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authorzlg <zlg@zlg.space>2013-05-05 00:54:37 -0500
committerzlg <zlg@zlg.space>2013-05-05 00:54:37 -0500
commite6819292b0d0a45a5d3f74af9ef320e544f42c82 (patch)
treec980752b577ee065516738a74313060f1a99c786
parentAdd exercise descriptions and answers for ch1 (diff)
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Solve Exercise 4-1: strrindex()
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+#include <stdio.h>
+#include <string.h>
+
+/* The C Programming Language: 2nd Edition
+ *
+ * Exercise 4-1: Write the function strrindex(s, t), which returns the position
+ * of the /rightmost/ occurrence of 't' in 's', or -1 if there is none.
+ *
+ * Answer: The directions are unclear. Is it asking for the rightmost index of
+ * the first result from the beginning of the string, or the first index of the
+ * first occurrence from the end of the string? I will assume the leftmost
+ * index of the first occurrence from the end of the string, since it seems
+ * more difficult and relevant.
+ *
+ * This exercise was made simpler by remembering the work we did in Chapter 3.
+ * Specifically, itoa2. We made a reverse(s) function which reverses strings.
+ * If we reverse our two strings, we can pass them to strindex(), do a little
+ * math, and get the rightmost equivalent, all without copying and modifying
+ * another function! This strengthens the concept of writing functions that
+ * don't need to be fully understood in order to use or expand on their
+ * functionality.
+ *
+ * In this instance, I reversed strindex's behavior without needing to know
+ * anything beyond the concept of what strings are.
+ *
+ * (For the record I understand how strindex works :P)
+ */
+
+#define MAXLINE 1000
+
+void reverse(char s[]) {
+ int c, i, j;
+
+ for (i = 0, j = strlen(s)-1; i < j; i++, j--) {
+ c = s[i];
+ s[i] = s[j];
+ s[j] = c;
+ }
+}
+
+int strindex(char s[], char t[]) {
+ int i, j, k;
+
+ for (i = 0; s[i] != '\0'; i++) {
+ for (j = i, k = 0; t[k] != '\0' && s[j] == t[k]; j++, k++) {
+ }
+ if (k > 0 && t[k] == '\0') {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int strrindex(char s[], char t[]) {
+ /* Instead of starting at the end and going back, let's be super lazy
+ * and just reverse it, call our buddy strindex, and reverse the
+ * strings again.
+ */
+ reverse(s);
+ reverse(t);
+ /* We add strlen(t) to point to the first index of t when it's
+ * reversed again */
+ int o = strindex(s, t) + strlen(t);
+ reverse(s);
+ reverse(t);
+
+ // Be sure to return the correct offset with some math :3
+ return (strlen(s) - o);
+}
+
+int main() {
+ char haystack[MAXLINE] = "charred and burned, ouch! My stomach churned... I hope I'll be okay!";
+ char needle[MAXLINE] = "ned";
+ int pos = strrindex(haystack, needle);
+ int i = 0;
+
+ /* This is mostly just to provide a handy visual aid */
+ printf("The phrase %s's rightmost occurrence is %d:\n", needle, pos);
+ printf("%s\n", haystack);
+ for (i = 0; i < pos; i++) {
+ putchar(' ');
+ }
+ for (i = 0; i < strlen(needle); i++) {
+ putchar('^');
+ }
+ printf("\n");
+}
tions'>-2/+2 2018-10-09cli: add 'update' commandzlg3-20/+92 Two helper functions were also added to the vgstash package to ease client workflows. This commit marks the final core function necessary to manipulate a vgstash DB on the command line. 2018-10-06cli: Add "delete" commandzlg2-0/+19 Unlike the old version of vgstash, the new one does not accept row IDs as arguments for removal. Instead, it accepts two mandatory arguments: the title of the game, and the system it's on. This is in line with the database itself, using the title and system as primary keys. 2018-10-06Remove ID field from DBzlg3-38/+46 The sqlite database already uses a game's title and system as the primary keys. Row IDs are redundant. 2018-10-06cli: change "Status" heading to "Progress"zlg2-36/+40 2018-09-29Bump to 0.3alpha5 for PyPIzlg1-1/+1 2018-09-29cli: Add pretty printing to 'list' commandzlg3-17/+107 Also add the "--width" option to specify the maximum width of the table. 2018-09-08setup.py: Bump to alpha4 for PyPIzlg1-1/+1 2018-09-08cli: add '--raw' option to list commandzlg2-9/+45 Add '--raw' option to the list command, in addition to proper note expansion. Newline characters in notes are escaped to be friendly to scripting. This option may be shortened to '-r' at the user's convenience. In raw output mode, the information is formatted in plain pipe-delimited strings, one line per row: title|system|ownership|progress|notes ownership and progress are printed in their numeric form, consistent with the OWNERSHIP and PROGRESS dictionaries in the vgstash package. An empty notes field will result in a line ending with a pipe and no whitespace following it. 2018-09-08Add remaining filters to vgstash packagezlg1-2/+11 2018-09-04Update LICENSE to match setup.pyzlg1-80/+67 Whoops. 2018-09-03Branch off from master with pytest, tox, clickzlg16-778/+779 This commit is huge, but contains everything needed for a "proper" build system built on pytest + tox and a CLI built with click. For now, this branch will contain all new vgstash development activity until it reaches feature parity with master. The CLI is installed to pip's PATH. Only the 'init', 'add', and 'list' commands work, with only two filters. This is pre-alpha software, and is therefore not stable yet. 2018-03-18Flesh out filter types and ownership statuszlg3-82/+144 It's time for a refactor to a module; the functionality and interface are clashing. 2018-03-18README.mdown: break line correctlyzlg1-1/+1 2018-03-18add 'playlog' list filterzlg2-2/+9 This filter is used to get an idea of which games you're currently playing through, so you can prioritize games to play when you're bored and detect it when you've beaten a game but haven't marked it as such. 2018-03-13Update helpers a bitzlg1-2/+9 At present, user modification is needed to make these seamless. vgup() may need to be axed in favor of telling the user to make an alias. 2018-03-13Make VGSTASH_DB_LOCATION point to a filezlg2-21/+20 It used to point to a directory, which would then look for .vgstash.db. This behavior was kind of backwards and I don't remember why I did it that way. This change gives users more control over where they put their DB. Be sure to update your environment variable if you have it set! 2016-11-18Remove settings from helpers.shZe Libertine Gamer1-5/+0 Sourcing them in .bash_profile screws up login if they're set. 2016-11-15Correct phrasing in README.Ze Libertine Gamer1-4/+4 2016-11-13DerpZe Libertine Gamer1-0/+1 2016-11-03Improve error handling in shell scriptsZe Libertine Gamer4-3/+23 2016-10-24Correct run_again, add recursionZe Libertine Gamer1-0/+4 Loops and functions -- oh my, what a useful combination. :) 2016-10-21Add quotes to correct behavior for arglistZe Libertine Gamer1-1/+1 2016-10-14updater.sh: add recursion, error handlingZe Libertine Gamer1-43/+101 2016-10-14Correct pipe-handling behaviorZe Libertine Gamer1-1/+9 2016-10-12Clarify a method to move between platformsZe Libertine Gamer1-2/+5 Also correct a typo.