From 569a5bd5c48d8969e644947ce3d89a97a0d56e5e Mon Sep 17 00:00:00 2001 From: zlg Date: Sat, 11 Aug 2012 14:55:41 -0400 Subject: Initial commit --- 1-17_over-80.c | 62 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 1-17_over-80.c (limited to '1-17_over-80.c') diff --git a/1-17_over-80.c b/1-17_over-80.c new file mode 100644 index 0000000..dcf7058 --- /dev/null +++ b/1-17_over-80.c @@ -0,0 +1,62 @@ +#include + +#define MINLENGTH 80 + +/* Read as much as possible of a string and return its length. */ +int get_line(char s[]) { + int c, i; + + for (i = 0; i < MINLENGTH - 1 && (c = getchar()) != EOF; ++i) { + s[i] = c; + } + if (c == '\n') { + s[i] = c; + ++i; + } + s[i] = '\0'; + return i; +} + +int main() { + // longline is used as a boolean that tells us if it's a line worth printing + int longline = 0; + + // len is simply a character counter, while c is the character itself. + int len, c; + char buffer[MINLENGTH]; + + while ((c = getchar()) != EOF) { + buffer[len] = c; + + /* When we meet the end of the line, we need to print the rest of the line, + but only if we're already in a long line. Otherwise, reset our state. + */ + if (c == '\n') { + + if (longline == 1 && len < MINLENGTH - 1) { + buffer[len + 1] = '\0'; + printf("%-s", buffer); + } + + len = 0; + longline = 0; + continue; + } + + /* When the buffer has filled up, output its contents! */ + if (len == MINLENGTH) { + buffer[len + 1] = '\0'; + printf("%-s", buffer); + len = 0; + longline = 1; + continue; + } + + /* If neither of the above cases are caught, increment our counter and fetch + more data. + */ + ++len; + } + + return 0; +} -- cgit v1.2.3-70-g09d2 ut type='hidden' name='h' value='v0.3b5'/>
AgeCommit message (Expand)AuthorFilesLines
2018-10-18cli: show msg if game to be deleted is not in DBzlg2-2/+12
2018-10-18README: expand on usage, cover shell quotingzlg1-7/+99
2018-10-18cli: Tell the user when a game lacks noteszlg2-3/+15
2018-10-18Catch when an invalid list filter is passedzlg4-3/+24
2018-10-12cli: Add zero-game import/export messageszlg2-11/+18
2018-10-10Bump to 0.3beta1 for PyPIzlg1-1/+1
2018-10-10Move tests and data to dedicated directoryzlg7-10/+26
2018-10-10cli: Add "export" commandzlg2-5/+54
2018-10-10cli: Add "import" commandzlg5-1/+76
2018-10-09Bump to 0.3alpha6 for PyPIzlg1-1/+1
2018-10-09cli: Add "notes" commandzlg2-4/+74
2018-10-09update_game: ensure notes are also savedzlg1-2/+2
2018-10-09cli: add 'update' commandzlg3-20/+92
2018-10-06cli: Add "delete" commandzlg2-0/+19
2018-10-06Remove ID field from DBzlg3-38/+46
2018-10-06cli: change "Status" heading to "Progress"zlg2-36/+40
2018-09-29Bump to 0.3alpha5 for PyPIzlg1-1/+1
2018-09-29cli: Add pretty printing to 'list' commandzlg3-17/+107
2018-09-08setup.py: Bump to alpha4 for PyPIzlg1-1/+1
2018-09-08cli: add '--raw' option to list commandzlg2-9/+45
2018-09-08Add remaining filters to vgstash packagezlg1-2/+11
2018-09-04Update LICENSE to match setup.pyzlg1-80/+67
2018-09-03Branch off from master with pytest, tox, clickzlg16-778/+779
2018-03-18Flesh out filter types and ownership statuszlg3-82/+144
2018-03-18README.mdown: break line correctlyzlg1-1/+1
2018-03-18add 'playlog' list filterzlg2-2/+9
2018-03-13Update helpers a bitzlg1-2/+9
2018-03-13Make VGSTASH_DB_LOCATION point to a filezlg2-21/+20
2016-11-18Remove settings from helpers.shZe Libertine Gamer1-5/+0
2016-11-15Correct phrasing in README.Ze Libertine Gamer1-4/+4
2016-11-13DerpZe Libertine Gamer1-0/+1
2016-11-03Improve error handling in shell scriptsZe Libertine Gamer4-3/+23
2016-10-24Correct run_again, add recursionZe Libertine Gamer1-0/+4
2016-10-21Add quotes to correct behavior for arglistZe Libertine Gamer1-1/+1
2016-10-14updater.sh: add recursion, error handlingZe Libertine Gamer1-43/+101
2016-10-14Correct pipe-handling behaviorZe Libertine Gamer1-1/+9
2016-10-12Clarify a method to move between platformsZe Libertine Gamer1-2/+5