From 906a987f3fdd440c6b0b745e806f0f36504a1d6f Mon Sep 17 00:00:00 2001 From: zlg Date: Fri, 2 Nov 2012 23:47:14 -0500 Subject: Add brushes for 16x16 mapping I recently began mapping Metroid Zero Mission. It has a tileset of 81 tiles for its mapping, which I think will make life easier for anyone else looking to make maps for other games that use grids in their map system. --- brushes/map_1d-u-r.gbr | Bin 0 -> 311 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 brushes/map_1d-u-r.gbr (limited to 'brushes/map_1d-u-r.gbr') diff --git a/brushes/map_1d-u-r.gbr b/brushes/map_1d-u-r.gbr new file mode 100644 index 0000000..de925ab Binary files /dev/null and b/brushes/map_1d-u-r.gbr differ -- cgit v1.2.3-54-g00ecf id' value='eee8ed0c7b4de40f3568bdc08ad4af4837b54341'/> Manage your game collection and knock out that backlog!zlg
summaryrefslogtreecommitdiff
path: root/AUTHORS (unfollow)
AgeCommit message (Expand)AuthorFilesLines
2018-09-03Branch off from master with pytest, tox, clickzlg16-778/+779
2018-03-18Flesh out filter types and ownership statuszlg3-82/+144
2018-03-18README.mdown: break line correctlyzlg1-1/+1
2018-03-18add 'playlog' list filterzlg2-2/+9
2018-03-13Update helpers a bitzlg1-2/+9
2018-03-13Make VGSTASH_DB_LOCATION point to a filezlg2-21/+20
2016-11-18Remove settings from helpers.shZe Libertine Gamer1-5/+0
2016-11-15Correct phrasing in README.Ze Libertine Gamer1-4/+4
2016-11-13DerpZe Libertine Gamer1-0/+1
2016-11-03Improve error handling in shell scriptsZe Libertine Gamer4-3/+23
2016-10-24Correct run_again, add recursionZe Libertine Gamer1-0/+4
2016-10-21Add quotes to correct behavior for arglistZe Libertine Gamer1-1/+1
2016-10-14updater.sh: add recursion, error handlingZe Libertine Gamer1-43/+101
2016-10-14Correct pipe-handling behaviorZe Libertine Gamer1-1/+9
2016-10-12Clarify a method to move between platformsZe Libertine Gamer1-2/+5