Consider putting all help messages into a dict for easier management +# TODO: Decide on docstring delimiter and stick to it + +import sys +import os +import sqlite3 +import argparse +import yaml +import subprocess # to handle the piping use case + +DB_LOCATION = '' +OWNERSHIP = 1 +PROGRESS = 1 +TABLE_WIDTH = 80 + +def set_env(): + '''Ensures environment variables are respected. Sets defaults if + they're not present. If the defaults are not usable, it throws an + AssertionError and alerts the user.''' + # This makes outside-scope referencing and assignment possible + global DB_LOCATION, OWNERSHIP, PROGRESS, TABLE_WIDTH + + # Precedence = $VGSTASH_DB_LOCATION, $HOME, or current directory + DB_LOCATION = os.getenv('VGSTASH_DB_LOCATION', os.getenv('HOME', os.getcwd())) + + try: + assert(os.path.isdir(DB_LOCATION)) + except AssertionError: + print("VGSTASH_DB_LOCATION is not a valid directory. Unset it to fall back to $HOME, or correct the environment variable.") + sys.exit() + + DB_LOCATION = os.path.join(DB_LOCATION, ".vgstash.db") + + OWNERSHIP = int(os.getenv('VGSTASH_DEFAULT_OWNERSHIP', OWNERSHIP)) + try: + assert(OWNERSHIP == 0 or OWNERSHIP == 1) + except AssertionError: + print("VGSTASH_DEFAULT_OWNERSHIP is not zero or one. Ensure your variable is set correctly.") + sys.exit() + + PROGRESS = int(os.getenv('VGSTASH_DEFAULT_PROGRESS', PROGRESS)) + try: + assert(PROGRESS >= 0 and PROGRESS <= 3) + except AssertionError: + print("VGSTASH_DEFAULT_PROGRESS is not between zero and three. Ensure your variable is set correctly.") + sys.exit() + + TABLE_WIDTH = int(os.getenv('VGSTASH_TABLE_WIDTH', TABLE_WIDTH)) + try: + assert(TABLE_WIDTH >= 50 or TABLE_WIDTH == 0) + except AssertionError: + print("VGSTASH_TABLE_WIDTH must be a number that's zero, or a number that's 50 or greater, to facilitate readability. A value of zero will use your terminal's width.") + sys.exit() + +def init_db(args): + '''Creates the database schema and the relevant views, preparing it + for use with vgstash. Will not overwrite an extant database.''' + + # Confirm we can create the file + try: + assert(os.path.isfile(DB_LOCATION) == False) + conn = sqlite3.connect(DB_LOCATION) + print("DB successfully connected!") + except sqlite3.OperationalError: + print("The database could not be created and/or connected to.") + sys.exit() + except AssertionError: + print("The database already exists! Delete '%s' and init the database again." % loc) + sys.exit() + + # Now let's run a bunch of queries! Fun... + try: + conn.execute("CREATE TABLE games (\ + title TEXT NOT NULL,\ + system TEXT NOT NULL,\ + ownership INTEGER NOT NULL DEFAULT 1,\ + progress INTEGER NOT NULL DEFAULT 1\ + );") + print("Table created.") + # TODO: Consider executescript() + conn.execute("CREATE VIEW allgames AS SELECT rowid,* FROM games ORDER BY system,title ASC;") + conn.execute("CREATE VIEW complete AS SELECT rowid,* FROM games WHERE progress = 3 ORDER BY system,title ASC;") + conn.execute("CREATE VIEW backlog AS SELECT rowid,* FROM games WHERE ownership = 1 AND progress < 2 ORDER BY system,title ASC;") + conn.execute("CREATE VIEW done AS SELECT rowid,* FROM games WHERE progress >= 2 ORDER BY system,title ASC;") + conn.execute("CREATE VIEW fresh AS SELECT rowid,* FROM games WHERE progress = 0 ORDER BY system,title ASC;") + conn.execute("CREATE VIEW incomplete AS SELECT rowid,* FROM games WHERE ownership = 1 AND progress = 2 ORDER BY system,title ASC;") + conn.execute("CREATE VIEW owned AS SELECT rowid,* FROM games WHERE ownership = 1 ORDER BY system,title ASC;") + conn.execute("CREATE VIEW unowned AS SELECT rowid,* FROM games WHERE ownership = 0 ORDER BY system,title ASC;") + conn.execute("CREATE VIEW wishlist AS SELECT rowid,* FROM games WHERE ownership = 0 AND progress < 2 ORDER BY system,title ASC;") + print("Views created.") + conn.commit() + except sqlite3.OperationalError as e: + print("Query error:", e) + finally: + conn.close() + +def export_db(args): + '''Exports a YAML representation of the database to a given file.''' + try: + if args.path == None: + fp = sys.stdout + else: + fp = open(args.path, 'w') + except PermissionError: + print("The path is not writable by the current user. Please double-check permissions.") + sys.exit() + else: + conn = sqlite3.connect(DB_LOCATION) + conn.row_factory = sqlite3.Row + c = conn.cursor() + fp.write("# vgstash DB file version 0.1\n") + db_tree = [] + # The .format() call supports the optional -i flag + for row in c.execute("SELECT {}title,system,ownership,progress FROM games".format("rowid," if args.ids else '')): + game = {} + for field in row.keys(): + game.update({field: row[field]}) + db_tree.append(game) + yaml.dump(db_tree, fp, default_flow_style=False, indent=4, allow_unicode=True) + fp.close() + if fp is not sys.stdout: + print("Database exported to {}.".format(args.path)) + +def import_db(args): + '''Read yaml lines from a file (or stdin) to add to the database.''' + try: + if args.path == None: + fp = sys.stdin + else: + fp = open(args.path, 'r') + except PermissionError: + print("The path is not readable by the current user. Please check permissions.") + sys.exit() + # Time for business! :D + records = 0 + data = yaml.safe_load(fp) + conn = sqlite3.connect(DB_LOCATION) + conn.row_factory = sqlite3.Row + c = conn.cursor() + # List comprehensions are why I like Python. + # inline conditionals are badass, too + c.executemany("INSERT {}INTO games ({}title,system,ownership,progress) VALUES ({}:title, :system, :ownership, :progress)".format("OR REPLACE " if args.ids else "", "rowid," if args.ids else "", ":rowid," if args.ids else ""), (game for game in data)) + conn.commit() + conn.close() + print("Imported {} games.".format(c.rowcount)) + + +def add_game(args): + '''Adds a game to the database. Requires at least a title and + system. + + Ownership can be 0 (not owned) or 1 (owned). The default is 1. + + Completion can be 0 to 3: + 0 (fresh, never played) + 1 (in-progress) (default) + 2 (beaten) + 3 (completed 100%) + ''' + if args.ownership == '-': + args.ownership = OWNERSHIP + if args.progress == '-': + args.progress = PROGRESS + # Translate our args so they can be added and reflected correctly + args.ownership = translate_arg(args.ownership) + args.progress = translate_arg(args.progress) + + conn = sqlite3.connect(DB_LOCATION) + game = (args.title, args.system, args.ownership, args.progress) + conn.execute("INSERT INTO games VALUES(:title, :system, :ownership, :progress)", game) + conn.commit() + conn.close() + qual = "don't own" if args.ownership == 0 else 'own' + comp = ("fresh", "in-progress", "beaten", "completed") + # I shouldn't have to coerce that last argument but I don't know a better + # solution. + print("Added {0} for {1}. You {2} it and it's {3}.".format(args.title, args.system, qual, comp[int(args.progress)])) + +def delete_game(args): + '''Removes a game from the database.''' + target = game_found(args.id) + if target != None: + try: + conn = sqlite3.connect(DB_LOCATION) + c = conn.cursor() + conn.execute("DELETE FROM games WHERE rowid = :id", {'id': args.id}) + conn.commit() + print("Removed {0} for {1} from your database.".format(target[0], target[1])) + except sqlite3.OperationalError: + print("Could not remove game from the database. Check the file and ensure you have write access.") + finally: + conn.close() + else: + print("That game ID does not exist in the database.") + +def translate_arg(arg): + '''Translate approximate argument names to their internal values for + inserting into the database.''' + # Verify we're working with a string. + try: + if len(arg) != 1: + print("Argument must be a single character.") + sys.exit() + if not arg.isnumeric(): + # We know it can't be coerced to a number, so it must be a string + vals = {'f': 0, 'n': 0, 'i': 1, 'y': 1, 'b': 2, 'c': 3} + try: + return vals[arg] + except KeyError: + # Note to self, doubling a brace escapes it. This was tucked away in the Python docs... + print("Value '{}' not valid. Try one of {{y, n, f, i, b, c}}.".format(arg)) + sys.exit() + else: + return arg + except TypeError: + # It's a number, go ahead and return it + return arg + +def update_game(args): + '''Changes a specific field for a game. Mostly used for correcting + mistakes and updating game status as it changes.''' + target = game_found(args.gid) + # Let's accept anything remotely matching the field names + opts = ['system', 'title', 'ownership', 'progress'] + for i in opts: + if i.startswith(args.field): + args.field = i + if not (args.field in opts): + print("Invalid field name indicated! Please choose from {}".format(', '.join(opts))) + sys.exit() + # Translate y, n, f, i, b, and c + if args.field == 'ownership' or args.field == 'progress': + args.value = translate_arg(args.value) + # We need this workaround because execute() doesn't like variable column names + update_stmt = "UPDATE games SET {} = :val WHERE rowid = :id".format(args.field) + conn = sqlite3.connect(DB_LOCATION) + c = conn.cursor() + c.execute(update_stmt, {'id': args.gid, 'val': args.value}) + conn.commit() + if c.rowcount == 1: + own_msg = ('not owned', 'owned') + prog_msg = ('fresh', 'in-progress', 'beaten', 'complete') + update_msg = { + 'title': "{ot} on {os} is now named {val}.", + 'system': "{ot} on {os} is now on {val}.", + 'ownership': "{ot} on {os} is now marked {val}.", + 'progress': "{ot} on {os} is now marked {val}." + } + print(update_msg[args.field].format(ot = target['title'], os = target['system'], val = args.value if args.field == 'title' or args.field == 'system' else own_msg[int(args.value)] if args.field == 'ownership' else prog_msg[int(args.value)])) + else: + print("Could not update game information. Check the DB's permissions.") + conn.close() + +def list_games(args): + '''Filters games according to preset queries. Internally, + they are SQLite VIEWs + + Each filter targets different games: + + all: everything, sorted by system then title + backlog: * have not been beaten or completed + complete: have been completed + done: are beaten or complete + fresh: haven't been started yet + incomplete: * beaten, but not completed + owned: are marked as 'owned' + unowned: are marked as 'unowned' + wishlist: are both 'unowned' and 'fresh' or 'in-progress' + + * Will only target games that are owned. + ''' + if args.filter == 'all': + args.filter = 'allgames' + # DBs don't allow table names to be parameterized. This little hack + # works around that limitation. + conn = sqlite3.connect(DB_LOCATION) + conn.row_factory = sqlite3.Row + select_stmts = { + 'allgames': "SELECT * FROM allgames", + 'backlog': "SELECT * FROM backlog", + 'complete': "SELECT * FROM complete", + 'done': "SELECT * FROM done", + 'fresh': "SELECT * FROM fresh", + 'incomplete': "SELECT * FROM incomplete", + 'owned': "SELECT * FROM owned", + 'unowned': "SELECT * FROM unowned", + 'wishlist': "SELECT * FROM wishlist" + } + # We're emulating a do-while loop + first_pass = True + for row in conn.execute(select_stmts[args.filter]): + if args.raw: + # Use this for raw output, for use with other tools + print('|'.join(map(str,row))) + continue + else: + row_format(row, header=first_pass) + first_pass = False + + +def game_found(gid): + '''Confirms the given ID is in the database and, if found, returns it. + Used in conjunction with delete_game() and update_game().''' + conn = sqlite3.connect(DB_LOCATION) + # Give us access to .keys() + conn.row_factory = sqlite3.Row + c = conn.cursor() + c.execute("SELECT title,system,ownership,progress FROM games WHERE rowid = :id", {'id': gid}) + row = c.fetchone() + conn.close() + return row + +def row_format(args, header): + # There's another way to do this, involving gathering the entire results and *then* formatting them + # That is incredibly wasteful of resources imo, so it may need some testing to see if it's better. + # Ideally, we'd only make the table as wide as needed; that can't happen unless we know the longest + # title's length... + # Get our maximum width so we can toy around with things. + if TABLE_WIDTH >= 50: + maxwidth = TABLE_WIDTH + else: + try: + maxwidth = os.get_terminal_size().columns + except OSError: + with open('/dev/tty') as tty: + curwidth = int(subprocess.check_output(['stty', 'size']).split()[1]) + maxwidth = curwidth + twidth = maxwidth - 35 + if header == True: + print("{:^4s} | {:<{w}s} | {:<8s} | {:^3s} | {:<7s}".format("ID", "Title", "System", "Own", "Status", w=twidth)) + print("-" * maxwidth) + + gidstr = "{: >4d}".format(args['rowid']) + titlestr = "{: <{w}s}".format(args['title'][:twidth], w=twidth) + systemstr = "{: ^8s}".format(args['system'][:8]) + ownstr = "{: ^3s}".format("*" if args['ownership'] == 1 else " ") + statltr = ['F', 'I', 'B', 'C'] + statstr = "{: <7s}".format((" " * args['progress'] * 2) + statltr[args['progress']]) + """ + ID | Title | System | Own | Status + ------------------------------------------------- + 1234 | This is a title | Wii U VC | * | F I B C + """ + print(" | ".join((gidstr, titlestr, systemstr, ownstr, statstr))) + +def main(): + # Establish our important variables + set_env() + + # Set up the command parsers + parser = argparse.ArgumentParser() + subparsers = parser.add_subparsers() + + # 'add' command + parser_add = subparsers.add_parser('add', help="Add a game to your database") + parser_add.add_argument('title', type=str, help="The title of the game you're adding") + parser_add.add_argument('system', type=str, help="The system your game is for") + parser_add.add_argument('ownership', type=str, nargs='?', default='-', help="0 or 'n' for no, 1 or 'y' for yes. Defaults to {0}. Accepts '-' for default, in case you want to set progress but not ownership".format(OWNERSHIP)) + parser_add.add_argument('progress', type=str, nargs='?', default='-', help="Indicates completion level. 0 = [f]resh, never played; 1 = [i]n progress; 2 = [b]eaten; 3 = [c]ompleted. Defaults to {0}".format(PROGRESS)) + parser_add.set_defaults(func=add_game) + + # 'init' command + parser_init = subparsers.add_parser('init', help="Initialize the database so it can be used") + parser_init.set_defaults(func=init_db) + + # 'delete' command + parser_del = subparsers.add_parser('delete', help="Remove a game from your database") + parser_del.add_argument('id', type=int, help="The ID of the game to be deleted") + parser_del.set_defaults(func=delete_game) + + # 'list' command + parser_list = subparsers.add_parser('list', help="List your games with preset views") + list_filters = ['all', 'backlog', 'complete', 'done', 'fresh', 'incomplete', 'owned', 'unowned', 'wishlist'] + parser_list.add_argument('filter', nargs='?', choices=list_filters, default='all', help='Filter games accerding to preset queries. Valid filters: {}'.format(', '.join(list_filters))) + parser_list.add_argument('-r', '--raw', action="store_true", help="Output the list in a machine-readable format, separated by pipe characters.") + parser_list.set_defaults(func=list_games) + + # 'update' command + parser_up = subparsers.add_parser('update', help="Update a specific game") + parser_up.add_argument('gid', type=int, help="The game's ID (found in 'vgstash list' output)") + parser_up.add_argument('field', help="The field you wish to update") + parser_up.add_argument('value', type=str, help="The new value for the field") + parser_up.set_defaults(func=update_game) + + # 'export' command + parser_ex = subparsers.add_parser('export', help="Export the database's information to a YAML file.") + parser_ex.add_argument('path', nargs='?', default=None, help="The full path of the file you want to write to. Defaults to stdout") + parser_ex.add_argument('-i', '--ids', action="store_true", help="Export game IDs along with game information. Useful if preparing a batch update.") + parser_ex.set_defaults(func=export_db) + + # 'import' command + parser_im = subparsers.add_parser('import', help="Import a YAML file's content into the database.") + parser_im.add_argument('path', nargs='?', default=None, help="The full path of the file you want to read from. Defaults to stdin") + parser_im.add_argument('-i', '--ids', action="store_true", help="Update via game IDs in the database instead of appending") + parser_im.set_defaults(func=import_db) + + # Let'er rip! + args = parser.parse_args() + args.func(args) + +# Our usual incantation +if __name__ == "__main__": + main() |