From 82d318879c897b3d665767d74806cd33fe6791c0 Mon Sep 17 00:00:00 2001 From: zlg Date: Tue, 23 Apr 2013 13:33:25 -0500 Subject: Add exercise descriptions and answers for ch1 * Corrected behavior in solutions for 1-9 and 1-23 --- ch1/1-16_longest-line.c | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'ch1/1-16_longest-line.c') diff --git a/ch1/1-16_longest-line.c b/ch1/1-16_longest-line.c index 1f6e556..137bb11 100644 --- a/ch1/1-16_longest-line.c +++ b/ch1/1-16_longest-line.c @@ -1,5 +1,16 @@ #include +/* The C Programming Language: 2nd Edition + * + * Exercise 1-16: Revise the main routine of the longest-line program so it + * will correctly print the length of arbitrarily long input lines, and as + * much as possible of the text. + * + * Answer: The key to arbitrary limits is buffering. Using a buffer allows you + * to tackle a problem in chunks of memory instead of all at once. It's + * slightly more complicated, but adds usefulness to a program. + */ + #define MAXLENGTH 100 int get_line(char s[], int lim) { -- cgit v1.2.3-70-g09d2 right'>zlg
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2020-03-02Avoid a backtrace when updating an invalid gamezlg1-2/+4
2019-04-30Release version 0.3 beta 4zlg4-42/+100
2019-04-29README.md: Clarify a few detailszlg1-4/+2
2019-04-29setup.py: Remove obsolete informationzlg1-1/+0
2019-01-03vgstash: Add "notes" filter to schemazlg1-1/+2
2018-11-21Prepare for distributionzlg2-1/+3
2018-10-22vgstash: let backlog filter ignore unbeatable gameszlg1-1/+1
2018-10-18Bump to 0.3beta2 for PyPIzlg1-3/+3
2018-10-18vgstash.DB.__init__: fix error output formattingzlg1-1/+1
2018-10-18README: fix inline <code> formattingzlg1-3/+4
2018-10-18cli: show msg if game to be deleted is not in DBzlg2-2/+12
2018-10-18README: expand on usage, cover shell quotingzlg1-7/+99
2018-10-18cli: Tell the user when a game lacks noteszlg2-3/+15
2018-10-18Catch when an invalid list filter is passedzlg4-3/+24
2018-10-12cli: Add zero-game import/export messageszlg2-11/+18
2018-10-10Bump to 0.3beta1 for PyPIzlg1-1/+1
2018-10-10Move tests and data to dedicated directoryzlg7-10/+26
2018-10-10cli: Add "export" commandzlg2-5/+54
2018-10-10cli: Add "import" commandzlg5-1/+76
2018-10-09Bump to 0.3alpha6 for PyPIzlg1-1/+1
2018-10-09cli: Add "notes" commandzlg2-4/+74
2018-10-09update_game: ensure notes are also savedzlg1-2/+2
2018-10-09cli: add 'update' commandzlg3-20/+92
2018-10-06cli: Add "delete" commandzlg2-0/+19
2018-10-06Remove ID field from DBzlg3-38/+46
2018-10-06cli: change "Status" heading to "Progress"zlg2-36/+40
2018-09-29Bump to 0.3alpha5 for PyPIzlg1-1/+1
2018-09-29cli: Add pretty printing to 'list' commandzlg3-17/+107
2018-09-08setup.py: Bump to alpha4 for PyPIzlg1-1/+1
2018-09-08cli: add '--raw' option to list commandzlg2-9/+45
2018-09-08Add remaining filters to vgstash packagezlg1-2/+11
2018-09-04Update LICENSE to match setup.pyzlg1-80/+67
2018-09-03Branch off from master with pytest, tox, clickzlg16-778/+779
2018-03-18Flesh out filter types and ownership statuszlg3-82/+144
2018-03-18README.mdown: break line correctlyzlg1-1/+1
2018-03-18add 'playlog' list filterzlg2-2/+9
2018-03-13Update helpers a bitzlg1-2/+9
2018-03-13Make VGSTASH_DB_LOCATION point to a filezlg2-21/+20
2016-11-18Remove settings from helpers.shZe Libertine Gamer1-5/+0
2016-11-15Correct phrasing in README.Ze Libertine Gamer1-4/+4
2016-11-13DerpZe Libertine Gamer1-0/+1
2016-11-03Improve error handling in shell scriptsZe Libertine Gamer4-3/+23
2016-10-24Correct run_again, add recursionZe Libertine Gamer1-0/+4
2016-10-21Add quotes to correct behavior for arglistZe Libertine Gamer1-1/+1
2016-10-14updater.sh: add recursion, error handlingZe Libertine Gamer1-43/+101
2016-10-14Correct pipe-handling behaviorZe Libertine Gamer1-1/+9
2016-10-12Clarify a method to move between platformsZe Libertine Gamer1-2/+5