From 906a987f3fdd440c6b0b745e806f0f36504a1d6f Mon Sep 17 00:00:00 2001 From: zlg Date: Fri, 2 Nov 2012 23:47:14 -0500 Subject: Add brushes for 16x16 mapping I recently began mapping Metroid Zero Mission. It has a tileset of 81 tiles for its mapping, which I think will make life easier for anyone else looking to make maps for other games that use grids in their map system. --- brushes/map_3d-r.gbr | Bin 0 -> 302 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 brushes/map_3d-r.gbr (limited to 'brushes/map_3d-r.gbr') diff --git a/brushes/map_3d-r.gbr b/brushes/map_3d-r.gbr new file mode 100644 index 0000000..61b51c2 Binary files /dev/null and b/brushes/map_3d-r.gbr differ -- cgit v1.2.3-54-g00ecf rm'>
Category-0 solutions to The C Programming Language, 2nd Editionzlg
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path: root/ch1/1-14_character-freq-histogram.c (unfollow)
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2013-02-21Solve Exercise 2-01: Variable limitszlg2-0/+143
Fixed gitignore list, too
2013-02-13Add license file, reorganize projectzlg26-0/+15
2013-02-13Fix 1-09's solutionzlg1-2/+4
My initial solution tried to simplify the conditions for outputting a space. You really do need two 'if's in there.
2013-02-08Fix Exercise 1-12's solutionzlg1-2/+4
Printing a newline for each whitespace character was the wrong behavior.
2013-02-07Solve Exercises 1-1 to 1-12zlg12-0/+307
It was bugging me and the exercises are simple, so I pumped'em out.
2013-02-06Fix style issue and correct 1-24zlg1-4/+4
Escape sequences were being compared with the 'or' operator instead of the 'and' operator. If I had left it alone, every escape sequence would've borked it.
2013-02-06Solve Exercise 1-24: C syntax checkerzlg1-110/+122
I'm glad to be done with chapter 1. It feels like I'm starting to gain momentum. I'm certainly looking forward to using higher level constructs like switch(), which I think is available in Chapter 2. So far so good!