From 906a987f3fdd440c6b0b745e806f0f36504a1d6f Mon Sep 17 00:00:00 2001 From: zlg Date: Fri, 2 Nov 2012 23:47:14 -0500 Subject: Add brushes for 16x16 mapping I recently began mapping Metroid Zero Mission. It has a tileset of 81 tiles for its mapping, which I think will make life easier for anyone else looking to make maps for other games that use grids in their map system. --- brushes/map_1d-d.gbr | Bin 0 -> 301 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 brushes/map_1d-d.gbr (limited to 'brushes/map_1d-d.gbr') diff --git a/brushes/map_1d-d.gbr b/brushes/map_1d-d.gbr new file mode 100644 index 0000000..54a014d Binary files /dev/null and b/brushes/map_1d-d.gbr differ -- cgit v1.2.3-54-g00ecf 'id' value='0c7a59180de778a4e9019176a65eb02b5493b6f7'/> Category-0 solutions to The C Programming Language, 2nd Editionzlg
aboutsummaryrefslogtreecommitdiff
path: root/.gitignore (unfollow)
AgeCommit message (Collapse)AuthorFilesLines
2015-12-19Change license to GPLv3, add contributing guidezlg6-26/+834
* Improve README tone * Add `astylerc` for use with the astyle package * Add AUTHORS file to acknowledge contributors
2015-12-19Re-solve Exercise 1-16: arbitrarily long maxlineIsa Hassen1-44/+60
A completely rewritten solution which follows the spec given in the book exactly; make the program work for arbitrarily long input lines while modifying `main()` only. I've only changed the name of the macro MAXLINE to BUFFSIZE for clarity - otherwise the code is typed up exactly as found in the book. It demonstrates the use of a buffer without modifying any of the helper functions.