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authorzlg <zlg@zlg.space>2024-02-29 23:07:52 -0800
committerzlg <zlg@zlg.space>2024-02-29 23:07:52 -0800
commit7ce4d6f86f6b2233feb7cf332b0e236c76b7ff53 (patch)
treed9c0136f0708dbae347fb2943e56011529b5df9e /ui/save-file.png
parentRight click toggles to another tool as needed (diff)
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Giant refactor to modern-ish interfaceHEADmaster
Completely changes the interface to something more akin to a modern image editor, with a palette of icons for tools. New icons are in place, with a tool bar that stays inside the viewport at all times. Additionally, drawing behavior more closely matches that of The GIMP, et al in how it handles clicks. Due to how new I am to Javascript and the relative complexity of implementing a pixel editor, I may not offer a mobile version at this time.
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n title='2018-09-08 19:31:52 -0700'>2018-09-08setup.py: Bump to alpha4 for PyPIzlg1-1/+1 2018-09-08cli: add '--raw' option to list commandzlg2-9/+45 2018-09-08Add remaining filters to vgstash packagezlg1-2/+11 2018-09-04Update LICENSE to match setup.pyzlg1-80/+67 2018-09-03Branch off from master with pytest, tox, clickzlg16-778/+779 2018-03-18Flesh out filter types and ownership statuszlg3-82/+144 2018-03-18README.mdown: break line correctlyzlg1-1/+1 2018-03-18add 'playlog' list filterzlg2-2/+9 2018-03-13Update helpers a bitzlg1-2/+9 2018-03-13Make VGSTASH_DB_LOCATION point to a filezlg2-21/+20 2016-11-18Remove settings from helpers.shZe Libertine Gamer1-5/+0 2016-11-15Correct phrasing in README.Ze Libertine Gamer1-4/+4 2016-11-13DerpZe Libertine Gamer1-0/+1 2016-11-03Improve error handling in shell scriptsZe Libertine Gamer4-3/+23 2016-10-24Correct run_again, add recursionZe Libertine Gamer1-0/+4 2016-10-21Add quotes to correct behavior for arglistZe Libertine Gamer1-1/+1 2016-10-14updater.sh: add recursion, error handlingZe Libertine Gamer1-43/+101 2016-10-14Correct pipe-handling behaviorZe Libertine Gamer1-1/+9 2016-10-12Clarify a method to move between platformsZe Libertine Gamer1-2/+5